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Searched defs:view_up (Results 1 – 18 of 18) sorted by relevance

/dports/sysutils/lookat/lookat_bekijk-1.4.4/
H A Dview.c373 void view_up() in view_up() function
/dports/math/vtk6/VTK-6.2.0/Web/Python/vtk/web/
H A Dprotocols.py162 def updateCamera(self, view_id, focal_point, view_up, position): argument
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/apps/cloud_composer/src/point_selectors/
H A Dselected_trackball_interactor_style.cpp128 double view_up[3], view_look[3], view_right[3]; in Rotate() local
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/sky/
H A Dsky.cxx150 SGVec3f zero_elev, view_up; in reposition() local
/dports/math/vtk8/VTK-8.2.0/Interaction/Style/
H A DvtkInteractorStyleJoystickActor.cxx213 double view_up[3], view_look[3], view_right[3]; in Rotate() local
H A DvtkInteractorStyleTrackballActor.cxx232 double view_up[3], view_look[3], view_right[3]; in Rotate() local
/dports/math/vtk9/VTK-9.1.0/Interaction/Style/
H A DvtkInteractorStyleJoystickActor.cxx212 double view_up[3], view_look[3], view_right[3]; in Rotate() local
H A DvtkInteractorStyleTrackballActor.cxx232 double view_up[3], view_look[3], view_right[3]; in Rotate() local
/dports/math/vtk6/VTK-6.2.0/Interaction/Style/
H A DvtkInteractorStyleTrackballActor.cxx232 double view_up[3], view_look[3], view_right[3]; in Rotate() local
H A DvtkInteractorStyleJoystickActor.cxx213 double view_up[3], view_look[3], view_right[3]; in Rotate() local
/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/
H A DssgaSky.cxx209 bool ssgaSky::reposition( sgVec3 view_pos, sgVec3 zero_elev, sgVec3 view_up, double lon, double lat… in reposition()
/dports/math/vtk8/VTK-8.2.0/Web/Python/vtkmodules/web/
H A Dprotocols.py186 def updateCamera(self, view_id, focal_point, view_up, position): argument
/dports/math/vtk9/VTK-9.1.0/Web/Python/vtkmodules/web/
H A Dprotocols.py222 def updateCamera(self, view_id, focal_point, view_up, position, forceUpdate=True): argument
/dports/graphics/opencv/opencv-4.5.3/contrib/modules/viz/src/
H A Dvizimpl.cpp527 Vec3d view_up(camera.GetViewUp()); in getViewerPose() local
/dports/graphics/blender/blender-2.91.0/source/blender/editors/mesh/
H A Deditmesh_extrude_spin_gizmo.c1047 float view_up[3]; in gizmo_mesh_spin_redo_draw_prepare() local
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.cpp1635 static const Vector3 view_up[6] = { in _light_instance_update_shadow() local
2247 static const Vector3 view_up[6] = { in _render_reflection_probe_step() local
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.cpp1635 static const Vector3 view_up[6] = { in _light_instance_update_shadow() local
2247 static const Vector3 view_up[6] = { in _render_reflection_probe_step() local
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgamewin.cc1592 void Game_window::view_up( in view_up() function in Game_window