/dports/math/vtk8/VTK-8.2.0/Accelerators/Vtkm/vtkmlib/ |
H A D | ImageDataConverter.cxx | 36 double vorigin[3]; in Convert() local
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/dports/math/vtk9/VTK-9.1.0/Accelerators/Vtkm/DataModel/vtkmlib/ |
H A D | ImageDataConverter.cxx | 83 double vorigin[3]; in Convert() local
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/dports/devel/ode/ode-0.13/GIMPACT/src/ |
H A D | gim_boxpruning.cpp | 498 void gim_aabbset_ray_collision(vec3f vorigin,vec3f vdir, GREAL tmax, GIM_AABB_SET * aabbset, GDYNAM… in gim_aabbset_ray_collision()
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/dports/graphics/openrm/rm160/rm/ |
H A D | rmdraw2.c | 489 int vorigin, in private_rmDrawBitmapPickableQuads() 1524 float horigin = 0.0F, vorigin = 0.0F; in OGLPRIMPARMLIST() local 1748 GLfloat horigin, vorigin; in OGLPRIMPARMLIST() local 1995 int horigin = 0, vorigin = 0; in OGLPRIMPARMLIST() local
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/Gimpact/ |
H A D | gim_box_collision.h | 400 SIMD_FORCE_INLINE bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) in collide_ray()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/Gimpact/ |
H A D | gim_box_collision.h | 400 SIMD_FORCE_INLINE bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) in collide_ray()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/Gimpact/ |
H A D | gim_box_collision.h | 407 SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) in collide_ray()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/Gimpact/ |
H A D | gim_box_collision.h | 407 SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) in collide_ray()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/ |
H A D | gim_box_collision.h | 400 SIMD_FORCE_INLINE bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) in collide_ray()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/ |
H A D | gim_box_collision.h | 400 SIMD_FORCE_INLINE bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) in collide_ray()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/Gimpact/ |
H A D | gim_box_collision.h | 400 SIMD_FORCE_INLINE bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) in collide_ray()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/core/ |
H A D | gim_box_collision.h | 400 SIMD_FORCE_INLINE bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) in collide_ray()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/Gimpact/ |
H A D | gim_box_collision.h | 405 SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) in collide_ray()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/Gimpact/ |
H A D | gim_box_collision.h | 400 SIMD_FORCE_INLINE bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) in collide_ray()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/Gimpact/ |
H A D | gim_box_collision.h | 405 SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) in collide_ray()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/Gimpact/ |
H A D | gim_box_collision.h | 407 SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) in collide_ray()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/Bullet/ |
H A D | gim_box_collision.h | 400 SIMD_FORCE_INLINE bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) in collide_ray()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | worldio.cpp | 240 int uorigin = m->u1 & 0xE000, vorigin = m->v1 & 0xE000; in loadc() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_ents.c | 710 vec3_t vorigin, eorigin, viewa, dir; in CG_PlayerSeesItem() local
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tgdb/ |
H A D | SGTileDetailsCallback.hxx | 430 SGVec3f vorigin = triVerts[0]; in computeRandomObjectsAndBuildings() local
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_ents.c | 813 vec3_t vorigin, eorigin, viewa, dir; in CG_PlayerSeesItem() local
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | worldio.cpp | 474 int uorigin = m->u1 & 0xE000, vorigin = m->v1 & 0xE000; in loadc() local
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | worldio.cpp | 597 int uorigin = m->u1 & 0xE000, vorigin = m->v1 & 0xE000; in loadc() local
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/dports/devel/ode/ode-0.13/GIMPACT/include/GIMPACT/ |
H A D | gim_geometry.h | 1483 #define BOX_INTERSECTS_RAY(aabb, vorigin, vdir, tparam, tmax,is_intersected) { \ argument
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/dports/multimedia/libv4l/linux-5.13-rc2/drivers/tty/vt/ |
H A D | vt.c | 4763 ptrdiff_t vorigin = (void *)c->vc_visible_origin - base; in vc_scrolldelta_helper() local
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