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Searched defs:use_gl2 (Results 1 – 10 of 10) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/
H A Dos_javascript.h56 bool use_gl2; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/
H A Dos_javascript.h56 bool use_gl2; variable
/dports/devel/godot-tools/godot-3.2.3-stable/platform/android/
H A Dos_android.h75 bool use_gl2; variable
/dports/devel/godot/godot-3.2.3-stable/platform/android/
H A Dos_android.h75 bool use_gl2; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/android/
H A Dos_android.h113 bool use_gl2; variable
/dports/devel/godot2/godot-2.1.6-stable/platform/android/
H A Dos_android.h113 bool use_gl2; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/android/java/src/org/godotengine/godot/
H A DGodotView.java81 private static boolean use_gl2 = false; field in GodotView
H A DGodot.java242 public void onVideoInit(boolean use_gl2) { in onVideoInit()
/dports/devel/godot2/godot-2.1.6-stable/platform/android/java/src/org/godotengine/godot/
H A DGodot.java242 public void onVideoInit(boolean use_gl2) { in onVideoInit()
H A DGodotView.java81 private static boolean use_gl2 = false; field in GodotView