/dports/sysutils/lookat/lookat_bekijk-1.4.4/ |
H A D | view.c | 373 void view_up() in view_up() function
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/dports/math/vtk6/VTK-6.2.0/Web/Python/vtk/web/ |
H A D | protocols.py | 162 def updateCamera(self, view_id, focal_point, view_up, position): argument
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/apps/cloud_composer/src/point_selectors/ |
H A D | selected_trackball_interactor_style.cpp | 128 double view_up[3], view_look[3], view_right[3]; in Rotate() local
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/sky/ |
H A D | sky.cxx | 150 SGVec3f zero_elev, view_up; in reposition() local
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/dports/math/vtk8/VTK-8.2.0/Interaction/Style/ |
H A D | vtkInteractorStyleJoystickActor.cxx | 213 double view_up[3], view_look[3], view_right[3]; in Rotate() local
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H A D | vtkInteractorStyleTrackballActor.cxx | 232 double view_up[3], view_look[3], view_right[3]; in Rotate() local
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/dports/math/vtk9/VTK-9.1.0/Interaction/Style/ |
H A D | vtkInteractorStyleJoystickActor.cxx | 212 double view_up[3], view_look[3], view_right[3]; in Rotate() local
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H A D | vtkInteractorStyleTrackballActor.cxx | 232 double view_up[3], view_look[3], view_right[3]; in Rotate() local
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/dports/math/vtk6/VTK-6.2.0/Interaction/Style/ |
H A D | vtkInteractorStyleTrackballActor.cxx | 232 double view_up[3], view_look[3], view_right[3]; in Rotate() local
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H A D | vtkInteractorStyleJoystickActor.cxx | 213 double view_up[3], view_look[3], view_right[3]; in Rotate() local
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/ |
H A D | ssgaSky.cxx | 209 bool ssgaSky::reposition( sgVec3 view_pos, sgVec3 zero_elev, sgVec3 view_up, double lon, double lat… in reposition()
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/dports/math/vtk8/VTK-8.2.0/Web/Python/vtkmodules/web/ |
H A D | protocols.py | 186 def updateCamera(self, view_id, focal_point, view_up, position): argument
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/dports/math/vtk9/VTK-9.1.0/Web/Python/vtkmodules/web/ |
H A D | protocols.py | 222 def updateCamera(self, view_id, focal_point, view_up, position, forceUpdate=True): argument
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/viz/src/ |
H A D | vizimpl.cpp | 527 Vec3d view_up(camera.GetViewUp()); in getViewerPose() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/mesh/ |
H A D | editmesh_extrude_spin_gizmo.c | 1047 float view_up[3]; in gizmo_mesh_spin_redo_draw_prepare() local
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_scene.cpp | 1635 static const Vector3 view_up[6] = { in _light_instance_update_shadow() local 2247 static const Vector3 view_up[6] = { in _render_reflection_probe_step() local
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_scene.cpp | 1635 static const Vector3 view_up[6] = { in _light_instance_update_shadow() local 2247 static const Vector3 view_up[6] = { in _render_reflection_probe_step() local
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | gamewin.cc | 1592 void Game_window::view_up( in view_up() function in Game_window
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