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Searched defs:weaponID (Results 1 – 10 of 10) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeaponDefHandler.h31 std::map<std::string, int> weaponID; variable
/dports/games/avp/avp-20170505/src/avp/
H A Dinventry.c977 static int AbleToPickupWeapon(enum WEAPON_ID weaponID) in AbleToPickupWeapon()
1518 int SlotForThisWeapon(enum WEAPON_ID weaponID) { in SlotForThisWeapon()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DProjectileParams.h51 unsigned int weaponID; member
/dports/games/wop/wop-0.4.3/src/
H A Dstationarygun.hpp101 void setWeapon( const Sint32 weaponID ) { in setWeapon()
/dports/games/spring/spring_98.0/rts/Game/
H A DGameHelper.h177 int weaponID; member
/dports/games/openlierox/OpenLieroX/src/common/
H A DCShootList.cpp80 bool CShootList::addShoot( int weaponID, TimeDiff fTime, float fSpeed, int nAngle, CWorm *pcWorm, b… in addShoot()
/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/
H A DUnitScript.cpp1165 const unsigned int weaponID = p1 - 1; in GetUnitVal() local
1185 const int weaponID = p1 - 1; in GetUnitVal() local
/dports/games/spring/spring_98.0/rts/System/
H A DEventClient.h202 …virtual bool Explosion(int weaponID, int projectileID, const float3& pos, const CUnit* owner) { re… in Explosion()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Didtypes.h232 typedef uint16 weaponID; typedef
/dports/games/warzone2100/warzone2100/src/
H A Dwzapi.cpp2240 nlohmann::json wzapi::getWeaponInfo(WZAPI_PARAMS(std::string weaponID)) WZAPI_DEPRECATED in getWeaponInfo()