Searched defs:uwal (Results 1 – 6 of 6) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_segs.cpp | 1077 void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, in wallscan() 1241 void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixe… in wallscan_striped() 1282 static void call_wallscan(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, f… in call_wallscan() 1319 void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t y… in wallscan_np2() 1384 static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, fixed_t *swal,… in wallscan_np2_ds() 1421 void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, in maskwallscan() 1591 void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, in transmaskwallscan()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 1058 auto uwal = (uwallptr_t)&wall[startwall]; in clipupdatesector() local 1084 auto uwal = (uwallptr_t)&wall[startwall]; in clipupdatesector() local
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H A D | engine.cpp | 2910 const int16_t *uwal, const int16_t *dwal, in wallscan() 12227 auto uwal = (uwallptr_t)&wall[startwall]; in getsectordist() local 12450 auto uwal = (uwallptr_t)&wall[startwall]; in updatesectorneighbor() local 12529 auto uwal = (uwallptr_t)&wall[startwall]; in updatesectorneighborz() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 1510 wallscan(long x1, long x2, short *uwal, short *dwal, long *swal, long *lwal) in wallscan() 1632 maskwallscan(long x1, long x2, short *uwal, short *dwal, long *swal, long *lwal) in maskwallscan()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 1549 wallscan(long x1, long x2, short *uwal, short *dwal, long *swal, long *lwal) in wallscan() 1671 maskwallscan(long x1, long x2, short *uwal, short *dwal, long *swal, long *lwal) in maskwallscan()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 729 static void maskwallscan(int x1, int x2, short *uwal, short *dwal, int *swal, int *lwal) in maskwallscan() 1697 static void wallscan(int x1, int x2, short *uwal, short *dwal, int *swal, int *lwal) in wallscan()
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