xref: /netbsd/games/hack/hack.wizard.c (revision 759cbe51)
1 /*	$NetBSD: hack.wizard.c,v 1.10 2011/08/07 06:03:45 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.wizard.c,v 1.10 2011/08/07 06:03:45 dholland Exp $");
67 #endif				/* not lint */
68 
69 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
70 
71 #include "hack.h"
72 #include "extern.h"
73 
74 #define	WIZSHOT	    6		/* one chance in WIZSHOT that wizard will try
75 				 * magic */
76 #define	BOLT_LIM    8		/* from this distance D and 1 will try to hit
77 				 * you */
78 
79 static const char wizapp[] = "@DNPTUVXcemntx";
80 
81 static void aggravate(void);
82 static void clonewiz(struct monst *);
83 
84 
85 /* If he has found the Amulet, make the wizard appear after some time */
86 void
amulet(void)87 amulet(void)
88 {
89 	struct obj     *otmp;
90 	struct monst   *mtmp;
91 
92 	if (!flags.made_amulet || !flags.no_of_wizards)
93 		return;
94 	/* find wizard, and wake him if necessary */
95 	for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
96 		if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
97 			for (otmp = invent; otmp; otmp = otmp->nobj)
98 				if (otmp->olet == AMULET_SYM && !otmp->spe) {
99 					mtmp->msleep = 0;
100 					if (dist(mtmp->mx, mtmp->my) > 2)
101 						pline(
102 						      "You get the creepy feeling that somebody noticed your taking the Amulet."
103 							);
104 					return;
105 				}
106 }
107 
108 int
wiz_hit(struct monst * mtmp)109 wiz_hit(struct monst *mtmp)
110 {
111 	/* if we have stolen or found the amulet, we disappear */
112 	if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
113 	    mtmp->minvent->spe == 0) {
114 		/* vanish -- very primitive */
115 		fall_down(mtmp);
116 		return (1);
117 	}
118 	/* if it is lying around someplace, we teleport to it */
119 	if (!carrying(AMULET_OF_YENDOR)) {
120 		struct obj     *otmp;
121 
122 		for (otmp = fobj; otmp; otmp = otmp->nobj)
123 			if (otmp->olet == AMULET_SYM && !otmp->spe) {
124 				if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
125 				    !m_at(otmp->ox, otmp->oy)) {
126 
127 					/* teleport to it and pick it up */
128 					mtmp->mx = otmp->ox;
129 					mtmp->my = otmp->oy;
130 					freeobj(otmp);
131 					mpickobj(mtmp, otmp);
132 					pmon(mtmp);
133 					return (0);
134 				}
135 				goto hithim;
136 			}
137 		return (0);	/* we don't know where it is */
138 	}
139 hithim:
140 	if (rn2(2)) {		/* hit - perhaps steal */
141 
142 		/*
143 		 * if hit 1/20 chance of stealing amulet & vanish - amulet is
144 		 * on level 26 again.
145 		 */
146 		if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
147 		    && !rn2(20) && stealamulet(mtmp)) {
148 			/* nothing */
149 		}
150 	} else
151 		inrange(mtmp);	/* try magic */
152 	return (0);
153 }
154 
155 void
inrange(struct monst * mtmp)156 inrange(struct monst *mtmp)
157 {
158 	schar           tx, ty;
159 
160 	/* do nothing if cancelled (but make '1' say something) */
161 	if (mtmp->data->mlet != '1' && mtmp->mcan)
162 		return;
163 
164 	/* spit fire only when both in a room or both in a corridor */
165 	if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
166 		return;
167 	tx = u.ux - mtmp->mx;
168 	ty = u.uy - mtmp->my;
169 	if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
170 	    || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
171 		switch (mtmp->data->mlet) {
172 		case 'D':
173 			/* spit fire in the direction of @ (not nec. hitting) */
174 			buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
175 			break;
176 		case '1':
177 			if (rn2(WIZSHOT))
178 				break;
179 			/*
180 			 * if you zapped wizard with wand of cancellation, he
181 			 * has to shake off the effects before he can throw
182 			 * spells successfully.  1/2 the time they fail
183 			 * anyway
184 			 */
185 			if (mtmp->mcan || rn2(2)) {
186 				if (canseemon(mtmp))
187 					pline("%s makes a gesture, then curses.",
188 					      Monnam(mtmp));
189 				else
190 					pline("You hear mumbled cursing.");
191 				if (!rn2(3)) {
192 					mtmp->mspeed = 0;
193 					mtmp->minvis = 0;
194 				}
195 				if (!rn2(3))
196 					mtmp->mcan = 0;
197 			} else {
198 				if (canseemon(mtmp)) {
199 					if (!rn2(6) && !Invis) {
200 						pline("%s hypnotizes you.", Monnam(mtmp));
201 						nomul(rn2(3) + 3);
202 						break;
203 					} else
204 						pline("%s chants an incantation.",
205 						      Monnam(mtmp));
206 				} else
207 					pline("You hear a mumbled incantation.");
208 				switch (rn2(Invis ? 5 : 6)) {
209 				case 0:
210 					/*
211 					 * create a nasty monster from a deep
212 					 * level
213 					 */
214 					/*
215 					 * (for the moment, 'nasty' is not
216 					 * implemented)
217 					 */
218 					(void) makemon((struct permonst *) 0, u.ux, u.uy);
219 					break;
220 				case 1:
221 					pline("\"Destroy the thief, my pets!\"");
222 					aggravate();	/* aggravate all the
223 							 * monsters */
224 					/* FALLTHROUGH */
225 				case 2:
226 					if (flags.no_of_wizards == 1 && rnd(5) == 0)
227 						/*
228 						 * if only 1 wizard, clone
229 						 * himself
230 						 */
231 						clonewiz(mtmp);
232 					break;
233 				case 3:
234 					if (mtmp->mspeed == MSLOW)
235 						mtmp->mspeed = 0;
236 					else
237 						mtmp->mspeed = MFAST;
238 					break;
239 				case 4:
240 					mtmp->minvis = 1;
241 					break;
242 				case 5:
243 					/* Only if not Invisible */
244 					pline("You hear a clap of thunder!");
245 					/*
246 					 * shoot a bolt of fire or cold, or a
247 					 * sleep ray
248 					 */
249 					buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
250 					break;
251 				}
252 			}
253 		}
254 		if (u.uhp < 1)
255 			done_in_by(mtmp);
256 	}
257 }
258 
259 void
aggravate(void)260 aggravate(void)
261 {
262 	struct monst   *mtmp;
263 
264 	for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
265 		mtmp->msleep = 0;
266 		if (mtmp->mfroz && !rn2(5))
267 			mtmp->mfroz = 0;
268 	}
269 }
270 
271 void
clonewiz(struct monst * mtmp)272 clonewiz(struct monst *mtmp)
273 {
274 	struct monst   *mtmp2;
275 
276 	if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
277 		flags.no_of_wizards = 2;
278 		unpmon(mtmp2);
279 		mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];
280 		pmon(mtmp);
281 	}
282 }
283