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Searched defs:wrap_s (Results 1 – 25 of 178) sorted by relevance

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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/
H A Dsampler.cpp27 Sampler::Sampler(GLenum filter, GLenum wrap_s, GLenum wrap_t, const Vector& animate) : in Sampler()
/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/
H A Dwrap_Framebuffer.cpp79 const char * wrap_s = luaL_checkstring(L, 2); in w_Framebuffer_setWrap() local
97 const char * wrap_s; in w_Framebuffer_getWrap() local
H A DFramebuffer.cpp317 GLint wrap_s = (w.s == Image::WRAP_CLAMP) ? GL_CLAMP_TO_EDGE : GL_REPEAT; in setWrap() local
327 GLint wrap_s, wrap_t; in getWrap() local
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dsampler_manager.h30 GLenum wrap_s; member
68 GLenum wrap_s() const { in wrap_s() function
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/
H A Dsampler_manager.h29 GLenum wrap_s; member
67 GLenum wrap_s() const { in wrap_s() function
/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/
H A Dwrap_Canvas.cpp101 const char * wrap_s = luaL_checkstring(L, 2); in w_Canvas_setWrap() local
119 const char * wrap_s; in w_Canvas_getWrap() local
H A DCanvas.cpp365 GLint wrap_s = (w.s == Image::WRAP_CLAMP) ? GL_CLAMP_TO_EDGE : GL_REPEAT; in setWrap() local
375 GLint wrap_s, wrap_t; in getWrap() local
/dports/benchmarks/glmark2/glmark2-2021.12/src/scene-terrain/
H A Dcopy-renderer.cpp1 /*
2 * Copyright © 2012 Linaro Limited
3 *
4 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
5 *
6 * glmark2 is free software: you can redistribute it and/or modify it under the
7 * terms of the GNU General Public License as published by the Free Software
8 * Foundation, either version 3 of the License, or (at your option) any later
9 * version.
10 *
[all …]
H A Doverlay-renderer.cpp50 GLint wrap_s, GLint wrap_t) in setup_texture()
H A Drenderer-chain.cpp39 GLint wrap_s, GLint wrap_t) in setup_texture()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/scene-terrain/
H A Dbase-renderer.cpp48 GLint wrap_s, GLint wrap_t) in setup_texture()
H A Doverlay-renderer.cpp46 GLint wrap_s, GLint wrap_t) in setup_texture()
H A Drenderer-chain.cpp34 GLint wrap_s, GLint wrap_t) in setup_texture()
/dports/games/egoboo/egoboo-2.8.1/src/game/Obsolete/
H A Dgltexture.h41 GLint wrap_s, wrap_t; member
/dports/x11-wm/mutter/mutter-41.1/cogl/cogl/
H A Dcogl-meta-texture.c46 CoglPipelineWrapMode wrap_s; member
285 CoglPipelineWrapMode wrap_s, in foreach_clamped_region()
460 CoglPipelineWrapMode wrap_s, in cogl_meta_texture_foreach_in_region()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/exp/
H A Dgltf2_blender_gather_sampler.py49 def __sampler_by_value(mag_filter, min_filter, wrap_s, wrap_t, export_settings): argument
/dports/games/gltron/gltron-0.70/src/include/video/
H A Dtexture.h8 int wrap_s; member
/dports/graphics/cogl/cogl-1.22.8/cogl/
H A Dcogl-meta-texture.c49 CoglPipelineWrapMode wrap_s; member
288 CoglPipelineWrapMode wrap_s, in foreach_clamped_region()
504 CoglPipelineWrapMode wrap_s, in cogl_meta_texture_foreach_in_region()
/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/
H A Dcogl-meta-texture.c49 CoglPipelineWrapMode wrap_s; member
288 CoglPipelineWrapMode wrap_s, in foreach_clamped_region()
504 CoglPipelineWrapMode wrap_s, in cogl_meta_texture_foreach_in_region()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaTextures.h49 GLenum wrap_s; member
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/
H A Doslutil.h91 float draw_string(string str, float s, float t, int wrap_s, int wrap_t, int jitter) { in draw_string()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DTextureManager.h164 void SetWrap(GLint wrap_s, GLint wrap_t) { m_WrapS = wrap_s; m_WrapT = wrap_t; } in SetWrap()
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/shaders/
H A Doslutil.h68 float draw_string(string str, float s, float t, int wrap_s, int wrap_t, int jitter) { in draw_string()
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/shaders/
H A Doslutil.h68 float draw_string(string str, float s, float t, int wrap_s, int wrap_t, int jitter) { in draw_string()
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/include/spirv_cross/
H A Dsampler.hpp87 spirv_cross_wrap wrap_s; member

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