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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dmap.c40 entity_t *world_entity; variable
/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dmap.c40 entity_t *world_entity; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DEditorMap.cpp49 entity_t *world_entity = NULL; // "classname" "worldspawn" ! variable