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Searched defs:useanim (Results 1 – 6 of 6) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp2139 ANIM_USE * useanim=&io->animlayer[1]; in ManageCombatModeAnimations() local
2614 ANIM_USE * useanim=&io->animlayer[1]; in ManageCombatModeAnimationsEND() local
H A DArxGame.cpp1138 ANIM_USE * useanim; in Render() local
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.h137 ANIM_USE useanim; member
H A DNPC.cpp1911 ANIM_USE * useanim = &io->animlayer[1]; in IsPlayerStriking() local
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.cpp3426 ANIM_USE * useanim=&io->animlayer[1]; in ManageKeyMouse() local
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DSaveFormat.h387 s8 useanim[36]; // padding member