Searched defs:waypointType (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | combat.cpp | 196 int Combat::findCoverWaypoint(int waypointType, int actorId, int enemyId) const { in findCoverWaypoint()
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H A D | actor_combat.cpp | 53 …(int actorId, int initialState, bool rangedAttackFlag, int enemyId, int waypointType, int fleeRati… in combatOn()
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H A D | actor.cpp | 1115 void Actor::combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int an… in combatModeOn()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | combat.cpp | 196 int Combat::findCoverWaypoint(int waypointType, int actorId, int enemyId) const { in findCoverWaypoint()
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H A D | actor_combat.cpp | 53 …(int actorId, int initialState, bool rangedAttackFlag, int enemyId, int waypointType, int fleeRati… in combatOn()
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H A D | actor.cpp | 1262 void Actor::combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int an… in combatModeOn()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 272 …e_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animatio… in Non_Player_Actor_Combat_Mode_On()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 272 …e_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animatio… in Non_Player_Actor_Combat_Mode_On()
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