/dports/games/openmw/openmw-openmw-0.47.0/components/nifosg/ |
H A D | nifloader.cpp | 729 const unsigned int uvSet = niuvctrl->uvSet; in handleMeshControllers() local 1178 for (const unsigned int uvSet : boundTextures) in handleNiGeometryData() local 1553 unsigned int uvSet = 0; in handleTextureProperty() local 1688 const unsigned int uvSet = 0; in handleTextureSet() local 1884 const unsigned int uvSet = 0; in handleProperty() local
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/dports/games/openmw/openmw-openmw-0.47.0/components/nif/ |
H A D | controller.hpp | 127 unsigned int uvSet; member
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H A D | property.hpp | 51 unsigned int clamp, uvSet; member
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 1841 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local 1965 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local 2350 const std::string& uvSet = PropertyGet<std::string>(tex->Props(), "UVSet", uvFound); in SetShadingPropertiesRaw() local
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXConverter.cpp | 1779 const std::string &uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local 1899 const std::string &uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local 2337 const std::string &uvSet = PropertyGet<std::string>(tex->Props(), "UVSet", uvFound); in SetShadingPropertiesRaw() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 1840 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local 1964 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local 2342 const std::string& uvSet = PropertyGet<std::string>(tex->Props(), "UVSet", uvFound); in SetShadingPropertiesRaw() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 1840 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local 1964 const std::string& uvSet = PropertyGet<std::string>(props, "UVSet", ok); in TrySetTextureProperties() local 2342 const std::string& uvSet = PropertyGet<std::string>(tex->Props(), "UVSet", uvFound); in SetShadingPropertiesRaw() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | FBXConverter.cpp | 1482 const std::string& uvSet = PropertyGet<std::string>(props,"UVSet",ok); in TrySetTextureProperties() local 1602 const std::string& uvSet = PropertyGet<std::string>(props,"UVSet",ok); in TrySetTextureProperties() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | FBXConverter.cpp | 1818 const std::string& uvSet = PropertyGet<std::string>( props, "UVSet", ok ); in TrySetTextureProperties() local 1937 const std::string& uvSet = PropertyGet<std::string>( props, "UVSet", ok ); in TrySetTextureProperties() local
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | FBXConverter.cpp | 1838 const std::string& uvSet = PropertyGet<std::string>( props, "UVSet", ok ); in TrySetTextureProperties() local 1965 const std::string& uvSet = PropertyGet<std::string>( props, "UVSet", ok ); in TrySetTextureProperties() local
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/ |
H A D | MayaDMTypes.h | 1309 int uvSet; member
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