Searched defs:up_pressed (Results 1 – 7 of 7) sorted by relevance
126 bool up_pressed = SDL_GameControllerGetButton(control, SDL_CONTROLLER_BUTTON_DPAD_UP); in get_joystick_state() local147 bool up_pressed = SDL_GameControllerGetButton(control, SDL_CONTROLLER_BUTTON_DPAD_UP); in get_joystick_state() local
403 void __pascal far up_pressed() { in up_pressed() function
148 bool up_pressed; member
388 up_pressed(GtkWidget * widget, gpointer data) in up_pressed() function
1002 int left_pressed, right_pressed, up_pressed, shift_pressed; in game() local
279 static int up_pressed; variable
700 ui::KeyEvent up_pressed(ui::ET_KEY_PRESSED, ui::VKEY_UP, 0); in TEST_F() local