/dports/games/xtux/xtux/src/common/ |
H A D | weapon_type.c | 26 weap_type_t *weap; in weapon_type_init() local 132 weap_type_t *weap; in weapon_type_alloc() local 144 weap_type_t *weap; in create_weapon_type() local 175 static void weap_type_handle_line(char *line, weap_type_t *weap) in weap_type_handle_line()
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/dports/games/criticalmass/CriticalMass-1.5/game/ |
H A D | WeaponDepot.cpp | 51 Weapon * weap = findHash( weapName, _weaponMap); in getWeapon() local 63 void WeaponDepot::addWeapon( Weapon *weap) in addWeapon()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | weapons.cpp | 27 int weap = -1; in buildweaplist() local 52 int weap = weapselectslot == 2 ? weaplist[i] : i; in slot() local 79 bool weapselect(gameent *d, int weap, int filter, bool local) in weapselect() 113 bool weapreload(gameent *d, int weap, int load, int ammo, bool local) in weapreload() 187 bool canuse(int weap) in canuse() 200 …int weap = isweap(w) ? w : d->weapselect, sweap = m_weapon(d->actortype, game::gamemode, game::mut… in weapdrop() local 273 bool doshot(gameent *d, vec &targ, int weap, bool pressed, bool secondary, int force) in doshot()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | weapons.cpp | 22 int weap = -1; in buildweaplist() local 46 int weap = weapselectslot == 2 ? weaplist[i] : i; in slot() local 77 bool weapselect(gameent *d, int weap, int filter, bool local) in weapselect() 109 bool weapreload(gameent *d, int weap, int load, int ammo, int store, bool local) in weapreload() 173 …int weap = isweap(w) ? w : d->weapselect, sweap = m_weapon(d->actortype, game::gamemode, game::mut… in weapdrop() local 235 float accmodspread(gameent *d, int weap, bool secondary, bool zooming) in accmodspread() 247 …void accmodjitter(gameent *d, int weap, bool secondary, bool zooming, int &jittertime, float &jitt… in accmodjitter() 263 … bool doshot(gameent *d, vec &targ, int weap, bool pressed, bool secondary, int force, gameent *v) in doshot()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | weapons.cpp | 17 bool weapselect(gameent *d, int weap, bool local) in weapselect() 30 bool weapreload(gameent *d, int weap, int load, int ammo, bool local) in weapreload() 101 int weap = isweap(a) ? a : d->weapselect; in drop() local 252 void preload(int weap) in preload()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | weaponslots.cpp | 137 AWeapon *weap = static_cast<AWeapon *> (player->mo->FindInventory(Weapons[j].Type)); in PickWeapon() local 152 AWeapon *weap = static_cast<AWeapon *> (player->mo->FindInventory(Weapons[i].Type)); in PickWeapon() local 320 AWeapon *weap = player->ReadyWeapon; in FindMostRecentWeapon() local 383 AWeapon *weap = static_cast<AWeapon *>(player->mo->FindInventory(type)); in PickNextWeapon() local 438 AWeapon *weap = static_cast<AWeapon *>(player->mo->FindInventory(type)); in PickPrevWeapon() local
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | artifact.c | 284 register const struct artifact *weap; local 296 register const struct artifact *weap; local 309 register const struct artifact *weap; local 526 spec_applies(weap, mtmp) in spec_applies() argument 597 register const struct artifact *weap = get_artifact(otmp); local 611 register const struct artifact *weap = get_artifact(otmp); local
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | artifact.c | 284 register const struct artifact *weap; local 296 register const struct artifact *weap; local 309 register const struct artifact *weap; local 526 spec_applies(weap, mtmp) in spec_applies() argument 597 register const struct artifact *weap = get_artifact(otmp); local 611 register const struct artifact *weap = get_artifact(otmp); local
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | artifact.c | 284 register const struct artifact *weap; local 296 register const struct artifact *weap; local 309 register const struct artifact *weap; local 526 spec_applies(weap, mtmp) in spec_applies() argument 597 register const struct artifact *weap = get_artifact(otmp); local 611 register const struct artifact *weap = get_artifact(otmp); local
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_chat.c | 766 char name[32], *weap; in BotChat_HitTalking() local 821 char name[32], *weap; in BotChat_HitNoDeath() local 886 char name[32], *weap; in BotChat_HitNoKill() local 1031 char *weap; in BotChatTest() local
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_chat.c | 766 char name[32], *weap; in BotChat_HitTalking() local 821 char name[32], *weap; in BotChat_HitNoDeath() local 886 char name[32], *weap; in BotChat_HitNoKill() local 1031 char *weap; in BotChatTest() local
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | artifact.c | 439 register const struct artifact *weap; local 451 register const struct artifact *weap; local 464 register const struct artifact *weap; local 689 spec_applies(weap, mtmp) in spec_applies() argument 784 register const struct artifact *weap = get_artifact(otmp); local 801 register const struct artifact *weap = get_artifact(otmp); local 1123 const struct artifact *weap = get_artifact(otmp); local
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | artifact.c | 317 register const struct artifact *weap; local 329 register const struct artifact *weap; local 342 register const struct artifact *weap; local 562 spec_applies(weap, mtmp) in spec_applies() argument 634 register const struct artifact *weap = get_artifact(otmp); local 651 register const struct artifact *weap = get_artifact(otmp); local
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | artifact.c | 317 register const struct artifact *weap; local 329 register const struct artifact *weap; local 342 register const struct artifact *weap; local 562 spec_applies(weap, mtmp) in spec_applies() argument 634 register const struct artifact *weap = get_artifact(otmp); local 651 register const struct artifact *weap = get_artifact(otmp); local
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | artifact.c | 307 register const struct artifact *weap; local 319 register const struct artifact *weap; local 385 register const struct artifact *weap; local 691 spec_applies(weap, mtmp) in spec_applies() argument 763 register const struct artifact *weap = get_artifact(otmp); local 780 register const struct artifact *weap = get_artifact(otmp); local
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | artifact.c | 318 register const struct artifact *weap; local 330 register const struct artifact *weap; local 343 register const struct artifact *weap; local 579 spec_applies(weap, mtmp) in spec_applies() argument 651 register const struct artifact *weap = get_artifact(otmp); local 668 register const struct artifact *weap = get_artifact(otmp); local
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | artifact.c | 317 register const struct artifact *weap; local 329 register const struct artifact *weap; local 342 register const struct artifact *weap; local 562 spec_applies(weap, mtmp) in spec_applies() argument 634 register const struct artifact *weap = get_artifact(otmp); local 651 register const struct artifact *weap = get_artifact(otmp); local
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/dports/games/openglad/openglad-0.98/src/ |
H A D | weap.cpp | 24 weap::weap(unsigned char *data, screen *myscreen) : walker(data, myscreen) in weap() function in weap
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | ai_chat.c | 773 char name[32], *weap; in BotChat_HitTalking() local 812 char name[32], *weap; in BotChat_HitNoDeath() local 857 char name[32], *weap; in BotChat_HitNoKill() local 977 char *weap; in BotChatTest() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | ai_chat.c | 773 char name[32], *weap; in BotChat_HitTalking() local 812 char name[32], *weap; in BotChat_HitNoDeath() local 857 char name[32], *weap; in BotChat_HitNoKill() local 977 char *weap; in BotChatTest() local
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | ai_chat.c | 773 char name[32], *weap; in BotChat_HitTalking() local 812 char name[32], *weap; in BotChat_HitNoDeath() local 857 char name[32], *weap; in BotChat_HitNoKill() local 977 char *weap; in BotChatTest() local
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/dports/games/evq3/evq3/code/game/ |
H A D | ai_chat.c | 773 char name[32], *weap; in BotChat_HitTalking() local 812 char name[32], *weap; in BotChat_HitNoDeath() local 857 char name[32], *weap; in BotChat_HitNoKill() local 977 char *weap; in BotChatTest() local
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_weapons.cpp | 412 AWeapon *weap; in AddWeapon() local 712 AWeapon *weap; in TryPickup() local 884 AWeapon *weap = static_cast<AWeapon *> (player->mo->FindInventory(Weapons[j].Type)); in PickWeapon() local 899 AWeapon *weap = static_cast<AWeapon *> (player->mo->FindInventory(Weapons[i].Type)); in PickWeapon() local 1067 AWeapon *weap = player->ReadyWeapon; in FindMostRecentWeapon() local 1130 AWeapon *weap = static_cast<AWeapon *>(player->mo->FindInventory(type)); in PickNextWeapon() local 1185 AWeapon *weap = static_cast<AWeapon *>(player->mo->FindInventory(type)); in PickPrevWeapon() local
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/dports/games/atanks/atanks-6.5/src/ |
H A D | beam.h | 96 WEAPON* weap = nullptr; variable
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H A D | missile.h | 104 WEAPON* weap = nullptr; variable
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