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Searched defs:updateLights (Results 1 – 18 of 18) sorted by relevance

/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrenderlightconstantproperties_p.h74 void updateLights(LightProps &props) in updateLights() function
145 void updateLights(const QSSGRef<GeneratedShader> &shader) in updateLights() function
151 void updateLights(const QVector<QSSGRef<LightProps>> &props) in updateLights() function
/dports/www/kf5-khtml/khtml-5.89.0/src/svg/
H A DSVGFESpecularLightingElement.cpp109 void SVGFESpecularLightingElement::updateLights() const in updateLights() function in WebCore::SVGFESpecularLightingElement
H A DSVGFEDiffuseLightingElement.cpp104 void SVGFEDiffuseLightingElement::updateLights() const in updateLights() function in WebCore::SVGFEDiffuseLightingElement
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvqa_player.cpp181 void VQAPlayer::updateLights(Lights *lights) { in updateLights() function in BladeRunner::VQAPlayer
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dvqa_player.cpp243 void VQAPlayer::updateLights(Lights *lights) { in updateLights() function in BladeRunner::VQAPlayer
/dports/graphics/qgis-ltr/qgis-3.16.16/src/3d/
H A Dqgs3dmapscene.cpp530 void Qgs3DMapScene::updateLights() in updateLights() function in Qgs3DMapScene
/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/
H A Dgu.h410 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
H A Dd3d9.h764 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
H A Dd3d8.h807 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
H A Dc3d.h1023 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
H A Dd3d11.h1034 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
H A Dsw.h324 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
H A Dgl.h1688 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
H A Dgxm.h1360 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
/dports/graphics/qgis/qgis-3.22.3/src/3d/
H A Dqgs3dmapscene.cpp596 void Qgs3DMapScene::updateLights() in updateLights() function in Qgs3DMapScene
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DEditorBrush.cpp743 void Brush_Build(brush_t *b, bool bSnap, bool bMarkMap, bool bConvert, bool updateLights) { in Brush_Build()
3179 void Brush_BuildWindings(brush_t *b, bool bSnap, bool keepOnPlaneWinding, bool updateLights, bool m… in Brush_BuildWindings()
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dcore.h1245 void updateLights() { in updateLights() function
/dports/games/powder/powder118_src/
H A Dmap.cpp2331 MAP::updateLights() in updateLights() function in MAP