/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/deps/GLEW/glew/include/GL/ |
H A D | wglew.h | 887 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/ |
H A D | wglew.h | 887 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/thirdparty/glew/include/GL/ |
H A D | wglew.h | 908 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/include/GL/ |
H A D | wglew.h | 902 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/ |
H A D | wglew.h | 747 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/comms/limesuite/LimeSuite-20.10.0/src/oglGraph/glew/GL/ |
H A D | wglew.h | 884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/ |
H A D | wglew.h | 870 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | wgl_ext_alias.h | 112 #define wglEndFrameTrackingI3D __awglEndFrameTrackingI3D macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | wgl_ext_alias.h | 115 #define wglEndFrameTrackingI3D _al_wglEndFrameTrackingI3D macro
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/glew/GL/ |
H A D | wglew.h | 884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/glew/GL/ |
H A D | wglew.h | 884 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | GLee.h | 11558 #define wglEndFrameTrackingI3D pwglEndFrameTrackingI3D macro
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | GLee.h | 11558 #define wglEndFrameTrackingI3D pwglEndFrameTrackingI3D macro
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | GLee.h | 10076 #define wglEndFrameTrackingI3D pwglEndFrameTrackingI3D macro
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/dports/devel/upp/upp/uppsrc/plugin/glew/ |
H A D | wglew.h | 908 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/WGL/I3D/ |
H A D | swap_frame_usage.py | 20 def wglEndFrameTrackingI3D():pass function
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glew/GL/ |
H A D | wglew.h | 902 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glew/GL/ |
H A D | wglew.h | 902 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glew/GL/ |
H A D | wglew.h | 902 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/ |
H A D | wglew.h | 848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLee.h | 16486 #define wglEndFrameTrackingI3D GLeeFuncPtr_wglEndFrameTrackingI3D macro
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/ |
H A D | wglew.h | 848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/ |
H A D | wglew.h | 688 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/ |
H A D | wglew.h | 870 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/ |
H A D | wglew.h | 848 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) macro
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