Searched defs:world_position (Results 1 – 9 of 9) sorted by relevance
/dports/games/gtkradiant/GPL/GtkRadiant/plugins/entity/ |
H A D | targetable.h | 279 void compile(const VolumeTest& volume, const Vector3& world_position) const in compile() 285 void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const in render() 309 void compile(const VolumeTest& volume, const Vector3& world_position) const in compile() 314 void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const in render() 386 const Vector3& world_position() const in world_position() function
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/dports/games/netradiant/netradiant-20150621-src/plugins/entity/ |
H A D | targetable.h | 254 void compile( const VolumeTest& volume, const Vector3& world_position ) const { in compile() 259 void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const { in render() 279 void compile( const VolumeTest& volume, const Vector3& world_position ) const { in compile() 283 void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const { in render() 344 const Vector3& world_position() const { in world_position() function
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/entity/ |
H A D | targetable.h | 231 void compile (const VolumeTest& volume, const Vector3& world_position) const in compile() 236 void render (Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const in render() 291 const Vector3& world_position () const in world_position() function
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/dports/games/vamos/vamos-0.7.1/body/ |
H A D | Rigid_Body.cc | 347 Rigid_Body::world_moment (const Vamos_Geometry::Three_Vector& world_position) in world_moment()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ai/ |
H A D | ai.cpp | 33 sf::Vector2f world_position = owner->getPosition(); in drawOnGMRadar() local
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/dports/games/vamos/vamos-0.7.1/track/ |
H A D | Road_Segment.cc | 649 Road_Segment::coordinates (const Three_Vector& world_position, in coordinates()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/ |
H A D | radarView.cpp | 921 sf::Vector2f GuiRadarView::worldToScreen(sf::Vector2f world_position) in worldToScreen()
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/dports/games/dose-response/dose-response-179c326/src/ |
H A D | world.rs | 94 pub fn world_position(&self, level_position: level::LevelPosition) -> Point { in world_position() method
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 7225 vec3d world_position; in render() local 7264 vec3d world_position; in render() local 7313 vec3d world_position; in render() local
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