Home
last modified time | relevance | path

Searched defs:wglEndFrameTrackingI3D (Results 51 – 72 of 72) sorted by relevance

123

/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dwglew.h848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dwglew.h848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dwglew.h848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dwglew.h848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dwglew.h848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dwglew.h848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/include/GL/
H A Dwglew.h848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/include/GL/
H A Dwglew.h870 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/
H A Dwglew.h884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glew/GL/
H A Dwglew.h884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/deps/GLEW/glew/include/GL/
H A Dwglew.h887 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/comms/limesuite/LimeSuite-20.10.0/src/oglGraph/glew/GL/
H A Dwglew.h884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/GLEW/
H A Dwglew.h884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/math/vtk6/VTK-6.2.0/ThirdParty/glew/vtkglew/include/GL/
H A Dwglew.h880 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/
H A Dwglew.h887 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/glew/GL/
H A Dwglew.h884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/glew/GL/
H A Dwglew.h884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/devel/love5/love-0.5-0/src/opengl/
H A DGLee.h10076 #define wglEndFrameTrackingI3D pwglEndFrameTrackingI3D macro
/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/
H A DGLee.h11558 #define wglEndFrameTrackingI3D pwglEndFrameTrackingI3D macro
/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/
H A DGLee.h11558 #define wglEndFrameTrackingI3D pwglEndFrameTrackingI3D macro
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLee.h16486 #define wglEndFrameTrackingI3D GLeeFuncPtr_wglEndFrameTrackingI3D macro
/dports/graphics/glee/GLee-5.4.0_1/
H A DGLee.h16480 #define wglEndFrameTrackingI3D GLeeFuncPtr_wglEndFrameTrackingI3D macro

123