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Searched defs:weapon_info (Results 1 – 7 of 7) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dweapon.h81 struct weapon_info : prohibit_void_ptr<weapon_info> struct
83 enum class render_type : uint8_t
92 enum class matter_flag : uint8_t
98 enum class bounce_type : uint8_t
104 enum class persistence_flag : uint8_t
110 matter_flag matter;
111 bounce_type bounce;
114 sbyte model_num; // Model num if rendertype==2.
131 sbyte dum1, dum2, dum3;
174 ubyte flags; // see values above
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h343 float laser_head_radius, laser_tail_radius;
365 fix arm_time;
366 float arm_dist;
374 …rmor_factor, shield_factor, subsystem_factor; // in 0.0..2.0, scale of damage done to type of thing
376 float life_min;
400 spawn_weapon_info spawn_info[MAX_SPAWN_TYPES_PER_WEAPON]; argument
425 float lock_fov;
428 float fov;
519 …beam_weapon_info b_info; // this must be valid if the weapon is a beam weapon WIF_BEAM or WIF_BE… argument
582 weapon_info(); argument
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H A Dweapons.cpp8374 weapon_info::weapon_info() in weapon_info() function in weapon_info
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapon.h342 float laser_head_radius, laser_tail_radius;
355 fix arm_time;
356 float arm_dist;
381 spawn_weapon_info spawn_info[MAX_SPAWN_TYPES_PER_WEAPON]; argument
393 float fov;
400 int launch_snd;
401 int impact_snd;
438 …beam_weapon_info b_info; // this must be valid if the weapon is a beam weapon WIF_BEAM or WIF_BE… argument
456 float cs_twist;
458 int cs_delay;
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/dports/games/d2x/d2x-0.2.5/main/
H A Dweapon.h79 typedef struct weapon_info { struct
82 short model_num; // Model num if rendertype==2.
85 byte flash_vclip; // What vclip to use for muzzle flash
86 byte robot_hit_vclip; // What vclip for impact with robot
87 short flash_sound; // What sound to play when fired
89 byte wall_hit_vclip; // What vclip for impact with wall
91 short robot_hit_sound; // What sound for impact with robot
95 short wall_hit_sound; // What sound for impact with wall
104 ubyte flags; // see values above
106 byte flash; // Flash effect
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/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dweapons.cc58 weaponinfo_t weapon_info[NUMWEAPONS] = variable
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dlaser.cpp480 const auto &weapon_info = Weapon_info[get_weapon_id(objp)]; in create_omega_blobs() local
675 const auto &weapon_info = Weapon_info[weapon_type]; in Laser_create_new() local
1729 const auto &weapon_info = Weapon_info[get_weapon_id(obj)]; in Laser_do_weapon_sequence() local