/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Core/HLE/ |
H A D | KernelWaitHelpers.h | 269 SceUID waitID = __KernelGetWaitID(waitInfo.threadID, waitType, error); in VerifyWait() local 277 SceUID waitID = __KernelGetWaitID(threadID, waitType, error); in VerifyWait() local
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H A D | sceUmd.cpp | 363 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error); in __UmdStatTimeout() local
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H A D | scePower.cpp | 352 int waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_VMEM, error); in KernelVolatileMemUnlock() local
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H A D | sceUsbMic.cpp | 64 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_MICINPUT, error); in __MicBlockingResume() local
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H A D | __sceAudio.cpp | 297 u32 waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_AUDIOCHANNEL, error); in __AudioWakeThreads() local
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H A D | sceKernelThread.cpp | 188 SceUID_le waitID; member 213 SceUID_le waitID; member 338 int waitID; member in ActionAfterMipsCall 755 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_DELAY, error); in __KernelDelayBeginCallback() local 1523 void __KernelWaitCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr, bool proces… in __KernelWaitCurThread() 1546 void __KernelWaitCallbacksCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr) { in __KernelWaitCallbacksCurThread()
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H A D | sceNetAdhoc.cpp | 213 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __GameModeNotify() local 305 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlNotify() local 390 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlState() local 898 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocSocketNotify() local
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H A D | sceNet.cpp | 142 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __ApctlState() local
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H A D | sceDisplay.cpp | 704 SceUID waitID = __KernelGetWaitID(vblankWaitingThreads[i].threadID, WAITTYPE_VBLANK, error); in hleEnterVblank() local
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/dports/emulators/ppsspp/ppsspp-1.12.3/Core/HLE/ |
H A D | KernelWaitHelpers.h | 269 SceUID waitID = __KernelGetWaitID(waitInfo.threadID, waitType, error); in VerifyWait() local 277 SceUID waitID = __KernelGetWaitID(threadID, waitType, error); in VerifyWait() local
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H A D | sceUmd.cpp | 363 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error); in __UmdStatTimeout() local
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H A D | sceUsbMic.cpp | 64 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_MICINPUT, error); in __MicBlockingResume() local
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H A D | scePower.cpp | 352 int waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_VMEM, error); in KernelVolatileMemUnlock() local
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H A D | __sceAudio.cpp | 297 u32 waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_AUDIOCHANNEL, error); in __AudioWakeThreads() local
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H A D | sceKernelThread.cpp | 188 SceUID_le waitID; member 213 SceUID_le waitID; member 338 int waitID; member in ActionAfterMipsCall 755 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_DELAY, error); in __KernelDelayBeginCallback() local 1523 void __KernelWaitCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr, bool proces… in __KernelWaitCurThread() 1546 void __KernelWaitCallbacksCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr) { in __KernelWaitCallbacksCurThread()
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H A D | sceNetAdhoc.cpp | 213 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __GameModeNotify() local 305 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlNotify() local 390 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlState() local 898 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocSocketNotify() local
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H A D | sceNet.cpp | 142 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __ApctlState() local
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Core/HLE/ |
H A D | KernelWaitHelpers.h | 269 SceUID waitID = __KernelGetWaitID(waitInfo.threadID, waitType, error); in VerifyWait() local 277 SceUID waitID = __KernelGetWaitID(threadID, waitType, error); in VerifyWait() local
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H A D | sceUmd.cpp | 363 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error); in __UmdStatTimeout() local
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H A D | scePower.cpp | 352 int waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_VMEM, error); in KernelVolatileMemUnlock() local
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H A D | sceUsbMic.cpp | 64 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_MICINPUT, error); in __MicBlockingResume() local
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H A D | __sceAudio.cpp | 297 u32 waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_AUDIOCHANNEL, error); in __AudioWakeThreads() local
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H A D | sceKernelThread.cpp | 188 SceUID_le waitID; member 213 SceUID_le waitID; member 338 int waitID; member in ActionAfterMipsCall 755 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_DELAY, error); in __KernelDelayBeginCallback() local 1523 void __KernelWaitCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr, bool proces… in __KernelWaitCurThread() 1546 void __KernelWaitCallbacksCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr) { in __KernelWaitCallbacksCurThread()
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H A D | sceNetAdhoc.cpp | 213 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __GameModeNotify() local 305 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlNotify() local 390 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocctlState() local 898 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __AdhocSocketNotify() local
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H A D | sceNet.cpp | 142 SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_NET, error); in __ApctlState() local
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