Searched defs:weapon_info (Results 1 – 7 of 7) sorted by relevance
81 struct weapon_info : prohibit_void_ptr<weapon_info> struct83 enum class render_type : uint8_t92 enum class matter_flag : uint8_t98 enum class bounce_type : uint8_t104 enum class persistence_flag : uint8_t110 matter_flag matter;111 bounce_type bounce;114 sbyte model_num; // Model num if rendertype==2.131 sbyte dum1, dum2, dum3;174 ubyte flags; // see values above[all …]
343 float laser_head_radius, laser_tail_radius;365 fix arm_time;366 float arm_dist;374 …rmor_factor, shield_factor, subsystem_factor; // in 0.0..2.0, scale of damage done to type of thing376 float life_min;400 spawn_weapon_info spawn_info[MAX_SPAWN_TYPES_PER_WEAPON]; argument425 float lock_fov;428 float fov;519 …beam_weapon_info b_info; // this must be valid if the weapon is a beam weapon WIF_BEAM or WIF_BE… argument582 weapon_info(); argument[all …]
8374 weapon_info::weapon_info() in weapon_info() function in weapon_info
342 float laser_head_radius, laser_tail_radius;355 fix arm_time;356 float arm_dist;381 spawn_weapon_info spawn_info[MAX_SPAWN_TYPES_PER_WEAPON]; argument393 float fov;400 int launch_snd;401 int impact_snd;438 …beam_weapon_info b_info; // this must be valid if the weapon is a beam weapon WIF_BEAM or WIF_BE… argument456 float cs_twist;458 int cs_delay;[all …]
79 typedef struct weapon_info { struct82 short model_num; // Model num if rendertype==2.85 byte flash_vclip; // What vclip to use for muzzle flash86 byte robot_hit_vclip; // What vclip for impact with robot87 short flash_sound; // What sound to play when fired89 byte wall_hit_vclip; // What vclip for impact with wall91 short robot_hit_sound; // What sound for impact with robot95 short wall_hit_sound; // What sound for impact with wall104 ubyte flags; // see values above106 byte flash; // Flash effect[all …]
58 weaponinfo_t weapon_info[NUMWEAPONS] = variable
480 const auto &weapon_info = Weapon_info[get_weapon_id(objp)]; in create_omega_blobs() local675 const auto &weapon_info = Weapon_info[weapon_type]; in Laser_create_new() local1729 const auto &weapon_info = Weapon_info[get_weapon_id(obj)]; in Laser_do_weapon_sequence() local