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Searched defs:xLoc (Results 1 – 25 of 174) sorted by relevance

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/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOROCK.cpp33 Rock::Rock(short rockRecno, short xLoc, short yLoc) in Rock()
39 void Rock::init(short rockRecno, short xLoc, short yLoc) in init()
80 void Rock::draw_block(short xLoc, short yLoc) in draw_block()
H A DOWORLD.cpp385 void World::go_loc(int xLoc, int yLoc, int selectFlag) in go_loc()
483 int xLoc, yLoc; in explore() local
651 int xLoc, yLoc; in is_explored() local
823 int xLoc = xLoc1 - spaceLocWidth + 1; in locate_space() local
1130 int xLoc, yLoc; in can_build_firm() local
1222 int xLoc, yLoc; in can_build_town() local
1426 void World::set_surr_power_off(int xLoc, int yLoc) in set_surr_power_off()
1505 int xLoc, yLoc, centerY, t; in set_power() local
1568 int xLoc, yLoc, centerY, t; in restore_power() local
2152 Location* World::get_loc(int xLoc, int yLoc) in get_loc()
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H A DOAI_QUER.cpp39 int Nation::check_firm_ready(short xLoc, short yLoc, int firmId) in check_firm_ready()
69 int Nation::check_town_ready(short xLoc, short yLoc) in check_town_ready()
H A DONEWS2.cpp333 void NewsArray::town_destroyed(int townNameId, int xLoc, int yLoc, Unit* attackUnit, short destroye… in town_destroyed()
432 void NewsArray::monster_king_killed(int monsterId, int xLoc, int yLoc) in monster_king_killed()
456 void NewsArray::monster_firm_destroyed(int monsterId, int xLoc, int yLoc) in monster_firm_destroyed()
653 short xLoc, yLoc; in unit_assassinated() local
680 int xLoc, yLoc; in assassinator_caught() local
721 void NewsArray::raw_exhaust(int rawId, int xLoc, int yLoc) in raw_exhaust()
757 void NewsArray::lightning_damage(int xLoc, int yLoc, int objectId, int recno, int objectDie) in lightning_damage()
1109 void News::set_loc(int xLoc, int yLoc, int locType, int locTypePara, int locTypePara2) in set_loc()
H A DOBATTLE.cpp286 int unitRecno, x, y, xLoc, yLoc; in run_sim() local
433 int nationRecno, unitId, rankId, xLoc, yLoc, townRecno; in create_pregame_object() local
727 int x, y, unitId, xLoc, yLoc; in create_test_unit() local
772 int Battle::create_town(int nationRecno, int raceId, int& xLoc, int& yLoc) in create_town()
867 int xLoc = townPtr->loc_x1; in create_unit() local
955 int xLoc, yLoc; in is_space() local
H A DOU_MONS.cpp151 int xLoc = cur_x_loc(); in die() local
213 int xLoc, yLoc; in king_leave_scroll() local
305 int xLoc, yLoc; in random_attack() local
437 int xLoc, yLoc; in group_order_monster() local
H A DOAI_MARI.cpp198 int xLoc, yLoc, bestXLoc= -1, bestYLoc= -1, maxEnemyDistance=0; in ai_build_harbor() local
260 int Nation::closest_enemy_firm_distance(int firmId, int xLoc, int yLoc) in closest_enemy_firm_distance()
393 int xLoc=0, yLoc=0; in think_move_troop_between_region() local
478 int xLoc=0, yLoc=0; in think_move_people_between_region() local
H A DOTOWNA.cpp125 int TownArray::add_town(int nationRecno, int raceId, int xLoc, int yLoc) in add_town()
314 int xLoc, yLoc; in think_new_independent_town() local
412 int TownArray::think_town_loc(int maxTries, int& xLoc, int& yLoc) in think_town_loc()
635 int TownArray::find_nearest_town(int xLoc, int yLoc, int nationRecno) in find_nearest_town()
673 int TownArray::settle(int unitRecno, int xLoc, int yLoc) in settle()
H A DOWARPT.cpp163 WarPoint *WarPointArray::get_ptr(int xLoc, int yLoc) in get_ptr()
176 void WarPointArray::add_point(int xLoc, int yLoc) in add_point()
H A DOAI_BUIL.cpp58 short xLoc, yLoc, refXLoc, refYLoc; in think_build_mine() local
175 for( int xLoc=xLoc1 ; xLoc<=xLoc2 ; xLoc++ ) in ai_attack_unit_in_area() local
/dports/multimedia/intel-media-sdk/MediaSDK-intel-mediasdk-22.1.0/_studio/shared/asc/src/
H A Dmotion_estimation_engine.cpp36 void MotionRangeDeliveryF(mfxI16 xLoc, mfxI16 yLoc, mfxI16 *limitXleft, mfxI16 *limitXright, mfxI16… in MotionRangeDeliveryF()
68 void SearchLimitsCalcSqr(mfxI16 xLoc, mfxI16 yLoc, mfxI16 *limitXleft, mfxI16 *limitXright, mfxI16 … in SearchLimitsCalcSqr()
84 void SearchLimitsCalc(mfxI16 xLoc, mfxI16 yLoc, mfxI16 *limitXleft, mfxI16 *limitXright, mfxI16 *li… in SearchLimitsCalc()
108 void MVpropagationCheck(mfxI32 xLoc, mfxI32 yLoc, ASCImDetails dataIn, ASCMVector *propagatedMV) { in MVpropagationCheck()
164 xLoc = ((mfxI16)fPos % (mfxI16)dataIn->Width_in_blocks), in ME_simple() local
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOWORLD.h246 inline short World::get_unit_recno(int xLoc, int yLoc, int mobileType) in get_unit_recno()
258 inline void World::set_unit_recno(int xLoc,int yLoc, int mobileType, int newCargoRecno) in set_unit_recno()
/dports/games/toycars/toycars-0.3.10/toycars/src/
H A DKaboom.h39 double xLoc, yLoc; variable
/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local
/dports/devel/arm-none-eabi-gcc492/gcc-4.9.2/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local
/dports/devel/riscv64-gcc/gcc-8.3.0/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local
/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local
/dports/lang/gcc48/gcc-4.8.5/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local
/dports/devel/arm-none-eabi-gcc/gcc-8.4.0/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local
/dports/devel/riscv64-none-elf-gcc/gcc-8.4.0/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local
/dports/devel/aarch64-none-elf-gcc/gcc-8.4.0/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local
/dports/lang/gcc9-aux/gcc-9.1.0/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local
/dports/lang/gcc9-devel/gcc-9-20211007/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local
/dports/devel/riscv32-unknown-elf-gcc/gcc-8.4.0/gcc/testsuite/gcc.dg/
H A Dpr37908.c13 short xLoc; in main() local

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