/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | battleranimationweapon.h | 31 DBString weapon_name; variable
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | damage.h | 30 …t_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_name, ammo_name, wea… argument 37 …t_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_name, ammo_name, wea… argument
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | damage.h | 30 …t_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_name, ammo_name, wea… argument 37 …t_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_name, ammo_name, wea… argument
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | weapon.cpp | 604 void select_primary_weapon(player_info &player_info, const char *const weapon_name, const uint_fast… in select_primary_weapon() 674 void select_secondary_weapon(player_info &player_info, const char *const weapon_name, const uint_fa… in select_secondary_weapon() 712 … bool reject_shareware_weapon_select(const uint_fast32_t weapon_num, const char *const weapon_name) in reject_shareware_weapon_select() 723 …t player_info &player_info, const primary_weapon_index_t weapon_num, const char *const weapon_name) in reject_unusable_primary_weapon_select() 737 …player_info &player_info, const secondary_weapon_index_t weapon_num, const char *const weapon_name) in reject_unusable_secondary_weapon_select() 755 const auto weapon_name = PRIMARY_WEAPON_NAMES(weapon_num); in do_primary_weapon_select() local 817 const auto weapon_name = SECONDARY_WEAPON_NAMES(weapon_num); in do_secondary_weapon_select() local 1509 auto weapon_name = PRIMARY_WEAPON_NAMES(Primary_weapon); in DropCurrentWeapon() local
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/dports/misc/mnn/MNN-1.2.0/3rd_party/flatbuffers/samples/ |
H A D | sample_binary.rs | 144 let weapon_name = equipped.name(); in main() localVariable
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/flatbuffers/src/samples/ |
H A D | sample_binary.rs | 144 let weapon_name = equipped.name(); in main() localVariable
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/flatbuffers/src/samples/ |
H A D | sample_binary.rs | 144 let weapon_name = equipped.name(); in main() localVariable
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/dports/security/vault/vault-1.8.2/vendor/github.com/google/flatbuffers/samples/ |
H A D | sample_binary.rs | 144 let weapon_name = equipped.name(); in main() localVariable
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/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/flatbuffers/samples/ |
H A D | sample_binary.rs | 144 let weapon_name = equipped.name(); in main() localVariable
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/dports/www/grafana8/grafana-8.3.6/vendor/github.com/google/flatbuffers/samples/ |
H A D | sample_binary.rs | 145 let weapon_name = equipped.name(); in main() localVariable
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/dports/devel/flatbuffers/flatbuffers-2.0.0/samples/ |
H A D | sample_binary.rs | 145 let weapon_name = equipped.name(); in main() localVariable
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/dports/devel/flatcc/flatcc-0.6.0/samples/monster/ |
H A D | monster.c | 283 const char *weapon_name = ns(Weapon_name(weapon)); in access_monster_buffer() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudartillery.cpp | 67 char weapon_name[NAME_LENGTH]; in ssm_init() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudartillery.cpp | 62 char weapon_name[NAME_LENGTH]; in parse_ssm() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lab/dialogs/ |
H A D | actions.cpp | 32 auto weapon_name = caller->GetSelectedItem()->Name; in change_primary() local 46 auto weapon_name = caller->GetSelectedItem()->Name; in change_secondary() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/ |
H A D | dumpstats.cpp | 687 char *weapon_name; in dump_loadout() local
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H A D | playerstarteditor.cpp | 569 char weapon_name[255] = ""; in OnSelchangeWeaponList() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/ |
H A D | dumpstats.cpp | 689 char *weapon_name; in dump_loadout() local
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H A D | playerstarteditor.cpp | 565 char weapon_name[255] = ""; in OnSelchangeWeaponList() local
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OGAMENCY.cpp | 62 static const char *weapon_name[] = variable
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/ |
H A D | playercontrol.cpp | 1642 …id player_generate_killer_weapon_name(int weapon_info_index, int killer_species, char *weapon_name) 1668 char weapon_name[NAME_LENGTH]; local
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/dports/games/freeorion/freeorion-0.4.10.2/combat/ |
H A D | CombatEvents.h | 207 std::string weapon_name; member
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | actor_view_pc.cpp | 81 const char *weapon_name; variable
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/dports/games/0verkill/0verkill-0.16/ |
H A D | data.h | 65 unsigned char *weapon_name[ARMS]; variable
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/ |
H A D | HUDRenderer.cpp | 225 char *weapon_name = temporary; in update_weapon_panel() local
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