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Searched defs:update_movement (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimationRender.cpp190 Vec3f & ftr, bool update_movement) { in Cedric_AnimCalcTranslation()
1928 bool update_movement) { in Cedric_AnimateDrawEntity()
H A DAnimation.cpp576 bool update_movement) { in EERIEDrawAnimQuat()
/dports/games/pengupop/pengupop-2.2.6/
H A Dmain.c1989 int update_movement = 0; in main() local
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DHero.cpp226 void Hero::update_movement() { in update_movement() function in Solarus::Hero