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Searched defs:waitID (Results 1 – 25 of 27) sorted by relevance

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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Core/HLE/
H A DKernelWaitHelpers.h269 SceUID waitID = __KernelGetWaitID(waitInfo.threadID, waitType, error); in VerifyWait() local
277 SceUID waitID = __KernelGetWaitID(threadID, waitType, error); in VerifyWait() local
H A DsceUmd.cpp363 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error); in __UmdStatTimeout() local
H A DscePower.cpp352 int waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_VMEM, error); in KernelVolatileMemUnlock() local
H A DsceUsbMic.cpp64 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_MICINPUT, error); in __MicBlockingResume() local
H A D__sceAudio.cpp297 u32 waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_AUDIOCHANNEL, error); in __AudioWakeThreads() local
H A DsceKernelThread.cpp188 SceUID_le waitID; member
213 SceUID_le waitID; member
338 int waitID; member in ActionAfterMipsCall
755 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_DELAY, error); in __KernelDelayBeginCallback() local
1523 void __KernelWaitCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr, bool proces… in __KernelWaitCurThread()
1546 void __KernelWaitCallbacksCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr) { in __KernelWaitCallbacksCurThread()
H A DsceNetAdhoc.cpp213 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __GameModeNotify() local
305 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlNotify() local
390 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlState() local
898 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocSocketNotify() local
H A DsceNet.cpp142 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __ApctlState() local
H A DsceDisplay.cpp704 SceUID waitID = __KernelGetWaitID(vblankWaitingThreads[i].threadID, WAITTYPE_VBLANK, error); in hleEnterVblank() local
/dports/emulators/ppsspp/ppsspp-1.12.3/Core/HLE/
H A DKernelWaitHelpers.h269 SceUID waitID = __KernelGetWaitID(waitInfo.threadID, waitType, error); in VerifyWait() local
277 SceUID waitID = __KernelGetWaitID(threadID, waitType, error); in VerifyWait() local
H A DsceUmd.cpp363 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error); in __UmdStatTimeout() local
H A DsceUsbMic.cpp64 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_MICINPUT, error); in __MicBlockingResume() local
H A DscePower.cpp352 int waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_VMEM, error); in KernelVolatileMemUnlock() local
H A D__sceAudio.cpp297 u32 waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_AUDIOCHANNEL, error); in __AudioWakeThreads() local
H A DsceKernelThread.cpp188 SceUID_le waitID; member
213 SceUID_le waitID; member
338 int waitID; member in ActionAfterMipsCall
755 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_DELAY, error); in __KernelDelayBeginCallback() local
1523 void __KernelWaitCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr, bool proces… in __KernelWaitCurThread()
1546 void __KernelWaitCallbacksCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr) { in __KernelWaitCallbacksCurThread()
H A DsceNetAdhoc.cpp213 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __GameModeNotify() local
305 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlNotify() local
390 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlState() local
898 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocSocketNotify() local
H A DsceNet.cpp142 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __ApctlState() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Core/HLE/
H A DKernelWaitHelpers.h269 SceUID waitID = __KernelGetWaitID(waitInfo.threadID, waitType, error); in VerifyWait() local
277 SceUID waitID = __KernelGetWaitID(threadID, waitType, error); in VerifyWait() local
H A DsceUmd.cpp363 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error); in __UmdStatTimeout() local
H A DscePower.cpp352 int waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_VMEM, error); in KernelVolatileMemUnlock() local
H A DsceUsbMic.cpp64 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_MICINPUT, error); in __MicBlockingResume() local
H A D__sceAudio.cpp297 u32 waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_AUDIOCHANNEL, error); in __AudioWakeThreads() local
H A DsceKernelThread.cpp188 SceUID_le waitID; member
213 SceUID_le waitID; member
338 int waitID; member in ActionAfterMipsCall
755 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_DELAY, error); in __KernelDelayBeginCallback() local
1523 void __KernelWaitCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr, bool proces… in __KernelWaitCurThread()
1546 void __KernelWaitCallbacksCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr) { in __KernelWaitCallbacksCurThread()
H A DsceNetAdhoc.cpp213 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __GameModeNotify() local
305 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlNotify() local
390 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlState() local
898 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocSocketNotify() local
H A DsceNet.cpp142 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __ApctlState() local

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