Searched defs:xCamera (Results 1 – 6 of 6) sorted by relevance
157 static float xCamera,yCamera; in GLdrawScene() local
90 float xCamera,yCamera,zCamera; variable
854 glm::vec3 xCamera = glm::vec3(glm::vec4(1, 0, 0, 1) * camRot); in SetCameraAlignedVertical() local
851 void Display::horizontalScrollUpdate(int16 xCamera) { in horizontalScrollUpdate()
861 void Display::horizontalScrollUpdate(int16 xCamera) { in horizontalScrollUpdate()
1778 float xCamera,yCamera; in gld_StartDrawScene() local