/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | mclip.cpp | 292 int xvect,yvect; in MultiClipMove() local 373 int xvect, yvect; in MultiClipTurn() local
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H A D | rooms.cpp | 150 int32_t xvect, int32_t yvect, int32_t zvect, in FAFhitscan() 272 int xvect, yvect, zvect; in FAFcansee() local
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H A D | weapon.cpp | 12266 int xvect,yvect; in DoBloodWorm() local 12360 int x,y,z,xvect,yvect; in DoBloodWorm() local 14450 int yvect; in AimHitscanToTarget() local 14507 int yvect; in WeaponAutoAimHitscan() local 14559 int yvect; in WeaponHitscanShootFeet() local 14862 int ContinueHitscan(PLAYERp pp, short sectnum, int x, int y, int z, short ang, int xvect, int yvect… in ContinueHitscan() 14952 int xvect,yvect,zvect; in InitShotgun() local 17753 int xvect,yvect; in HitscanSpriteAdjust() local 17800 int xvect,yvect,zvect; in InitUzi() local 18947 int xvect,yvect,zvect; in InitTurretMgun() local
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H A D | ai.cpp | 316 int xvect,yvect,zvect; in CanHitPlayer() local
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | mclip.c | 293 int xvect,yvect; in MultiClipMove() local 374 int xvect, yvect; in MultiClipTurn() local
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H A D | rooms.c | 151 LONG xvect, LONG yvect, LONG zvect, in FAFhitscan() 280 int xvect, yvect, zvect; in FAFcansee() local
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H A D | actor.c | 283 int xvect, yvect; in DoDebrisCurrent() local
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H A D | player.c | 2833 int xvect, yvect, z; in DoPlayerMoveBoat() local 3231 int xvect, yvect, z; in DoPlayerMoveTank() local 3446 int xvect, yvect, z; in DoPlayerMoveTurret() local 5527 int xvect, yvect; in DoPlayerCurrent() local
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H A D | weapon.c | 12471 int x,y,z,xvect,yvect; in DoBloodWorm() local 12565 int x,y,z,xvect,yvect; in DoBloodWorm() local 14663 int yvect; in AimHitscanToTarget() local 14721 int yvect; in WeaponAutoAimHitscan() local 14774 int yvect; in WeaponHitscanShootFeet() local 15073 int ContinueHitscan(PLAYERp pp, short sectnum, int x, int y, int z, short ang, int xvect, int yvect… in ContinueHitscan() 15166 int xvect,yvect,zvect; in InitShotgun() local 17926 int xvect,yvect; in HitscanSpriteAdjust() local 17973 int xvect,yvect,zvect; in InitUzi() local 19136 int xvect,yvect,zvect; in InitTurretMgun() local
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H A D | ai.c | 326 int xvect,yvect,zvect; in CanHitPlayer() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors3.c | 34 long k, l, daang, dax, day, daz, xvect, yvect, zvect; in bounce() local
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H A D | menus3.c | 61 long xvect, yvect, xvect2, yvect2; in drawoverheadmap() local
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | map.cpp | 124 int32_t xvect, yvect, xvect2, yvect2; in G_DrawOverheadMap() local
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H A D | move.cpp | 937 int yvect = y - y_b; in MoveSector() local
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | input.cpp | 336 int32_t goalz, xvect, yvect; in processinput() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 2072 long doubvel, xvect, yvect; in statuslistcode() local 2925 long i, j, k, doubvel, xvect, yvect, goalz; in processinput() local 4040 long i, j, k, doubvel, xvect, yvect, goalz; in fakedomovethings() local 5646 long xvect, yvect, xvect2, yvect2; in drawoverheadmap() local
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H A D | BUILD.C | 297 long dashade[2], goalz, xvect, yvect, hiz, loz; in editinput() local 2422 long highlightx1, highlighty1, highlightx2, highlighty2, xvect, yvect; in overheadeditor() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 2073 long doubvel, xvect, yvect; in statuslistcode() local 2926 long i, j, k, doubvel, xvect, yvect, goalz; in processinput() local 4041 long i, j, k, doubvel, xvect, yvect, goalz; in fakedomovethings() local 5647 long xvect, yvect, xvect2, yvect2; in drawoverheadmap() local
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H A D | BUILD.C | 297 long dashade[2], goalz, xvect, yvect, hiz, loz; in editinput() local 2422 long highlightx1, highlighty1, highlightx2, highlighty2, xvect, yvect; in overheadeditor() local
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 2378 int doubvel, xvect, yvect; in statuslistcode() local 3246 int i, j, k, doubvel, xvect, yvect, goalz; in processinput() local 4364 int /*i, j, k,*/ doubvel, xvect, yvect, goalz; in fakedomovethings() local 5932 int xvect, yvect, xvect2, yvect2; in drawoverheadmap() local
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 2344 int doubvel, xvect, yvect; local 3197 int i, j, k, doubvel, xvect, yvect, goalz; local 4298 int i, j, k, doubvel, xvect, yvect, goalz; local 5895 int xvect, yvect, xvect2, yvect2; local
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 516 int dashade[2], goalz, xvect, yvect, hiz, loz; in editinput() local 2670 int highlightx1, highlighty1, highlightx2, highlighty2, xvect, yvect; in overheadeditor() local
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 895 int32_t xvect, int32_t yvect, in clipmovex() 1099 int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int32_t yvect, in clipmove()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | screens.cpp | 323 int32_t xvect, yvect, xvect2, yvect2; in G_DrawOverheadMap() local
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | screens.cpp | 313 int32_t xvect, yvect, xvect2, yvect2; in G_DrawOverheadMap() local
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