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Searched defs:weapon_index (Results 1 – 25 of 31) sorted by relevance

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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dbattleranimationweapon.h32 int32_t weapon_index = 0; variable
/dports/games/d2x/d2x-0.2.5/main/
H A Dweapon.c180 int weapon_index; in player_has_weapon() local
570 int pick_up_secondary(int weapon_index,int count) in pick_up_secondary()
699 int pick_up_primary(int weapon_index) in pick_up_primary()
730 int check_to_use_primary(int weapon_index) in check_to_use_primary()
755 int pick_up_ammo(int class_flag,int weapon_index,int ammo_count) in pick_up_ammo()
H A Dcollide.c2213 int maybe_drop_primary_weapon_egg(object *playerobj, int weapon_index) in maybe_drop_primary_weapon_egg()
2226 void maybe_drop_secondary_weapon_egg(object *playerobj, int weapon_index, int count) in maybe_drop_secondary_weapon_egg()
H A Dfireball.c703 int weapon_index=-1; in maybe_replace_powerup_with_energy() local
H A Dlaser.c1604 int weapon_index; in do_laser_firing_player() local
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dweapon.cpp280 … get_mapped_weapon_index(const player_info &player_info, const primary_weapon_index_t weapon_index) in get_mapped_weapon_index()
345 const auto weapon_index = Primary_weapon_to_weapon_info[weapon_num]; in player_has_primary_weapon() local
391 const auto weapon_index = Secondary_weapon_to_weapon_info[weapon_num]; in player_has_secondary_weapon() local
938 … maybe_autoselect_primary_weapon(player_info &player_info, primary_weapon_index_t weapon_index, co… in maybe_autoselect_primary_weapon()
963 int pick_up_secondary(player_info &player_info, secondary_weapon_index_t weapon_index, int count, c… in pick_up_secondary()
1087 int pick_up_primary(player_info &player_info, const primary_weapon_index_t weapon_index) in pick_up_primary()
1115 const auto weapon_index = primary_weapon_index_t::SUPER_LASER_INDEX; in check_to_use_primary_super_laser() local
1140 auto weapon_index = primary_weapon_index_t::VULCAN_INDEX; in maybe_autoselect_vulcan_weapon() local
H A Dpowerup.cpp218 … int pick_up_primary_or_energy(player_info &player_info, const primary_weapon_index_t weapon_index) in pick_up_primary_or_energy()
H A Dlaser.cpp1788 const auto weapon_index = Primary_weapon_to_weapon_info[Primary_weapon]; in do_laser_firing_player() local
2334 const auto weapon_index = Secondary_weapon_to_weapon_info[weapon]; in do_missile_firing() local
H A Dcollide.cpp1875 …t maybe_drop_primary_weapon_egg(const object &playerobj, const primary_weapon_index_t weapon_index) in maybe_drop_primary_weapon_egg()
1886 …rop_secondary_weapon_egg(const object_base &playerobj, const secondary_weapon_index_t weapon_index in maybe_drop_secondary_weapon_egg()
H A Dgauges.cpp105 union weapon_index union
109 constexpr weapon_index() : in weapon_index() function
113 constexpr weapon_index(const primary_weapon_index_t p) : in weapon_index() function
117 constexpr weapon_index(const secondary_weapon_index_t s) : in weapon_index() function
H A Dfireball.cpp940 primary_weapon_index_t weapon_index = unset_weapon_index; in maybe_replace_powerup_with_energy() local
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dsprite_weapon.cpp126 void Sprite_Weapon::OnBattleWeaponReady(FileRequestResult* result, int32_t weapon_index) { in OnBattleWeaponReady()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/
H A Dplayerstarteditor.cpp685 int weapon_index = GetSelectedWeaponListIndex(); in OnSelchangeWeaponVariablesCombo() local
939 int weapon_index = weapon_info_lookup(name); in GetSelectedWeaponListIndex() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dplayerstarteditor.cpp689 int weapon_index = GetSelectedWeaponListIndex(); in OnSelchangeWeaponVariablesCombo() local
943 int weapon_index = weapon_info_lookup(name); in GetSelectedWeaponListIndex() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lab/dialogs/
H A Dactions.cpp35 auto weapon_index = weapon_info_lookup(weapon_name.c_str()); in change_primary() local
49 auto weapon_index = weapon_info_lookup(weapon_name.c_str()); in change_secondary() local
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dweapons.cpp1594 short weapon_index) in weapon_works_in_current_environment()
1701 short weapon_index, in get_trigger_data()
2533 short weapon_index) in ready_weapon()
2563 short weapon_index) in player_weapon_has_ammo()
2622 short weapon_index) in lower_weapon()
2660 short weapon_index) in raise_weapon()
2919 short weapon_index, in get_active_trigger_count_and_states()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp2867 int i, weapon_index; in weapon_sort_by_type() local
3146 bool weapon_is_used(int weapon_index) in weapon_is_used()
3152 void weapon_load_bitmaps(int weapon_index) in weapon_load_bitmaps()
3295 int weapon_index = -1; in weapon_generate_indexes_for_substitution() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp3548 int i, weapon_index; in weapon_sort_by_type() local
3831 bool weapon_is_used(int weapon_index) in weapon_is_used()
3837 void weapon_load_bitmaps(int weapon_index) in weapon_load_bitmaps()
3982 int weapon_index = -1; in weapon_generate_indexes_for_substitution() local
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp1083 …er_Bullet *Lua_HUDPlayer_Weapon_Trigger_Bullet::Push(lua_State *L, int16 weapon_index, int16 index) in Push()
1201 …er_Energy *Lua_HUDPlayer_Weapon_Trigger_Energy::Push(lua_State *L, int16 weapon_index, int16 index) in Push()
1298 Lua_HUDPlayer_Weapon_Trigger *Lua_HUDPlayer_Weapon_Trigger::Push(lua_State *L, int16 weapon_index, … in Push()
H A Dlua_player.cpp1157 …*Lua_Player_Weapon_Trigger::Push(lua_State *L, int16 player_index, int16 weapon_index, int16 index) in Push()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/lab/
H A Dlab.cpp166 void labviewer_change_bitmap(int ship_index = -1, int weapon_index = -1) in labviewer_change_bitmap()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionshipchoice.cpp1828 bool is_weapon_carried(int weapon_index) in is_weapon_carried()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionshipchoice.cpp1842 bool is_weapon_carried(int weapon_index) in is_weapon_carried()
/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DGameController.cpp3855 size_t weapon_index; in weapon_info_packet() local
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h304 weapon_index = 0x03 enumerator

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