/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | battleranimationweapon.h | 32 int32_t weapon_index = 0; variable
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | weapon.c | 180 int weapon_index; in player_has_weapon() local 570 int pick_up_secondary(int weapon_index,int count) in pick_up_secondary() 699 int pick_up_primary(int weapon_index) in pick_up_primary() 730 int check_to_use_primary(int weapon_index) in check_to_use_primary() 755 int pick_up_ammo(int class_flag,int weapon_index,int ammo_count) in pick_up_ammo()
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H A D | collide.c | 2213 int maybe_drop_primary_weapon_egg(object *playerobj, int weapon_index) in maybe_drop_primary_weapon_egg() 2226 void maybe_drop_secondary_weapon_egg(object *playerobj, int weapon_index, int count) in maybe_drop_secondary_weapon_egg()
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H A D | fireball.c | 703 int weapon_index=-1; in maybe_replace_powerup_with_energy() local
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H A D | laser.c | 1604 int weapon_index; in do_laser_firing_player() local
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | weapon.cpp | 280 … get_mapped_weapon_index(const player_info &player_info, const primary_weapon_index_t weapon_index) in get_mapped_weapon_index() 345 const auto weapon_index = Primary_weapon_to_weapon_info[weapon_num]; in player_has_primary_weapon() local 391 const auto weapon_index = Secondary_weapon_to_weapon_info[weapon_num]; in player_has_secondary_weapon() local 938 … maybe_autoselect_primary_weapon(player_info &player_info, primary_weapon_index_t weapon_index, co… in maybe_autoselect_primary_weapon() 963 int pick_up_secondary(player_info &player_info, secondary_weapon_index_t weapon_index, int count, c… in pick_up_secondary() 1087 int pick_up_primary(player_info &player_info, const primary_weapon_index_t weapon_index) in pick_up_primary() 1115 const auto weapon_index = primary_weapon_index_t::SUPER_LASER_INDEX; in check_to_use_primary_super_laser() local 1140 auto weapon_index = primary_weapon_index_t::VULCAN_INDEX; in maybe_autoselect_vulcan_weapon() local
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H A D | powerup.cpp | 218 … int pick_up_primary_or_energy(player_info &player_info, const primary_weapon_index_t weapon_index) in pick_up_primary_or_energy()
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H A D | laser.cpp | 1788 const auto weapon_index = Primary_weapon_to_weapon_info[Primary_weapon]; in do_laser_firing_player() local 2334 const auto weapon_index = Secondary_weapon_to_weapon_info[weapon]; in do_missile_firing() local
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H A D | collide.cpp | 1875 …t maybe_drop_primary_weapon_egg(const object &playerobj, const primary_weapon_index_t weapon_index) in maybe_drop_primary_weapon_egg() 1886 …rop_secondary_weapon_egg(const object_base &playerobj, const secondary_weapon_index_t weapon_index… in maybe_drop_secondary_weapon_egg()
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H A D | gauges.cpp | 105 union weapon_index union 109 constexpr weapon_index() : in weapon_index() function 113 constexpr weapon_index(const primary_weapon_index_t p) : in weapon_index() function 117 constexpr weapon_index(const secondary_weapon_index_t s) : in weapon_index() function
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H A D | fireball.cpp | 940 primary_weapon_index_t weapon_index = unset_weapon_index; in maybe_replace_powerup_with_energy() local
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | sprite_weapon.cpp | 126 void Sprite_Weapon::OnBattleWeaponReady(FileRequestResult* result, int32_t weapon_index) { in OnBattleWeaponReady()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/ |
H A D | playerstarteditor.cpp | 685 int weapon_index = GetSelectedWeaponListIndex(); in OnSelchangeWeaponVariablesCombo() local 939 int weapon_index = weapon_info_lookup(name); in GetSelectedWeaponListIndex() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/ |
H A D | playerstarteditor.cpp | 689 int weapon_index = GetSelectedWeaponListIndex(); in OnSelchangeWeaponVariablesCombo() local 943 int weapon_index = weapon_info_lookup(name); in GetSelectedWeaponListIndex() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lab/dialogs/ |
H A D | actions.cpp | 35 auto weapon_index = weapon_info_lookup(weapon_name.c_str()); in change_primary() local 49 auto weapon_index = weapon_info_lookup(weapon_name.c_str()); in change_secondary() local
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/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | weapons.cpp | 1594 short weapon_index) in weapon_works_in_current_environment() 1701 short weapon_index, in get_trigger_data() 2533 short weapon_index) in ready_weapon() 2563 short weapon_index) in player_weapon_has_ammo() 2622 short weapon_index) in lower_weapon() 2660 short weapon_index) in raise_weapon() 2919 short weapon_index, in get_active_trigger_count_and_states()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapons.cpp | 2867 int i, weapon_index; in weapon_sort_by_type() local 3146 bool weapon_is_used(int weapon_index) in weapon_is_used() 3152 void weapon_load_bitmaps(int weapon_index) in weapon_load_bitmaps() 3295 int weapon_index = -1; in weapon_generate_indexes_for_substitution() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapons.cpp | 3548 int i, weapon_index; in weapon_sort_by_type() local 3831 bool weapon_is_used(int weapon_index) in weapon_is_used() 3837 void weapon_load_bitmaps(int weapon_index) in weapon_load_bitmaps() 3982 int weapon_index = -1; in weapon_generate_indexes_for_substitution() local
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/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_hud_objects.cpp | 1083 …er_Bullet *Lua_HUDPlayer_Weapon_Trigger_Bullet::Push(lua_State *L, int16 weapon_index, int16 index) in Push() 1201 …er_Energy *Lua_HUDPlayer_Weapon_Trigger_Energy::Push(lua_State *L, int16 weapon_index, int16 index) in Push() 1298 Lua_HUDPlayer_Weapon_Trigger *Lua_HUDPlayer_Weapon_Trigger::Push(lua_State *L, int16 weapon_index, … in Push()
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H A D | lua_player.cpp | 1157 …*Lua_Player_Weapon_Trigger::Push(lua_State *L, int16 player_index, int16 weapon_index, int16 index) in Push()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/lab/ |
H A D | lab.cpp | 166 void labviewer_change_bitmap(int ship_index = -1, int weapon_index = -1) in labviewer_change_bitmap()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionshipchoice.cpp | 1828 bool is_weapon_carried(int weapon_index) in is_weapon_carried()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/ |
H A D | missionshipchoice.cpp | 1842 bool is_weapon_carried(int weapon_index) in is_weapon_carried()
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/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | GameController.cpp | 3855 size_t weapon_index; in weapon_info_packet() local
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 304 weapon_index = 0x03 enumerator
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