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Searched defs:up_pressed (Results 1 – 7 of 7) sorted by relevance

/dports/emulators/x16-emulator/x16-emulator-r38/
H A Djoystick.c126 bool up_pressed = SDL_GameControllerGetButton(control, SDL_CONTROLLER_BUTTON_DPAD_UP); in get_joystick_state() local
147 bool up_pressed = SDL_GameControllerGetButton(control, SDL_CONTROLLER_BUTTON_DPAD_UP); in get_joystick_state() local
/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseg005.c403 void __pascal far up_pressed() { in up_pressed() function
/dports/games/retroarch/RetroArch-1.9.7/menu/
H A Dmenu_input.h148 bool up_pressed; member
/dports/audio/gnuitar/gnuitar-0.3.2/src/
H A Dgui.c388 up_pressed(GtkWidget * widget, gpointer data) in up_pressed() function
/dports/games/vectoroids/vectoroids-1.1.0/
H A Dvectoroids.c1002 int left_pressed, right_pressed, up_pressed, shift_pressed; in game() local
/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/
H A Dfactoroids.c279 static int up_pressed; variable
/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/ui/views/omnibox/
H A Domnibox_view_views_unittest.cc700 ui::KeyEvent up_pressed(ui::ET_KEY_PRESSED, ui::VKEY_UP, 0); in TEST_F() local