Home
last modified time | relevance | path

Searched defs:waypointType (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dcombat.cpp196 int Combat::findCoverWaypoint(int waypointType, int actorId, int enemyId) const { in findCoverWaypoint()
H A Dactor_combat.cpp53 …(int actorId, int initialState, bool rangedAttackFlag, int enemyId, int waypointType, int fleeRati… in combatOn()
H A Dactor.cpp1115 void Actor::combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int an… in combatModeOn()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dcombat.cpp196 int Combat::findCoverWaypoint(int waypointType, int actorId, int enemyId) const { in findCoverWaypoint()
H A Dactor_combat.cpp53 …(int actorId, int initialState, bool rangedAttackFlag, int enemyId, int waypointType, int fleeRati… in combatOn()
H A Dactor.cpp1262 void Actor::combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int an… in combatModeOn()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp272 …e_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animatio… in Non_Player_Actor_Combat_Mode_On()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp272 …e_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animatio… in Non_Player_Actor_Combat_Mode_On()