/dports/games/dangen/dangen-0.5/spqr/ |
H A D | spellbook.c | 184 spellbook_hit(tenm_object *my, tenm_object *your) in spellbook_hit()
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H A D | respiration.c | 155 respiration_hit(tenm_object *my, tenm_object *your) in respiration_hit()
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H A D | p-can.c | 165 p_can_hit(tenm_object *my, tenm_object *your) in p_can_hit()
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H A D | perpeki.c | 234 perpeki_hit(tenm_object *my, tenm_object *your) in perpeki_hit() 1606 perpeki_backdancer_hit(tenm_object *my, tenm_object *your) in perpeki_backdancer_hit()
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H A D | watcher-below.c | 178 watcher_below_hit(tenm_object *my, tenm_object *your) in watcher_below_hit() 881 watcher_below_bit_hit(tenm_object *my, tenm_object *your) in watcher_below_bit_hit()
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H A D | mankanshoku.c | 178 mankanshoku_hit(tenm_object *my, tenm_object *your) in mankanshoku_hit()
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H A D | theorem-weapon.c | 191 theorem_weapon_hit(tenm_object *my, tenm_object *your) in theorem_weapon_hit() 1279 theorem_weapon_shot_hit(tenm_object *my, tenm_object *your) in theorem_weapon_shot_hit()
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H A D | seiron-fake.c | 159 seiron_fake_hit(tenm_object *my, tenm_object *your) in seiron_fake_hit()
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H A D | normal-shot.c | 210 normal_shot_hit(tenm_object *my, tenm_object *your) in normal_shot_hit()
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H A D | seiron.c | 158 seiron_hit(tenm_object *my, tenm_object *your) in seiron_hit()
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H A D | cat-tail.c | 224 cat_tail_hit(tenm_object *my, tenm_object *your) in cat_tail_hit() 1197 cat_tail_turret_hit(tenm_object *my, tenm_object *your) in cat_tail_turret_hit()
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H A D | tutor.c | 328 tutor_hit(tenm_object *my, tenm_object *your) in tutor_hit()
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H A D | afterdeath.c | 172 afterdeath_hit(tenm_object *my, tenm_object *your) in afterdeath_hit()
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H A D | player.c | 403 player_hit(tenm_object *my, tenm_object *your) in player_hit()
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H A D | net-can-howl.c | 228 net_can_howl_core_hit(tenm_object *my, tenm_object *your) in net_can_howl_core_hit() 1758 senator_hit(tenm_object *my, tenm_object *your) in senator_hit() 2609 voter_hit(tenm_object *my, tenm_object *your) in voter_hit()
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H A D | empty-wind.c | 191 empty_wind_hit(tenm_object *my, tenm_object *your) in empty_wind_hit()
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H A D | tadashi.c | 174 tadashi_hit(tenm_object *my, tenm_object *your) in tadashi_hit()
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H A D | normal-enemy.c | 543 normal_enemy_hit(tenm_object *my, tenm_object *your) in normal_enemy_hit()
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H A D | w-ko.c | 220 w_ko_hit(tenm_object *my, tenm_object *your) in w_ko_hit()
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H A D | nexus.c | 185 nexus_hit(tenm_object *my, tenm_object *your) in nexus_hit()
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H A D | hatsuda.c | 166 hatsuda_hit(tenm_object *my, tenm_object *your) in hatsuda_hit()
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/dports/net/rssguard/rssguard-4.0.4/localization/ |
H A D | rssguard_fr.ts | 3790 …: Note that switching to another data storage type will NOT copy existing your data from currently… alias
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/dports/games/scummvm/scummvm-2.5.1/engines/director/ |
H A D | channel.cpp | 236 …const byte *your = (const byte *)yourMatte->getBasePtr(intersectRect.left - yourBbox.left, i - you… in isMatteIntersect() local 266 …const byte *your = (const byte *)yourMatte->getBasePtr(intersectRect.left - yourBbox.left, i - you… in isMatteWithin() local
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/dports/games/xsoldier/xsoldier-1.8/ |
H A D | enemy.c | 96 DelAtt EnemyHit1(ObjData *my, ObjData *your) in EnemyHit1()
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | collision.cpp | 37 real_t entityDist(Entity* my, Entity* your) in entityDist()
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