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Searched defs:vms_vector (Results 1 – 3 of 3) sorted by relevance

/dports/games/d2x/d2x-0.2.5/include/
H A Dvecmat.h159 typedef struct vms_vector struct
165 __pack__ vms_vector; argument
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A Dvecmat.h37 struct vms_vector struct
39 fix x, y, z;
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dcollide.cpp139 … &vcwallptr, object &robot, const vmsegptridx_t hitseg, const unsigned hitwall, const vms_vector &) in collide_robot_and_wall()
1017 …nst vmobjptridx_t debris, const unique_segment &hitseg, const unsigned hitwall, const vms_vector &) in collide_debris_and_wall()
1025 …collide_robot_and_robot(const vmobjptridx_t robot1, const vmobjptridx_t robot2, const vms_vector &) in collide_robot_and_robot()
1031 …collide_robot_and_controlcen(object_base &obj_robot, const object_base &obj_cc, const vms_vector &) in collide_robot_and_controlcen()
1205 …ide_player_and_marker(const object_base &playerobj, const vmobjptridx_t marker, const vms_vector &) in collide_player_and_marker()
1828 …ic void collide_hostage_and_player(const vmobjptridx_t hostage, object &player, const vms_vector &) in collide_hostage_and_player()
2341 …void collide_player_and_powerup(object &playerobj, const vmobjptridx_t powerup, const vms_vector &) in collide_player_and_powerup()