1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2007 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 /** \file
21  * \ingroup wm
22  *
23  * Manage initializing resources and correctly shutting down.
24  */
25 
26 #include <stdio.h>
27 #include <stdlib.h>
28 #include <string.h>
29 
30 #ifdef _WIN32
31 #  define WIN32_LEAN_AND_MEAN
32 #  include <windows.h>
33 #endif
34 
35 #include "MEM_guardedalloc.h"
36 
37 #include "CLG_log.h"
38 
39 #include "DNA_genfile.h"
40 #include "DNA_scene_types.h"
41 #include "DNA_userdef_types.h"
42 #include "DNA_windowmanager_types.h"
43 
44 #include "BLI_listbase.h"
45 #include "BLI_path_util.h"
46 #include "BLI_string.h"
47 #include "BLI_task.h"
48 #include "BLI_threads.h"
49 #include "BLI_timer.h"
50 #include "BLI_utildefines.h"
51 
52 #include "BLO_undofile.h"
53 #include "BLO_writefile.h"
54 
55 #include "BKE_blender.h"
56 #include "BKE_blendfile.h"
57 #include "BKE_callbacks.h"
58 #include "BKE_context.h"
59 #include "BKE_font.h"
60 #include "BKE_global.h"
61 #include "BKE_icons.h"
62 #include "BKE_image.h"
63 #include "BKE_keyconfig.h"
64 #include "BKE_lib_remap.h"
65 #include "BKE_main.h"
66 #include "BKE_mball_tessellate.h"
67 #include "BKE_node.h"
68 #include "BKE_report.h"
69 #include "BKE_scene.h"
70 #include "BKE_screen.h"
71 #include "BKE_sound.h"
72 
73 #include "BKE_addon.h"
74 #include "BKE_appdir.h"
75 #include "BKE_mask.h"      /* free mask clipboard */
76 #include "BKE_material.h"  /* BKE_material_copybuf_clear */
77 #include "BKE_sequencer.h" /* free seq clipboard */
78 #include "BKE_studiolight.h"
79 #include "BKE_tracking.h" /* free tracking clipboard */
80 
81 #include "RE_engine.h"
82 #include "RE_pipeline.h" /* RE_ free stuff */
83 
84 #include "IMB_thumbs.h"
85 
86 #ifdef WITH_PYTHON
87 #  include "BPY_extern.h"
88 #  include "BPY_extern_python.h"
89 #  include "BPY_extern_run.h"
90 #endif
91 
92 #include "GHOST_C-api.h"
93 #include "GHOST_Path-api.h"
94 
95 #include "RNA_define.h"
96 
97 #include "WM_api.h"
98 #include "WM_message.h"
99 #include "WM_types.h"
100 
101 #include "wm.h"
102 #include "wm_cursors.h"
103 #include "wm_event_system.h"
104 #include "wm_files.h"
105 #include "wm_platform_support.h"
106 #include "wm_surface.h"
107 #include "wm_window.h"
108 
109 #include "ED_anim_api.h"
110 #include "ED_armature.h"
111 #include "ED_gpencil.h"
112 #include "ED_keyframes_edit.h"
113 #include "ED_keyframing.h"
114 #include "ED_node.h"
115 #include "ED_render.h"
116 #include "ED_screen.h"
117 #include "ED_space_api.h"
118 #include "ED_undo.h"
119 #include "ED_util.h"
120 
121 #include "BLF_api.h"
122 #include "BLT_lang.h"
123 #include "UI_interface.h"
124 #include "UI_resources.h"
125 
126 #include "GPU_context.h"
127 #include "GPU_init_exit.h"
128 #include "GPU_material.h"
129 
130 #include "BKE_sound.h"
131 #include "BKE_subdiv.h"
132 
133 #include "COM_compositor.h"
134 
135 #include "DEG_depsgraph.h"
136 #include "DEG_depsgraph_query.h"
137 
138 #include "DRW_engine.h"
139 
140 CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_OPERATORS, "wm.operator");
141 CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_HANDLERS, "wm.handler");
142 CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_EVENTS, "wm.event");
143 CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_KEYMAPS, "wm.keymap");
144 CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_TOOLS, "wm.tool");
145 CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_PUB, "wm.msgbus.pub");
146 CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_SUB, "wm.msgbus.sub");
147 
wm_init_reports(bContext * C)148 static void wm_init_reports(bContext *C)
149 {
150   ReportList *reports = CTX_wm_reports(C);
151 
152   BLI_assert(!reports || BLI_listbase_is_empty(&reports->list));
153 
154   BKE_reports_init(reports, RPT_STORE);
155 }
wm_free_reports(wmWindowManager * wm)156 static void wm_free_reports(wmWindowManager *wm)
157 {
158   BKE_reports_clear(&wm->reports);
159 }
160 
161 static bool wm_start_with_console = false;
162 
WM_init_state_start_with_console_set(bool value)163 void WM_init_state_start_with_console_set(bool value)
164 {
165   wm_start_with_console = value;
166 }
167 
168 /**
169  * Since we cannot know in advance if we will require the draw manager
170  * context when starting blender in background mode (specially true with
171  * scripts) we defer the ghost initialization the most as possible
172  * so that it does not break anything that can run in headless mode (as in
173  * without display server attached).
174  */
175 static bool opengl_is_init = false;
176 
WM_init_opengl(void)177 void WM_init_opengl(void)
178 {
179   /* must be called only once */
180   BLI_assert(opengl_is_init == false);
181 
182   if (G.background) {
183     /* Ghost is still not init elsewhere in background mode. */
184     wm_ghost_init(NULL);
185   }
186 
187   /* Needs to be first to have an ogl context bound. */
188   DRW_opengl_context_create();
189 
190   GPU_init();
191 
192   GPU_pass_cache_init();
193 
194   opengl_is_init = true;
195 }
196 
sound_jack_sync_callback(Main * bmain,int mode,double time)197 static void sound_jack_sync_callback(Main *bmain, int mode, double time)
198 {
199   /* Ugly: Blender doesn't like it when the animation is played back during rendering. */
200   if (G.is_rendering) {
201     return;
202   }
203 
204   wmWindowManager *wm = bmain->wm.first;
205 
206   LISTBASE_FOREACH (wmWindow *, window, &wm->windows) {
207     Scene *scene = WM_window_get_active_scene(window);
208     if ((scene->audio.flag & AUDIO_SYNC) == 0) {
209       continue;
210     }
211     ViewLayer *view_layer = WM_window_get_active_view_layer(window);
212     Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer);
213     if (depsgraph == NULL) {
214       continue;
215     }
216     BKE_sound_lock();
217     Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
218     BKE_sound_jack_scene_update(scene_eval, mode, time);
219     BKE_sound_unlock();
220   }
221 }
222 
223 /* only called once, for startup */
WM_init(bContext * C,int argc,const char ** argv)224 void WM_init(bContext *C, int argc, const char **argv)
225 {
226 
227   if (!G.background) {
228     wm_ghost_init(C); /* note: it assigns C to ghost! */
229     wm_init_cursor_data();
230     BKE_sound_jack_sync_callback_set(sound_jack_sync_callback);
231   }
232 
233   GHOST_CreateSystemPaths();
234 
235   BKE_addon_pref_type_init();
236   BKE_keyconfig_pref_type_init();
237 
238   wm_operatortype_init();
239   wm_operatortypes_register();
240 
241   WM_paneltype_init(); /* Lookup table only. */
242   WM_menutype_init();
243   WM_uilisttype_init();
244   wm_gizmotype_init();
245   wm_gizmogrouptype_init();
246 
247   ED_undosys_type_init();
248 
249   BKE_library_callback_free_notifier_reference_set(
250       WM_main_remove_notifier_reference);                    /* lib_id.c */
251   BKE_region_callback_free_gizmomap_set(wm_gizmomap_remove); /* screen.c */
252   BKE_region_callback_refresh_tag_gizmomap_set(WM_gizmomap_tag_refresh);
253   BKE_library_callback_remap_editor_id_reference_set(
254       WM_main_remap_editor_id_reference);                     /* lib_id.c */
255   BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap); /* screen.c */
256   DEG_editors_set_update_cb(ED_render_id_flush_update, ED_render_scene_update);
257 
258   ED_spacetypes_init(); /* editors/space_api/spacetype.c */
259 
260   ED_node_init_butfuncs();
261 
262   BLF_init();
263 
264   BLT_lang_init();
265   /* Must call first before doing any '.blend' file reading,
266    * since versioning code may create new IDs... See T57066. */
267   BLT_lang_set(NULL);
268 
269   /* Init icons before reading .blend files for preview icons, which can
270    * get triggered by the depsgraph. This is also done in background mode
271    * for scripts that do background processing with preview icons. */
272   BKE_icons_init(BIFICONID_LAST);
273 
274   /* reports cant be initialized before the wm,
275    * but keep before file reading, since that may report errors */
276   wm_init_reports(C);
277 
278   WM_msgbus_types_init();
279 
280   /* get the default database, plus a wm */
281   bool is_factory_startup = true;
282   const bool use_data = true;
283   const bool use_userdef = true;
284 
285   /* Studio-lights needs to be init before we read the home-file,
286    * otherwise the versioning cannot find the default studio-light. */
287   BKE_studiolight_init();
288 
289   BLI_assert((G.fileflags & G_FILE_NO_UI) == 0);
290 
291   wm_homefile_read(C,
292                    NULL,
293                    G.factory_startup,
294                    false,
295                    use_data,
296                    use_userdef,
297                    NULL,
298                    WM_init_state_app_template_get(),
299                    &is_factory_startup);
300 
301   /* Call again to set from userpreferences... */
302   BLT_lang_set(NULL);
303 
304   /* For fsMenu. Called here so can include user preference paths if needed. */
305   ED_file_init();
306 
307   /* That one is generated on demand, we need to be sure it's clear on init. */
308   IMB_thumb_clear_translations();
309 
310   if (!G.background) {
311 
312 #ifdef WITH_INPUT_NDOF
313     /* sets 3D mouse deadzone */
314     WM_ndof_deadzone_set(U.ndof_deadzone);
315 #endif
316     WM_init_opengl();
317 
318     if (!WM_platform_support_perform_checks()) {
319       exit(-1);
320     }
321 
322     UI_init();
323   }
324 
325   BKE_subdiv_init();
326 
327   ED_spacemacros_init();
328 
329   /* note: there is a bug where python needs initializing before loading the
330    * startup.blend because it may contain PyDrivers. It also needs to be after
331    * initializing space types and other internal data.
332    *
333    * However cant redo this at the moment. Solution is to load python
334    * before wm_homefile_read() or make py-drivers check if python is running.
335    * Will try fix when the crash can be repeated. - campbell. */
336 
337 #ifdef WITH_PYTHON
338   BPY_python_start(C, argc, argv);
339   BPY_python_reset(C);
340 #else
341   (void)argc; /* unused */
342   (void)argv; /* unused */
343 #endif
344 
345   if (!G.background && !wm_start_with_console) {
346     GHOST_toggleConsole(3);
347   }
348 
349   BKE_material_copybuf_clear();
350   ED_render_clear_mtex_copybuf();
351 
352   wm_history_file_read();
353 
354   /* allow a path of "", this is what happens when making a new file */
355 #if 0
356   if (BKE_main_blendfile_path_from_global()[0] == '\0') {
357     BLI_join_dirfile(
358         G_MAIN->name, sizeof(G_MAIN->name), BKE_appdir_folder_default(), "untitled.blend");
359   }
360 #endif
361 
362   BLI_strncpy(G.lib, BKE_main_blendfile_path_from_global(), sizeof(G.lib));
363 
364 #ifdef WITH_COMPOSITOR
365   if (1) {
366     extern void *COM_linker_hack;
367     COM_linker_hack = COM_execute;
368   }
369 #endif
370 
371   {
372     Main *bmain = CTX_data_main(C);
373     /* note, logic here is from wm_file_read_post,
374      * call functions that depend on Python being initialized. */
375 
376     /* normally 'wm_homefile_read' will do this,
377      * however python is not initialized when called from this function.
378      *
379      * unlikely any handlers are set but its possible,
380      * note that recovering the last session does its own callbacks. */
381     CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);
382 
383     BKE_callback_exec_null(bmain, BKE_CB_EVT_VERSION_UPDATE);
384     BKE_callback_exec_null(bmain, BKE_CB_EVT_LOAD_POST);
385     if (is_factory_startup) {
386       BKE_callback_exec_null(bmain, BKE_CB_EVT_LOAD_FACTORY_STARTUP_POST);
387     }
388 
389     wm_file_read_report(C, bmain);
390 
391     if (!G.background) {
392       CTX_wm_window_set(C, NULL);
393     }
394   }
395 }
396 
WM_init_splash(bContext * C)397 void WM_init_splash(bContext *C)
398 {
399   if ((U.uiflag & USER_SPLASH_DISABLE) == 0) {
400     wmWindowManager *wm = CTX_wm_manager(C);
401     wmWindow *prevwin = CTX_wm_window(C);
402 
403     if (wm->windows.first) {
404       CTX_wm_window_set(C, wm->windows.first);
405       WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
406       CTX_wm_window_set(C, prevwin);
407     }
408   }
409 }
410 
411 /* free strings of open recent files */
free_openrecent(void)412 static void free_openrecent(void)
413 {
414   struct RecentFile *recent;
415 
416   for (recent = G.recent_files.first; recent; recent = recent->next) {
417     MEM_freeN(recent->filepath);
418   }
419 
420   BLI_freelistN(&(G.recent_files));
421 }
422 
423 #ifdef WIN32
424 /* Read console events until there is a key event.  Also returns on any error. */
wait_for_console_key(void)425 static void wait_for_console_key(void)
426 {
427   HANDLE hConsoleInput = GetStdHandle(STD_INPUT_HANDLE);
428 
429   if (!ELEM(hConsoleInput, NULL, INVALID_HANDLE_VALUE) && FlushConsoleInputBuffer(hConsoleInput)) {
430     for (;;) {
431       INPUT_RECORD buffer;
432       DWORD ignored;
433 
434       if (!ReadConsoleInput(hConsoleInput, &buffer, 1, &ignored)) {
435         break;
436       }
437 
438       if (buffer.EventType == KEY_EVENT) {
439         break;
440       }
441     }
442   }
443 }
444 #endif
445 
wm_exit_handler(bContext * C,const wmEvent * event,void * userdata)446 static int wm_exit_handler(bContext *C, const wmEvent *event, void *userdata)
447 {
448   WM_exit(C);
449 
450   UNUSED_VARS(event, userdata);
451   return WM_UI_HANDLER_BREAK;
452 }
453 
454 /**
455  * Cause a delayed #WM_exit()
456  * call to avoid leaking memory when trying to exit from within operators.
457  */
wm_exit_schedule_delayed(const bContext * C)458 void wm_exit_schedule_delayed(const bContext *C)
459 {
460   /* What we do here is a little bit hacky, but quite simple and doesn't require bigger
461    * changes: Add a handler wrapping WM_exit() to cause a delayed call of it. */
462 
463   wmWindow *win = CTX_wm_window(C);
464 
465   /* Use modal UI handler for now.
466    * Could add separate WM handlers or so, but probably not worth it. */
467   WM_event_add_ui_handler(C, &win->modalhandlers, wm_exit_handler, NULL, NULL, 0);
468   WM_event_add_mousemove(win); /* ensure handler actually gets called */
469 }
470 
471 /**
472  * \note doesn't run exit() call #WM_exit() for that.
473  */
WM_exit_ex(bContext * C,const bool do_python)474 void WM_exit_ex(bContext *C, const bool do_python)
475 {
476   wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;
477 
478   /* first wrap up running stuff, we assume only the active WM is running */
479   /* modal handlers are on window level freed, others too? */
480   /* note; same code copied in wm_files.c */
481   if (C && wm) {
482     if (!G.background) {
483       struct MemFile *undo_memfile = wm->undo_stack ?
484                                          ED_undosys_stack_memfile_get_active(wm->undo_stack) :
485                                          NULL;
486       if (undo_memfile != NULL) {
487         /* save the undo state as quit.blend */
488         Main *bmain = CTX_data_main(C);
489         char filename[FILE_MAX];
490         bool has_edited;
491         const int fileflags = G.fileflags & ~G_FILE_COMPRESS;
492 
493         BLI_join_dirfile(filename, sizeof(filename), BKE_tempdir_base(), BLENDER_QUIT_FILE);
494 
495         has_edited = ED_editors_flush_edits(bmain);
496 
497         if ((has_edited &&
498              BLO_write_file(
499                  bmain, filename, fileflags, &(const struct BlendFileWriteParams){0}, NULL)) ||
500             (undo_memfile && BLO_memfile_write_file(undo_memfile, filename))) {
501           printf("Saved session recovery to '%s'\n", filename);
502         }
503       }
504     }
505 
506     WM_jobs_kill_all(wm);
507 
508     LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
509       CTX_wm_window_set(C, win); /* needed by operator close callbacks */
510       WM_event_remove_handlers(C, &win->handlers);
511       WM_event_remove_handlers(C, &win->modalhandlers);
512       ED_screen_exit(C, win, WM_window_get_active_screen(win));
513     }
514 
515     if (!G.background) {
516       if ((U.pref_flag & USER_PREF_FLAG_SAVE) && ((G.f & G_FLAG_USERPREF_NO_SAVE_ON_EXIT) == 0)) {
517         if (U.runtime.is_dirty) {
518           BKE_blendfile_userdef_write_all(NULL);
519         }
520       }
521     }
522   }
523 
524 #ifdef WITH_PYTHON
525   /* Without this, we there isn't a good way to manage false-positive resource leaks
526    * where a #PyObject references memory allocated with guarded-alloc, T71362.
527    *
528    * This allows add-ons to free resources when unregistered (which is good practice anyway). */
529   BPY_run_string_eval(C, (const char *[]){"addon_utils", NULL}, "addon_utils.disable_all()");
530 #endif
531 
532   BLI_timer_free();
533 
534   WM_paneltype_clear();
535 
536   BKE_addon_pref_type_free();
537   BKE_keyconfig_pref_type_free();
538   BKE_materials_exit();
539 
540   wm_operatortype_free();
541   wm_surfaces_free();
542   wm_dropbox_free();
543   WM_menutype_free();
544   WM_uilisttype_free();
545 
546   /* all non-screen and non-space stuff editors did, like editmode */
547   if (C) {
548     Main *bmain = CTX_data_main(C);
549     ED_editors_exit(bmain, true);
550   }
551 
552   ED_undosys_type_free();
553 
554   free_openrecent();
555 
556   BKE_mball_cubeTable_free();
557 
558   /* render code might still access databases */
559   RE_FreeAllRender();
560   RE_engines_exit();
561 
562   ED_preview_free_dbase(); /* frees a Main dbase, before BKE_blender_free! */
563 
564   if (wm) {
565     /* Before BKE_blender_free! - since the ListBases get freed there. */
566     wm_free_reports(wm);
567   }
568 
569   BKE_sequencer_free_clipboard(); /* sequencer.c */
570   BKE_tracking_clipboard_free();
571   BKE_mask_clipboard_free();
572   BKE_vfont_clipboard_free();
573   BKE_node_clipboard_free();
574 
575 #ifdef WITH_COMPOSITOR
576   COM_deinitialize();
577 #endif
578 
579   BKE_subdiv_exit();
580 
581   if (opengl_is_init) {
582     BKE_image_free_unused_gpu_textures();
583   }
584 
585   BKE_blender_free(); /* blender.c, does entire library and spacetypes */
586                       //  BKE_material_copybuf_free();
587   ANIM_fcurves_copybuf_free();
588   ANIM_drivers_copybuf_free();
589   ANIM_driver_vars_copybuf_free();
590   ANIM_fmodifiers_copybuf_free();
591   ED_gpencil_anim_copybuf_free();
592   ED_gpencil_strokes_copybuf_free();
593 
594   /* free gizmo-maps after freeing blender,
595    * so no deleted data get accessed during cleaning up of areas. */
596   wm_gizmomaptypes_free();
597   wm_gizmogrouptype_free();
598   wm_gizmotype_free();
599 
600   BLF_exit();
601 
602   if (opengl_is_init) {
603     DRW_opengl_context_enable_ex(false);
604     GPU_pass_cache_free();
605     GPU_exit();
606     DRW_opengl_context_disable_ex(false);
607     DRW_opengl_context_destroy();
608   }
609 
610 #ifdef WITH_INTERNATIONAL
611   BLT_lang_free();
612 #endif
613 
614   ANIM_keyingset_infos_exit();
615 
616   //  free_txt_data();
617 
618 #ifdef WITH_PYTHON
619   /* option not to close python so we can use 'atexit' */
620   if (do_python && ((C == NULL) || CTX_py_init_get(C))) {
621     /* XXX - old note */
622     /* before BKE_blender_free so py's gc happens while library still exists */
623     /* needed at least for a rare sigsegv that can happen in pydrivers */
624 
625     /* Update for blender 2.5, move after BKE_blender_free because Blender now holds references to
626      * PyObject's so decref'ing them after python ends causes bad problems every time
627      * the py-driver bug can be fixed if it happens again we can deal with it then. */
628     BPY_python_end();
629   }
630 #else
631   (void)do_python;
632 #endif
633 
634   ED_file_exit(); /* for fsmenu */
635 
636   UI_exit();
637   BKE_blender_userdef_data_free(&U, false);
638 
639   RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
640 
641   GPU_backend_exit();
642 
643   wm_ghost_exit();
644 
645   CTX_free(C);
646 
647   GHOST_DisposeSystemPaths();
648 
649   DNA_sdna_current_free();
650 
651   BLI_threadapi_exit();
652   BLI_task_scheduler_exit();
653 
654   /* No need to call this early, rather do it late so that other
655    * pieces of Blender using sound may exit cleanly, see also T50676. */
656   BKE_sound_exit();
657 
658   CLG_exit();
659 
660   BKE_blender_atexit();
661 
662   wm_autosave_delete();
663 
664   BKE_tempdir_session_purge();
665 }
666 
667 /**
668  * \brief Main exit function to close Blender ordinarily.
669  * \note Use #wm_exit_schedule_delayed() to close Blender from an operator.
670  * Might leak memory otherwise.
671  */
WM_exit(bContext * C)672 void WM_exit(bContext *C)
673 {
674   WM_exit_ex(C, true);
675 
676   printf("\nBlender quit\n");
677 
678 #ifdef WIN32
679   /* ask user to press a key when in debug mode */
680   if (G.debug & G_DEBUG) {
681     printf("Press any key to exit . . .\n\n");
682     wait_for_console_key();
683   }
684 #endif
685 
686   exit(G.is_break == true);
687 }
688 
689 /**
690  * Needed for cases when operators are re-registered
691  * (when operator type pointers are stored).
692  */
WM_script_tag_reload(void)693 void WM_script_tag_reload(void)
694 {
695   UI_interface_tag_script_reload();
696 }
697