/dports/games/dangen/dangen-0.5/spqr/ |
H A D | insane-hand.c | 198 insane_hand_hit(tenm_object *my, tenm_object *your) in insane_hand_hit() 1479 insane_hand_ship_hit(tenm_object *my, tenm_object *your) in insane_hand_ship_hit() 2114 insane_hand_ship_shot_hit(tenm_object *my, tenm_object *your) in insane_hand_ship_shot_hit()
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H A D | hugin.c | 180 hugin_hit(tenm_object *my, tenm_object *your) in hugin_hit() 707 munin_hit(tenm_object *my, tenm_object *your) in munin_hit()
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H A D | gosanpachi.c | 165 gosanpachi_hit(tenm_object *my, tenm_object *your) in gosanpachi_hit()
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H A D | empty-wind.c | 191 empty_wind_hit(tenm_object *my, tenm_object *your) in empty_wind_hit()
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H A D | cat-tail.c | 224 cat_tail_hit(tenm_object *my, tenm_object *your) in cat_tail_hit() 1197 cat_tail_turret_hit(tenm_object *my, tenm_object *your) in cat_tail_turret_hit()
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H A D | normal-shot.c | 210 normal_shot_hit(tenm_object *my, tenm_object *your) in normal_shot_hit()
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H A D | perpeki.c | 234 perpeki_hit(tenm_object *my, tenm_object *your) in perpeki_hit() 1606 perpeki_backdancer_hit(tenm_object *my, tenm_object *your) in perpeki_backdancer_hit()
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H A D | spellbook.c | 184 spellbook_hit(tenm_object *my, tenm_object *your) in spellbook_hit()
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H A D | strikers.c | 390 striker_505_hit(tenm_object *my, tenm_object *your) in striker_505_hit() 951 striker_446_hit(tenm_object *my, tenm_object *your) in striker_446_hit() 1519 striker_1341_hit(tenm_object *my, tenm_object *your) in striker_1341_hit()
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H A D | player.c | 403 player_hit(tenm_object *my, tenm_object *your) in player_hit()
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H A D | respiration.c | 155 respiration_hit(tenm_object *my, tenm_object *your) in respiration_hit()
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H A D | tadashi.c | 174 tadashi_hit(tenm_object *my, tenm_object *your) in tadashi_hit()
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H A D | watcher-below.c | 178 watcher_below_hit(tenm_object *my, tenm_object *your) in watcher_below_hit() 881 watcher_below_bit_hit(tenm_object *my, tenm_object *your) in watcher_below_bit_hit()
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H A D | mankanshoku.c | 178 mankanshoku_hit(tenm_object *my, tenm_object *your) in mankanshoku_hit()
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H A D | player-shot.c | 196 player_shot_hit(tenm_object *my, tenm_object *your) in player_shot_hit() 400 deal_damage(tenm_object *my, tenm_object *your, int n) in deal_damage() 441 deal_damage2(tenm_object *my, tenm_object *your) in deal_damage2()
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H A D | silver-chimera.c | 202 silver_chimera_hit(tenm_object *my, tenm_object *your) in silver_chimera_hit() 810 silver_chimera_spread_hit(tenm_object *my, tenm_object *your) in silver_chimera_spread_hit() 1284 silver_chimera_bit_hit(tenm_object *my, tenm_object *your) in silver_chimera_bit_hit()
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H A D | tutor.c | 328 tutor_hit(tenm_object *my, tenm_object *your) in tutor_hit()
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/dports/games/xsoldier/xsoldier-1.8/ |
H A D | boss.c | 139 DelAtt BossHit1(ObjData *my, ObjData *your) in BossHit1() 1018 DelAtt BossHit8(ObjData *my, ObjData *your) in BossHit8()
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H A D | player.c | 307 DelAtt PlayerHit(ObjData *my, ObjData *your) in PlayerHit() 428 DelAtt PlayerShotHit1(ObjData *my, ObjData *your) in PlayerShotHit1() 499 DelAtt PlayerShotHit3(ObjData *my, ObjData *your) in PlayerShotHit3()
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H A D | enemy.c | 96 DelAtt EnemyHit1(ObjData *my, ObjData *your) in EnemyHit1()
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H A D | callback.c | 33 DelAtt NullHit(ObjData *my, ObjData *your) in NullHit() 39 DelAtt NullDelHit(ObjData *my, ObjData *your) in NullDelHit() 45 DelAtt DeleteHit(ObjData *my, ObjData *your) in DeleteHit() 52 DelAtt DamageHit(ObjData *my, ObjData *your) in DamageHit() 79 DelAtt LargeDamageHit(ObjData *my, ObjData *your) in LargeDamageHit()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | zap.c | 2704 static const char your[] = "your"; /* should be extern */ local
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | zap.c | 2298 static const char your[] = "your"; /* should be extern */ local
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | zap.c | 2234 static const char your[] = "your"; /* should be extern */ local
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/dports/editors/jed/jed-0.99-19/lib/ |
H A D | dabbrev.sl | 35 % You could even define your own metafunction that does something usefull function
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