Searched defs:update_movement (Results 1 – 4 of 4) sorted by relevance
190 Vec3f & ftr, bool update_movement) { in Cedric_AnimCalcTranslation()1928 bool update_movement) { in Cedric_AnimateDrawEntity()
576 bool update_movement) { in EERIEDrawAnimQuat()
1989 int update_movement = 0; in main() local
226 void Hero::update_movement() { in update_movement() function in Solarus::Hero