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Searched defs:v3d_sampler_state (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_context.h168 struct v3d_sampler_state { struct
169 struct pipe_sampler_state base;
170 uint32_t p0;
171 uint32_t p1;
174 uint8_t texture_shader_state[32];
176 struct pipe_resource *sampler_state;
177 uint32_t sampler_state_offset[V3D_SAMPLER_STATE_VARIANT_COUNT];
179 bool border_color_variants;
597 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h170 struct v3d_sampler_state { struct
171 struct pipe_sampler_state base;
172 uint32_t p0;
173 uint32_t p1;
176 uint8_t texture_shader_state[32];
178 struct pipe_resource *sampler_state;
179 uint32_t sampler_state_offset[V3D_SAMPLER_STATE_VARIANT_COUNT];
181 bool border_color_variants;
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h170 struct v3d_sampler_state { struct
171 struct pipe_sampler_state base;
172 uint32_t p0;
173 uint32_t p1;
176 uint8_t texture_shader_state[32];
178 struct pipe_resource *sampler_state;
179 uint32_t sampler_state_offset[V3D_SAMPLER_STATE_VARIANT_COUNT];
181 bool border_color_variants;
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h170 struct v3d_sampler_state { struct
171 struct pipe_sampler_state base;
172 uint32_t p0;
173 uint32_t p1;
176 uint8_t texture_shader_state[32];
178 struct pipe_resource *sampler_state;
179 uint32_t sampler_state_offset[V3D_SAMPLER_STATE_VARIANT_COUNT];
181 bool border_color_variants;
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h170 struct v3d_sampler_state { struct
171 struct pipe_sampler_state base;
172 uint32_t p0;
173 uint32_t p1;
176 uint8_t texture_shader_state[32];
178 struct pipe_resource *sampler_state;
179 uint32_t sampler_state_offset[V3D_SAMPLER_STATE_VARIANT_COUNT];
181 bool border_color_variants;
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h170 struct v3d_sampler_state { struct
171 struct pipe_sampler_state base;
172 uint32_t p0;
173 uint32_t p1;
176 uint8_t texture_shader_state[32];
178 struct pipe_resource *sampler_state;
179 uint32_t sampler_state_offset[V3D_SAMPLER_STATE_VARIANT_COUNT];
181 bool border_color_variants;
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h170 struct v3d_sampler_state { struct
171 struct pipe_sampler_state base;
172 uint32_t p0;
173 uint32_t p1;
176 uint8_t texture_shader_state[32];
178 struct pipe_resource *sampler_state;
179 uint32_t sampler_state_offset[V3D_SAMPLER_STATE_VARIANT_COUNT];
181 bool border_color_variants;
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h170 struct v3d_sampler_state { struct
171 struct pipe_sampler_state base;
172 uint32_t p0;
173 uint32_t p1;
176 uint8_t texture_shader_state[32];
178 struct pipe_resource *sampler_state;
179 uint32_t sampler_state_offset[V3D_SAMPLER_STATE_VARIANT_COUNT];
181 bool border_color_variants;
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h170 struct v3d_sampler_state { struct
171 struct pipe_sampler_state base;
172 uint32_t p0;
173 uint32_t p1;
176 uint8_t texture_shader_state[32];
178 struct pipe_resource *sampler_state;
179 uint32_t sampler_state_offset[V3D_SAMPLER_STATE_VARIANT_COUNT];
181 bool border_color_variants;
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_context.h177 struct v3d_sampler_state { struct
178 struct pipe_sampler_state base;
179 uint32_t p0;
180 uint32_t p1;
183 uint8_t texture_shader_state[32];
185 struct pipe_resource *sampler_state;
186 uint32_t sampler_state_offset[V3D_SAMPLER_STATE_VARIANT_COUNT];
188 bool border_color_variants;
654 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_context.h170 struct v3d_sampler_state { struct
171 struct pipe_sampler_state base;
172 uint32_t p0;
173 uint32_t p1;
176 uint8_t texture_shader_state[32];
178 struct pipe_resource *sampler_state;
179 uint32_t sampler_state_offset[V3D_SAMPLER_STATE_VARIANT_COUNT];
181 bool border_color_variants;
644 v3d_sampler_state(struct pipe_sampler_state *psampler) in v3d_sampler_state() function