/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
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/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
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/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
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/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
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/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
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/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
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/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/gcc.target/powerpc/ |
H A D | mma-builtin-1.c | 11 vec_t vec0 = vec[0]; in foo0() local 23 vec_t vec0 = vec[0]; in foo1() local 36 vec_t vec0 = vec[0]; in foo2() local 48 vec_t vec0 = vec[0]; in foo3() local 60 vec_t vec0 = vec[0]; in foo4() local 73 vec_t vec0 = vec[0]; in foo4b() local 86 vec_t vec0 = vec[0]; in foo5() local 99 vec_t vec0 = vec[0]; in foo5b() local 112 vec_t vec0 = vec[0]; in foo6() local 125 vec_t vec0 = vec[0]; in foo6b() local [all …]
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/vectormath/scalar/cpp/ |
H A D | vec_aos.h | 91 inline const Vector3 lerp( float t, const Vector3 & vec0, const Vector3 & vec1 ) in lerp() 257 inline const Vector3 mulPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in mulPerElem() 266 inline const Vector3 divPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in divPerElem() 320 inline const Vector3 maxPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in maxPerElem() 337 inline const Vector3 minPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in minPerElem() 362 inline float dot( const Vector3 & vec0, const Vector3 & vec1 ) in dot() 397 inline const Vector3 cross( const Vector3 & vec0, const Vector3 & vec1 ) in cross() 690 inline const Vector4 mulPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in mulPerElem() 700 inline const Vector4 divPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in divPerElem() 760 inline const Vector4 maxPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in maxPerElem() [all …]
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | vec_aos.h | 81 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot3(__m128 vec0, __m128 vec1) in _vmathVfDot3() 87 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot4(__m128 vec0, __m128 vec1) in _vmathVfDot4() 95 static VECTORMATH_FORCE_INLINE __m128 _vmathVfCross(__m128 vec0, __m128 vec1) in _vmathVfCross() 600 VECTORMATH_FORCE_INLINE const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem() 605 VECTORMATH_FORCE_INLINE const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem() 628 VECTORMATH_FORCE_INLINE const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem() 638 VECTORMATH_FORCE_INLINE const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem() 653 VECTORMATH_FORCE_INLINE const floatInVec dot(const Vector3 &vec0, const Vector3 &vec1) in dot() 678 VECTORMATH_FORCE_INLINE const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross() 1031 VECTORMATH_FORCE_INLINE const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | vec_aos.h | 81 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot3(__m128 vec0, __m128 vec1) in _vmathVfDot3() 87 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot4(__m128 vec0, __m128 vec1) in _vmathVfDot4() 95 static VECTORMATH_FORCE_INLINE __m128 _vmathVfCross(__m128 vec0, __m128 vec1) in _vmathVfCross() 600 VECTORMATH_FORCE_INLINE const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem() 605 VECTORMATH_FORCE_INLINE const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem() 628 VECTORMATH_FORCE_INLINE const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem() 638 VECTORMATH_FORCE_INLINE const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem() 653 VECTORMATH_FORCE_INLINE const floatInVec dot(const Vector3 &vec0, const Vector3 &vec1) in dot() 678 VECTORMATH_FORCE_INLINE const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross() 1031 VECTORMATH_FORCE_INLINE const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/sse/ |
H A D | vec_aos.h | 70 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot3( __m128 vec0, __m128 vec1 ) in _vmathVfDot3() 76 static VECTORMATH_FORCE_INLINE __m128 _vmathVfDot4( __m128 vec0, __m128 vec1 ) in _vmathVfDot4() 84 static VECTORMATH_FORCE_INLINE __m128 _vmathVfCross( __m128 vec0, __m128 vec1 ) in _vmathVfCross() 595 VECTORMATH_FORCE_INLINE const Vector3 mulPerElem( const Vector3 &vec0, const Vector3 &vec1 ) in mulPerElem() 600 VECTORMATH_FORCE_INLINE const Vector3 divPerElem( const Vector3 &vec0, const Vector3 &vec1 ) in divPerElem() 623 VECTORMATH_FORCE_INLINE const Vector3 maxPerElem( const Vector3 &vec0, const Vector3 &vec1 ) in maxPerElem() 633 VECTORMATH_FORCE_INLINE const Vector3 minPerElem( const Vector3 &vec0, const Vector3 &vec1 ) in minPerElem() 648 VECTORMATH_FORCE_INLINE const floatInVec dot( const Vector3 &vec0, const Vector3 &vec1 ) in dot() 674 VECTORMATH_FORCE_INLINE const Vector3 cross( const Vector3 &vec0, const Vector3 &vec1 ) in cross() 1022 VECTORMATH_FORCE_INLINE const Vector4 mulPerElem( const Vector4 &vec0, const Vector4 &vec1 ) in mulPerElem() [all …]
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/scalar/ |
H A D | vec_aos.h | 80 inline const Vector3 lerp(float t, const Vector3 &vec0, const Vector3 &vec1) in lerp() 342 inline const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem() 350 inline const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem() 398 inline const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem() 414 inline const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem() 438 inline float dot(const Vector3 &vec0, const Vector3 &vec1) in dot() 472 inline const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross() 861 inline const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem() 870 inline const Vector4 divPerElem(const Vector4 &vec0, const Vector4 &vec1) in divPerElem() 924 inline const Vector4 maxPerElem(const Vector4 &vec0, const Vector4 &vec1) in maxPerElem() [all …]
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | vec_aos.h | 80 inline const Vector3 lerp(float t, const Vector3 &vec0, const Vector3 &vec1) in lerp() 342 inline const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem() 350 inline const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem() 398 inline const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem() 414 inline const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem() 438 inline float dot(const Vector3 &vec0, const Vector3 &vec1) in dot() 472 inline const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross() 861 inline const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem() 870 inline const Vector4 divPerElem(const Vector4 &vec0, const Vector4 &vec1) in divPerElem() 924 inline const Vector4 maxPerElem(const Vector4 &vec0, const Vector4 &vec1) in maxPerElem() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/scalar/ |
H A D | vec_aos.h | 80 inline const Vector3 lerp(float t, const Vector3 &vec0, const Vector3 &vec1) in lerp() 342 inline const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem() 350 inline const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem() 398 inline const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem() 414 inline const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem() 438 inline float dot(const Vector3 &vec0, const Vector3 &vec1) in dot() 472 inline const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross() 861 inline const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem() 870 inline const Vector4 divPerElem(const Vector4 &vec0, const Vector4 &vec1) in divPerElem() 924 inline const Vector4 maxPerElem(const Vector4 &vec0, const Vector4 &vec1) in maxPerElem() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | vec_aos.h | 80 inline const Vector3 lerp(float t, const Vector3 &vec0, const Vector3 &vec1) in lerp() 342 inline const Vector3 mulPerElem(const Vector3 &vec0, const Vector3 &vec1) in mulPerElem() 350 inline const Vector3 divPerElem(const Vector3 &vec0, const Vector3 &vec1) in divPerElem() 398 inline const Vector3 maxPerElem(const Vector3 &vec0, const Vector3 &vec1) in maxPerElem() 414 inline const Vector3 minPerElem(const Vector3 &vec0, const Vector3 &vec1) in minPerElem() 438 inline float dot(const Vector3 &vec0, const Vector3 &vec1) in dot() 472 inline const Vector3 cross(const Vector3 &vec0, const Vector3 &vec1) in cross() 861 inline const Vector4 mulPerElem(const Vector4 &vec0, const Vector4 &vec1) in mulPerElem() 870 inline const Vector4 divPerElem(const Vector4 &vec0, const Vector4 &vec1) in divPerElem() 924 inline const Vector4 maxPerElem(const Vector4 &vec0, const Vector4 &vec1) in maxPerElem() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/scalar/ |
H A D | vec_aos.h | 79 inline const Vector3 lerp( float t, const Vector3 & vec0, const Vector3 & vec1 ) in lerp() 333 inline const Vector3 mulPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in mulPerElem() 342 inline const Vector3 divPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in divPerElem() 396 inline const Vector3 maxPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in maxPerElem() 413 inline const Vector3 minPerElem( const Vector3 & vec0, const Vector3 & vec1 ) in minPerElem() 438 inline float dot( const Vector3 & vec0, const Vector3 & vec1 ) in dot() 473 inline const Vector3 cross( const Vector3 & vec0, const Vector3 & vec1 ) in cross() 855 inline const Vector4 mulPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in mulPerElem() 865 inline const Vector4 divPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in divPerElem() 925 inline const Vector4 maxPerElem( const Vector4 & vec0, const Vector4 & vec1 ) in maxPerElem() [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/media/libyuv/libyuv/source/ |
H A D | scale_msa.cc | 47 v16u8 src0, src1, vec0, vec1, dst0; in ScaleARGBRowDown2Linear_MSA() local 69 v16u8 src0, src1, src2, src3, vec0, vec1, vec2, vec3, dst0; in ScaleARGBRowDown2Box_MSA() local 132 v16u8 vec0, vec1, vec2, vec3; in ScaleARGBRowDownEvenBox_MSA() local 203 v16u8 src0, src1, src2, src3, vec0, vec1, vec2, vec3, dst0, dst1; in ScaleRowDown2Linear_MSA() local 231 v8u16 vec0, vec1, vec2, vec3; in ScaleRowDown2Box_MSA() local 268 v16u8 src0, src1, src2, src3, vec0, vec1, dst0; in ScaleRowDown4_MSA() local 295 v8u16 vec0, vec1, vec2, vec3; in ScaleRowDown4Box_MSA() local 358 v16u8 src0, src1, vec0; in ScaleRowDown38_MSA() local 388 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ScaleRowDown38_2_Box_MSA() local 458 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ScaleRowDown38_3_Box_MSA() local
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/dports/www/firefox-esr/firefox-91.8.0/media/libyuv/libyuv/source/ |
H A D | compare_msa.cc | 31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local 58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
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/dports/www/firefox-esr/firefox-91.8.0/media/libvpx/libvpx/third_party/libyuv/source/ |
H A D | compare_msa.cc | 31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local 58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
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/dports/net/freeswitch/freeswitch-1.10.3.-release/libs/libvpx/third_party/libyuv/source/ |
H A D | compare_msa.cc | 31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local 58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
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/dports/net/freeswitch/freeswitch-1.10.3.-release/libs/libyuv/source/ |
H A D | compare_msa.cc | 31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local 58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
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/dports/net-im/tg_owt/tg_owt-d578c76/src/third_party/libyuv/source/ |
H A D | compare_msa.cc | 31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local 58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
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/dports/multimedia/libvpx/libvpx-1.11.0/third_party/libyuv/source/ |
H A D | compare_msa.cc | 31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local 58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
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/dports/net-im/tg_owt/tg_owt-d578c76/src/third_party/libvpx/source/libvpx/third_party/libyuv/source/ |
H A D | compare_msa.cc | 31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local 58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
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/dports/graphics/libyuv/libyuv-0.0.1789/source/ |
H A D | compare_msa.cc | 31 v2i64 vec0 = {0}, vec1 = {0}; in HammingDistance_MSA() local 58 v8i16 vec0, vec1, vec2, vec3; in SumSquareError_MSA() local
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