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Searched defs:v_right (Results 1 – 25 of 91) sorted by relevance

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/dports/editors/nvi2/nvi2-2.2.0/vi/
H A Dv_right.c30 v_right(SCR *sp, VICMD *vp) in v_right() function
/dports/editors/vigor/vigor-0.016/vi/
H A Dv_right.c34 v_right(sp, vp) in v_right() function
/dports/graphics/box/box-0.4.0/box/
H A Doperator.c272 Value *v_left, Value *v_right) { in My_Opn_Emit()
439 Value *v_left, Value *v_right) { in BoxCmp_Opr_Emit_BinOp()
/dports/games/cake/cake_src/cake/
H A Dcamera.cpp18 vec3_t v_right = { 1, 0, 0 }; /**< right vector */ variable
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dr_sprite.c88 vec3_t point, v_forward, v_right, v_up; in R_CreateSpriteVertices() local
/dports/www/nginx-full/nginx-push-stream-module-0.5.4/src/
H A Dngx_http_push_stream_rbtree_util.c212 …_push_stream_compare_rbtree_node(const ngx_rbtree_node_t *v_left, const ngx_rbtree_node_t *v_right) in ngx_http_push_stream_compare_rbtree_node()
/dports/games/tenebrae/tenebrae_0/
H A Dsnd_null.c74 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up) in S_Update()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_ded.c143 S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right, in S_Update()
/dports/games/quakeforge/quakeforge-0.7.2/libs/audio/
H A Dsnd.c169 S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right, in S_Update()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dcone.c737 void intersect_cone_sides(fix *vlist, int n, fix y_min, fix y_max, int v_left, int v_right, int v_m… in intersect_cone_sides()
846 byte v_left, v_right; // current left & right vertices in simple_cone_clip_pass() local
/dports/emulators/atari800/atari800-3.1.0/src/falcon/
H A Dxcb.h58 v_left, v_right; member
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_ai.c923 vec3_t v_forward, v_right; in ai_run() local
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_ai.c925 vec3_t v_forward, v_right; in ai_run() local
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_ai.c904 vec3_t v_forward, v_right; in ai_run() local
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_ai.c924 vec3_t v_forward, v_right; in ai_run() local
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_ai.c925 vec3_t v_forward, v_right; in ai_run() local
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_ai.c904 vec3_t v_forward, v_right; in ai_run() local
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_ai.c904 vec3_t v_forward, v_right; in ai_run() local
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_ai.c921 vec3_t v_forward, v_right; in ai_run() local
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_ai.c924 vec3_t v_forward, v_right; in ai_run() local
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_ai.c925 vec3_t v_forward, v_right; in ai_run() local
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_ai.c924 vec3_t v_forward, v_right; in ai_run() local
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_ai.c924 vec3_t v_forward, v_right; in ai_run() local
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_ai.c761 vec3_t v_forward, v_right; in ai_run() local
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_ai.c924 vec3_t v_forward, v_right; in ai_run() local

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