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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/gcc.target/powerpc/
H A Dmma-builtin-1.c11 vec_t vec0 = vec[0]; in foo0() local
23 vec_t vec0 = vec[0]; in foo1() local
36 vec_t vec0 = vec[0]; in foo2() local
48 vec_t vec0 = vec[0]; in foo3() local
60 vec_t vec0 = vec[0]; in foo4() local
73 vec_t vec0 = vec[0]; in foo4b() local
86 vec_t vec0 = vec[0]; in foo5() local
99 vec_t vec0 = vec[0]; in foo5b() local
112 vec_t vec0 = vec[0]; in foo6() local
125 vec_t vec0 = vec[0]; in foo6b() local
[all …]
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/vectormath/scalar/cpp/
H A Dvec_aos.h91 inline const Vector3 lerp( float t, const Vector3 & vec0, const Vector3 & vec1 ) in lerp()
257 inline const Vector3 mulPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in mulPerElem()
266 inline const Vector3 divPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in divPerElem()
320 inline const Vector3 maxPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in maxPerElem()
337 inline const Vector3 minPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in minPerElem()
362 inline float dot( const Vector3 & vec0, const Vector3 & vec1 ) in dot()
397 inline const Vector3 cross( const Vector3 & vec0, const Vector3 & vec1 ) in cross()
690 inline const Vector4 mulPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in mulPerElem()
700 inline const Vector4 divPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in divPerElem()
760 inline const Vector4 maxPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in maxPerElem()
[all …]
/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/sse/
H A Dvec_aos.h81 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot3(__m128 vec0, __m128 vec1) in _vmathVfDot3()
87 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot4(__m128 vec0, __m128 vec1) in _vmathVfDot4()
95 static VECTORMATH_FORCE_INLINE __m128 _vmathVfCross(__m128 vec0, __m128 vec1) in _vmathVfCross()
600 VECTORMATH_FORCE_INLINE const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem()
605 VECTORMATH_FORCE_INLINE const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem()
628 VECTORMATH_FORCE_INLINE const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem()
638 VECTORMATH_FORCE_INLINE const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem()
653 VECTORMATH_FORCE_INLINE const floatInVec dot(const Vector3 &vec0, const Vector3 &vec1) in dot()
678 VECTORMATH_FORCE_INLINE const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross()
1031 VECTORMATH_FORCE_INLINE const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/sse/
H A Dvec_aos.h81 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot3(__m128 vec0, __m128 vec1) in _vmathVfDot3()
87 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot4(__m128 vec0, __m128 vec1) in _vmathVfDot4()
95 static VECTORMATH_FORCE_INLINE __m128 _vmathVfCross(__m128 vec0, __m128 vec1) in _vmathVfCross()
600 VECTORMATH_FORCE_INLINE const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem()
605 VECTORMATH_FORCE_INLINE const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem()
628 VECTORMATH_FORCE_INLINE const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem()
638 VECTORMATH_FORCE_INLINE const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem()
653 VECTORMATH_FORCE_INLINE const floatInVec dot(const Vector3 &vec0, const Vector3 &vec1) in dot()
678 VECTORMATH_FORCE_INLINE const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross()
1031 VECTORMATH_FORCE_INLINE const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/sse/
H A Dvec_aos.h70 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot3( __m128 vec0, __m128 vec1 ) in _vmathVfDot3()
76 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot4( __m128 vec0, __m128 vec1 ) in _vmathVfDot4()
84 static VECTORMATH_FORCE_INLINE __m128 _vmathVfCross( __m128 vec0, __m128 vec1 ) in _vmathVfCross()
595 VECTORMATH_FORCE_INLINE const Vector3 mulPerElem( const Vector3 &vec0, const Vector3 &vec1 ) in mulPerElem()
600 VECTORMATH_FORCE_INLINE const Vector3 divPerElem( const Vector3 &vec0, const Vector3 &vec1 ) in divPerElem()
623 VECTORMATH_FORCE_INLINE const Vector3 maxPerElem( const Vector3 &vec0, const Vector3 &vec1 ) in maxPerElem()
633 VECTORMATH_FORCE_INLINE const Vector3 minPerElem( const Vector3 &vec0, const Vector3 &vec1 ) in minPerElem()
648 VECTORMATH_FORCE_INLINE const floatInVec dot( const Vector3 &vec0, const Vector3 &vec1 ) in dot()
674 VECTORMATH_FORCE_INLINE const Vector3 cross( const Vector3 &vec0, const Vector3 &vec1 ) in cross()
1022 VECTORMATH_FORCE_INLINE const Vector4 mulPerElem( const Vector4 &vec0, const Vector4 &vec1 ) in mulPerElem()
[all …]
/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/scalar/
H A Dvec_aos.h80 inline const Vector3 lerp(float t, const Vector3 &vec0, const Vector3 &vec1) in lerp()
342 inline const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem()
350 inline const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem()
398 inline const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem()
414 inline const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem()
438 inline float dot(const Vector3 &vec0, const Vector3 &vec1) in dot()
472 inline const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross()
861 inline const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem()
870 inline const Vector4 divPerElem(const Vector4 &vec0, const Vector4 &vec1) in divPerElem()
924 inline const Vector4 maxPerElem(const Vector4 &vec0, const Vector4 &vec1) in maxPerElem()
[all …]
/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/neon/
H A Dvec_aos.h80 inline const Vector3 lerp(float t, const Vector3 &vec0, const Vector3 &vec1) in lerp()
342 inline const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem()
350 inline const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem()
398 inline const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem()
414 inline const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem()
438 inline float dot(const Vector3 &vec0, const Vector3 &vec1) in dot()
472 inline const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross()
861 inline const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem()
870 inline const Vector4 divPerElem(const Vector4 &vec0, const Vector4 &vec1) in divPerElem()
924 inline const Vector4 maxPerElem(const Vector4 &vec0, const Vector4 &vec1) in maxPerElem()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/scalar/
H A Dvec_aos.h80 inline const Vector3 lerp(float t, const Vector3 &vec0, const Vector3 &vec1) in lerp()
342 inline const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem()
350 inline const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem()
398 inline const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem()
414 inline const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem()
438 inline float dot(const Vector3 &vec0, const Vector3 &vec1) in dot()
472 inline const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross()
861 inline const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem()
870 inline const Vector4 divPerElem(const Vector4 &vec0, const Vector4 &vec1) in divPerElem()
924 inline const Vector4 maxPerElem(const Vector4 &vec0, const Vector4 &vec1) in maxPerElem()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/neon/
H A Dvec_aos.h80 inline const Vector3 lerp(float t, const Vector3 &vec0, const Vector3 &vec1) in lerp()
342 inline const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem()
350 inline const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem()
398 inline const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem()
414 inline const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem()
438 inline float dot(const Vector3 &vec0, const Vector3 &vec1) in dot()
472 inline const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross()
861 inline const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem()
870 inline const Vector4 divPerElem(const Vector4 &vec0, const Vector4 &vec1) in divPerElem()
924 inline const Vector4 maxPerElem(const Vector4 &vec0, const Vector4 &vec1) in maxPerElem()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/scalar/
H A Dvec_aos.h79 inline const Vector3 lerp( float t, const Vector3 & vec0, const Vector3 & vec1 ) in lerp()
333 inline const Vector3 mulPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in mulPerElem()
342 inline const Vector3 divPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in divPerElem()
396 inline const Vector3 maxPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in maxPerElem()
413 inline const Vector3 minPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in minPerElem()
438 inline float dot( const Vector3 & vec0, const Vector3 & vec1 ) in dot()
473 inline const Vector3 cross( const Vector3 & vec0, const Vector3 & vec1 ) in cross()
855 inline const Vector4 mulPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in mulPerElem()
865 inline const Vector4 divPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in divPerElem()
925 inline const Vector4 maxPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in maxPerElem()
[all …]
/dports/lang/spidermonkey60/firefox-60.9.0/media/libyuv/libyuv/source/
H A Dscale_msa.cc47 v16u8 src0, src1, vec0, vec1, dst0; in ScaleARGBRowDown2Linear_MSA() local
69 v16u8 src0, src1, src2, src3, vec0, vec1, vec2, vec3, dst0; in ScaleARGBRowDown2Box_MSA() local
132 v16u8 vec0, vec1, vec2, vec3; in ScaleARGBRowDownEvenBox_MSA() local
203 v16u8 src0, src1, src2, src3, vec0, vec1, vec2, vec3, dst0, dst1; in ScaleRowDown2Linear_MSA() local
231 v8u16 vec0, vec1, vec2, vec3; in ScaleRowDown2Box_MSA() local
268 v16u8 src0, src1, src2, src3, vec0, vec1, dst0; in ScaleRowDown4_MSA() local
295 v8u16 vec0, vec1, vec2, vec3; in ScaleRowDown4Box_MSA() local
358 v16u8 src0, src1, vec0; in ScaleRowDown38_MSA() local
388 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ScaleRowDown38_2_Box_MSA() local
458 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ScaleRowDown38_3_Box_MSA() local
/dports/www/firefox-esr/firefox-91.8.0/media/libyuv/libyuv/source/
H A Dcompare_msa.cc31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local
58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
/dports/www/firefox-esr/firefox-91.8.0/media/libvpx/libvpx/third_party/libyuv/source/
H A Dcompare_msa.cc31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local
58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
/dports/net/freeswitch/freeswitch-1.10.3.-release/libs/libvpx/third_party/libyuv/source/
H A Dcompare_msa.cc31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local
58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
/dports/net/freeswitch/freeswitch-1.10.3.-release/libs/libyuv/source/
H A Dcompare_msa.cc31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local
58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
/dports/net-im/tg_owt/tg_owt-d578c76/src/third_party/libyuv/source/
H A Dcompare_msa.cc31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local
58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
/dports/multimedia/libvpx/libvpx-1.11.0/third_party/libyuv/source/
H A Dcompare_msa.cc31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local
58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
/dports/net-im/tg_owt/tg_owt-d578c76/src/third_party/libvpx/source/libvpx/third_party/libyuv/source/
H A Dcompare_msa.cc31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local
58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
/dports/graphics/libyuv/libyuv-0.0.1789/source/
H A Dcompare_msa.cc31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local
58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local

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