/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrenderlightconstantproperties_p.h | 74 void updateLights(LightProps &props) in updateLights() function 145 void updateLights(const QSSGRef<GeneratedShader> &shader) in updateLights() function 151 void updateLights(const QVector<QSSGRef<LightProps>> &props) in updateLights() function
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/dports/www/kf5-khtml/khtml-5.89.0/src/svg/ |
H A D | SVGFESpecularLightingElement.cpp | 109 void SVGFESpecularLightingElement::updateLights() const in updateLights() function in WebCore::SVGFESpecularLightingElement
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H A D | SVGFEDiffuseLightingElement.cpp | 104 void SVGFEDiffuseLightingElement::updateLights() const in updateLights() function in WebCore::SVGFEDiffuseLightingElement
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_player.cpp | 181 void VQAPlayer::updateLights(Lights *lights) { in updateLights() function in BladeRunner::VQAPlayer
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | vqa_player.cpp | 243 void VQAPlayer::updateLights(Lights *lights) { in updateLights() function in BladeRunner::VQAPlayer
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/3d/ |
H A D | qgs3dmapscene.cpp | 530 void Qgs3DMapScene::updateLights() in updateLights() function in Qgs3DMapScene
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/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/ |
H A D | gu.h | 410 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
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H A D | d3d9.h | 764 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
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H A D | d3d8.h | 807 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
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H A D | c3d.h | 1023 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
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H A D | d3d11.h | 1034 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
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H A D | sw.h | 324 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
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H A D | gl.h | 1688 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
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H A D | gxm.h | 1360 void updateLights(vec4 *lightPos, vec4 *lightColor, int count) { in updateLights() function
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/dports/graphics/qgis/qgis-3.22.3/src/3d/ |
H A D | qgs3dmapscene.cpp | 596 void Qgs3DMapScene::updateLights() in updateLights() function in Qgs3DMapScene
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | EditorBrush.cpp | 743 void Brush_Build(brush_t *b, bool bSnap, bool bMarkMap, bool bConvert, bool updateLights) { in Brush_Build() 3179 void Brush_BuildWindings(brush_t *b, bool bSnap, bool keepOnPlaneWinding, bool updateLights, bool m… in Brush_BuildWindings()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | core.h | 1245 void updateLights() { in updateLights() function
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/dports/games/powder/powder118_src/ |
H A D | map.cpp | 2331 MAP::updateLights() in updateLights() function in MAP
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