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Searched defs:weap (Results 1 – 25 of 212) sorted by relevance

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/dports/games/xtux/xtux/src/common/
H A Dweapon_type.c26 weap_type_t *weap; in weapon_type_init() local
132 weap_type_t *weap; in weapon_type_alloc() local
144 weap_type_t *weap; in create_weapon_type() local
175 static void weap_type_handle_line(char *line, weap_type_t *weap) in weap_type_handle_line()
/dports/games/criticalmass/CriticalMass-1.5/game/
H A DWeaponDepot.cpp51 Weapon * weap = findHash( weapName, _weaponMap); in getWeapon() local
63 void WeaponDepot::addWeapon( Weapon *weap) in addWeapon()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dweapons.cpp27 int weap = -1; in buildweaplist() local
52 int weap = weapselectslot == 2 ? weaplist[i] : i; in slot() local
79 bool weapselect(gameent *d, int weap, int filter, bool local) in weapselect()
113 bool weapreload(gameent *d, int weap, int load, int ammo, bool local) in weapreload()
187 bool canuse(int weap) in canuse()
200 …int weap = isweap(w) ? w : d->weapselect, sweap = m_weapon(d->actortype, game::gamemode, game::mut… in weapdrop() local
273 bool doshot(gameent *d, vec &targ, int weap, bool pressed, bool secondary, int force) in doshot()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dweapons.cpp22 int weap = -1; in buildweaplist() local
46 int weap = weapselectslot == 2 ? weaplist[i] : i; in slot() local
77 bool weapselect(gameent *d, int weap, int filter, bool local) in weapselect()
109 bool weapreload(gameent *d, int weap, int load, int ammo, int store, bool local) in weapreload()
173 …int weap = isweap(w) ? w : d->weapselect, sweap = m_weapon(d->actortype, game::gamemode, game::mut… in weapdrop() local
235 float accmodspread(gameent *d, int weap, bool secondary, bool zooming) in accmodspread()
247 …void accmodjitter(gameent *d, int weap, bool secondary, bool zooming, int &jittertime, float &jitt… in accmodjitter()
263 … bool doshot(gameent *d, vec &targ, int weap, bool pressed, bool secondary, int force, gameent *v) in doshot()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dweapons.cpp17 bool weapselect(gameent *d, int weap, bool local) in weapselect()
30 bool weapreload(gameent *d, int weap, int load, int ammo, bool local) in weapreload()
101 int weap = isweap(a) ? a : d->weapselect; in drop() local
252 void preload(int weap) in preload()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dweaponslots.cpp137 AWeapon *weap = static_cast<AWeapon *> (player->mo->FindInventory(Weapons[j].Type)); in PickWeapon() local
152 AWeapon *weap = static_cast<AWeapon *> (player->mo->FindInventory(Weapons[i].Type)); in PickWeapon() local
320 AWeapon *weap = player->ReadyWeapon; in FindMostRecentWeapon() local
383 AWeapon *weap = static_cast<AWeapon *>(player->mo->FindInventory(type)); in PickNextWeapon() local
438 AWeapon *weap = static_cast<AWeapon *>(player->mo->FindInventory(type)); in PickPrevWeapon() local
/dports/games/nethack33/nethack-3.3.1/src/
H A Dartifact.c284 register const struct artifact *weap; local
296 register const struct artifact *weap; local
309 register const struct artifact *weap; local
526 spec_applies(weap, mtmp) in spec_applies() argument
597 register const struct artifact *weap = get_artifact(otmp); local
611 register const struct artifact *weap = get_artifact(otmp); local
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dartifact.c284 register const struct artifact *weap; local
296 register const struct artifact *weap; local
309 register const struct artifact *weap; local
526 spec_applies(weap, mtmp) in spec_applies() argument
597 register const struct artifact *weap = get_artifact(otmp); local
611 register const struct artifact *weap = get_artifact(otmp); local
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dartifact.c284 register const struct artifact *weap; local
296 register const struct artifact *weap; local
309 register const struct artifact *weap; local
526 spec_applies(weap, mtmp) in spec_applies() argument
597 register const struct artifact *weap = get_artifact(otmp); local
611 register const struct artifact *weap = get_artifact(otmp); local
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_chat.c766 char name[32], *weap; in BotChat_HitTalking() local
821 char name[32], *weap; in BotChat_HitNoDeath() local
886 char name[32], *weap; in BotChat_HitNoKill() local
1031 char *weap; in BotChatTest() local
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_chat.c766 char name[32], *weap; in BotChat_HitTalking() local
821 char name[32], *weap; in BotChat_HitNoDeath() local
886 char name[32], *weap; in BotChat_HitNoKill() local
1031 char *weap; in BotChatTest() local
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dartifact.c439 register const struct artifact *weap; local
451 register const struct artifact *weap; local
464 register const struct artifact *weap; local
689 spec_applies(weap, mtmp) in spec_applies() argument
784 register const struct artifact *weap = get_artifact(otmp); local
801 register const struct artifact *weap = get_artifact(otmp); local
1123 const struct artifact *weap = get_artifact(otmp); local
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dartifact.c317 register const struct artifact *weap; local
329 register const struct artifact *weap; local
342 register const struct artifact *weap; local
562 spec_applies(weap, mtmp) in spec_applies() argument
634 register const struct artifact *weap = get_artifact(otmp); local
651 register const struct artifact *weap = get_artifact(otmp); local
/dports/games/nethack34/nethack-3.4.3/src/
H A Dartifact.c317 register const struct artifact *weap; local
329 register const struct artifact *weap; local
342 register const struct artifact *weap; local
562 spec_applies(weap, mtmp) in spec_applies() argument
634 register const struct artifact *weap = get_artifact(otmp); local
651 register const struct artifact *weap = get_artifact(otmp); local
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dartifact.c307 register const struct artifact *weap; local
319 register const struct artifact *weap; local
385 register const struct artifact *weap; local
691 spec_applies(weap, mtmp) in spec_applies() argument
763 register const struct artifact *weap = get_artifact(otmp); local
780 register const struct artifact *weap = get_artifact(otmp); local
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dartifact.c318 register const struct artifact *weap; local
330 register const struct artifact *weap; local
343 register const struct artifact *weap; local
579 spec_applies(weap, mtmp) in spec_applies() argument
651 register const struct artifact *weap = get_artifact(otmp); local
668 register const struct artifact *weap = get_artifact(otmp); local
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dartifact.c317 register const struct artifact *weap; local
329 register const struct artifact *weap; local
342 register const struct artifact *weap; local
562 spec_applies(weap, mtmp) in spec_applies() argument
634 register const struct artifact *weap = get_artifact(otmp); local
651 register const struct artifact *weap = get_artifact(otmp); local
/dports/games/openglad/openglad-0.98/src/
H A Dweap.cpp24 weap::weap(unsigned char *data, screen *myscreen) : walker(data, myscreen) in weap() function in weap
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dai_chat.c773 char name[32], *weap; in BotChat_HitTalking() local
812 char name[32], *weap; in BotChat_HitNoDeath() local
857 char name[32], *weap; in BotChat_HitNoKill() local
977 char *weap; in BotChatTest() local
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dai_chat.c773 char name[32], *weap; in BotChat_HitTalking() local
812 char name[32], *weap; in BotChat_HitNoDeath() local
857 char name[32], *weap; in BotChat_HitNoKill() local
977 char *weap; in BotChatTest() local
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dai_chat.c773 char name[32], *weap; in BotChat_HitTalking() local
812 char name[32], *weap; in BotChat_HitNoDeath() local
857 char name[32], *weap; in BotChat_HitNoKill() local
977 char *weap; in BotChatTest() local
/dports/games/evq3/evq3/code/game/
H A Dai_chat.c773 char name[32], *weap; in BotChat_HitTalking() local
812 char name[32], *weap; in BotChat_HitNoDeath() local
857 char name[32], *weap; in BotChat_HitNoKill() local
977 char *weap; in BotChatTest() local
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_weapons.cpp412 AWeapon *weap; in AddWeapon() local
712 AWeapon *weap; in TryPickup() local
884 AWeapon *weap = static_cast<AWeapon *> (player->mo->FindInventory(Weapons[j].Type)); in PickWeapon() local
899 AWeapon *weap = static_cast<AWeapon *> (player->mo->FindInventory(Weapons[i].Type)); in PickWeapon() local
1067 AWeapon *weap = player->ReadyWeapon; in FindMostRecentWeapon() local
1130 AWeapon *weap = static_cast<AWeapon *>(player->mo->FindInventory(type)); in PickNextWeapon() local
1185 AWeapon *weap = static_cast<AWeapon *>(player->mo->FindInventory(type)); in PickPrevWeapon() local
/dports/games/atanks/atanks-6.5/src/
H A Dbeam.h96 WEAPON* weap = nullptr; variable
H A Dmissile.h104 WEAPON* weap = nullptr; variable

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