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Searched defs:wglEndFrameTrackingI3D (Results 1 – 25 of 72) sorted by path

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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/deps/GLEW/glew/include/GL/
H A Dwglew.h887 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/
H A Dwglew.h887 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/thirdparty/glew/include/GL/
H A Dwglew.h908 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/include/GL/
H A Dwglew.h902 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/
H A Dwglew.h747 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/comms/limesuite/LimeSuite-20.10.0/src/oglGraph/glew/GL/
H A Dwglew.h884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/
H A Dwglew.h870 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dwgl_ext_alias.h112 #define wglEndFrameTrackingI3D __awglEndFrameTrackingI3D macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dwgl_ext_alias.h115 #define wglEndFrameTrackingI3D _al_wglEndFrameTrackingI3D macro
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/glew/GL/
H A Dwglew.h884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/glew/GL/
H A Dwglew.h884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/
H A DGLee.h11558 #define wglEndFrameTrackingI3D pwglEndFrameTrackingI3D macro
/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/
H A DGLee.h11558 #define wglEndFrameTrackingI3D pwglEndFrameTrackingI3D macro
/dports/devel/love5/love-0.5-0/src/opengl/
H A DGLee.h10076 #define wglEndFrameTrackingI3D pwglEndFrameTrackingI3D macro
/dports/devel/upp/upp/uppsrc/plugin/glew/
H A Dwglew.h908 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/WGL/I3D/
H A Dswap_frame_usage.py20 def wglEndFrameTrackingI3D():pass function
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glew/GL/
H A Dwglew.h902 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glew/GL/
H A Dwglew.h902 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glew/GL/
H A Dwglew.h902 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/
H A Dwglew.h848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLee.h16486 #define wglEndFrameTrackingI3D GLeeFuncPtr_wglEndFrameTrackingI3D macro
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/
H A Dwglew.h848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/
H A Dwglew.h688 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/
H A Dwglew.h870 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/
H A Dwglew.h848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro

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