/dports/editors/nvi2/nvi2-2.2.0/vi/ |
H A D | v_right.c | 30 v_right(SCR *sp, VICMD *vp) in v_right() function
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/dports/editors/vigor/vigor-0.016/vi/ |
H A D | v_right.c | 34 v_right(sp, vp) in v_right() function
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/dports/graphics/box/box-0.4.0/box/ |
H A D | operator.c | 272 Value *v_left, Value *v_right) { in My_Opn_Emit() 439 Value *v_left, Value *v_right) { in BoxCmp_Opr_Emit_BinOp()
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/dports/games/cake/cake_src/cake/ |
H A D | camera.cpp | 18 vec3_t v_right = { 1, 0, 0 }; /**< right vector */ variable
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | r_sprite.c | 88 vec3_t point, v_forward, v_right, v_up; in R_CreateSpriteVertices() local
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/dports/www/nginx-full/nginx-push-stream-module-0.5.4/src/ |
H A D | ngx_http_push_stream_rbtree_util.c | 212 …_push_stream_compare_rbtree_node(const ngx_rbtree_node_t *v_left, const ngx_rbtree_node_t *v_right) in ngx_http_push_stream_compare_rbtree_node()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | snd_null.c | 74 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up) in S_Update()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_ded.c | 143 S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right, in S_Update()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/audio/ |
H A D | snd.c | 169 S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right, in S_Update()
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | cone.c | 737 void intersect_cone_sides(fix *vlist, int n, fix y_min, fix y_max, int v_left, int v_right, int v_m… in intersect_cone_sides() 846 byte v_left, v_right; // current left & right vertices in simple_cone_clip_pass() local
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/dports/emulators/atari800/atari800-3.1.0/src/falcon/ |
H A D | xcb.h | 58 v_left, v_right; member
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_ai.c | 923 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_ai.c | 925 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_ai.c | 904 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_ai.c | 924 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_ai.c | 925 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_ai.c | 904 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_ai.c | 904 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_ai.c | 921 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_ai.c | 924 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_ai.c | 925 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_ai.c | 924 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_ai.c | 924 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_ai.c | 761 vec3_t v_forward, v_right; in ai_run() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_ai.c | 924 vec3_t v_forward, v_right; in ai_run() local
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