Searched defs:weapon_data (Results 1 – 12 of 12) sorted by relevance
119 struct weapon_data { struct140 struct weapon_data weapons[MAXIMUM_NUMBER_OF_WEAPONS]; argument
1496 struct weapon_data *weapon_data= get_player_current_weapon(player_index); in get_player_weapon_mode_and_type() local1955 struct weapon_data *weapon_data= get_player_current_weapon(player_index); in calculate_weapon_origin_and_vector() local
38 WeaponReader::WeaponReader(const char* weapon_data) : StringTokenizer(weapon_data, "\t", true) { in WeaponReader()
97 char *weapon_data; member
108 } weapon_data; typedef
98 char *weapon_data; member
1238 player_weapon_data *weapon_data = get_player_weapon_data(player_index); in Lua_Player_Weapons_Get() local1248 player_weapon_data *weapon_data = get_player_weapon_data(player_index); in Lua_Player_Weapons_Get() local
1650 player_weapon_data *weapon_data = get_player_weapon_data(current_player_index); in Lua_HUDPlayer_Weapons_Get() local1660 player_weapon_data *weapon_data = get_player_weapon_data(current_player_index); in Lua_HUDPlayer_Weapons_Get() local
3856 WeaponReader weapon_data; in weapon_info_packet() local