Searched defs:vict (Results 1 – 7 of 7) sorted by relevance
/dports/games/wolfpack/empire-4.4.1/src/lib/commands/ |
H A D | mfir.c | 82 natid vict; in c_fire() local 436 struct empobj *attgp, natid vict, int *nd) in defend() 457 natid vict; in do_defdam() local
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | god-conduct.cc | 27 conduct_type c, int pg, bool kn, const monster* vict) in god_conduct_trigger() 40 const monster* vict) in set()
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/dports/games/openlierox/OpenLieroX/src/server/ |
H A D | CServer_Game.cpp | 264 CWorm *vict = &cWorms[victim]; in killWorm() local
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/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/iommu/ |
H A D | omap-iommu.h | 110 short vict; member
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/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/iommu/ |
H A D | omap-iommu.h | 110 short vict; member
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/dports/multimedia/libv4l/linux-5.13-rc2/drivers/iommu/ |
H A D | omap-iommu.h | 110 short vict; member
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_mobj.cpp | 5012 …Class *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags, AActor *vict) in P_SpawnPuff()
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