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Searched defs:yvect (Results 1 – 25 of 49) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmclip.cpp292 int xvect,yvect; in MultiClipMove() local
373 int xvect, yvect; in MultiClipTurn() local
H A Drooms.cpp150 int32_t xvect, int32_t yvect, int32_t zvect, in FAFhitscan()
272 int xvect, yvect, zvect; in FAFcansee() local
H A Dweapon.cpp12266 int xvect,yvect; in DoBloodWorm() local
12360 int x,y,z,xvect,yvect; in DoBloodWorm() local
14450 int yvect; in AimHitscanToTarget() local
14507 int yvect; in WeaponAutoAimHitscan() local
14559 int yvect; in WeaponHitscanShootFeet() local
14862 int ContinueHitscan(PLAYERp pp, short sectnum, int x, int y, int z, short ang, int xvect, int yvect in ContinueHitscan()
14952 int xvect,yvect,zvect; in InitShotgun() local
17753 int xvect,yvect; in HitscanSpriteAdjust() local
17800 int xvect,yvect,zvect; in InitUzi() local
18947 int xvect,yvect,zvect; in InitTurretMgun() local
H A Dai.cpp316 int xvect,yvect,zvect; in CanHitPlayer() local
/dports/games/jfsw/jfsw-c434002/src/
H A Dmclip.c293 int xvect,yvect; in MultiClipMove() local
374 int xvect, yvect; in MultiClipTurn() local
H A Drooms.c151 LONG xvect, LONG yvect, LONG zvect, in FAFhitscan()
280 int xvect, yvect, zvect; in FAFcansee() local
H A Dactor.c283 int xvect, yvect; in DoDebrisCurrent() local
H A Dplayer.c2833 int xvect, yvect, z; in DoPlayerMoveBoat() local
3231 int xvect, yvect, z; in DoPlayerMoveTank() local
3446 int xvect, yvect, z; in DoPlayerMoveTurret() local
5527 int xvect, yvect; in DoPlayerCurrent() local
H A Dweapon.c12471 int x,y,z,xvect,yvect; in DoBloodWorm() local
12565 int x,y,z,xvect,yvect; in DoBloodWorm() local
14663 int yvect; in AimHitscanToTarget() local
14721 int yvect; in WeaponAutoAimHitscan() local
14774 int yvect; in WeaponHitscanShootFeet() local
15073 int ContinueHitscan(PLAYERp pp, short sectnum, int x, int y, int z, short ang, int xvect, int yvect in ContinueHitscan()
15166 int xvect,yvect,zvect; in InitShotgun() local
17926 int xvect,yvect; in HitscanSpriteAdjust() local
17973 int xvect,yvect,zvect; in InitUzi() local
19136 int xvect,yvect,zvect; in InitTurretMgun() local
H A Dai.c326 int xvect,yvect,zvect; in CanHitPlayer() local
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors3.c34 long k, l, daang, dax, day, daz, xvect, yvect, zvect; in bounce() local
H A Dmenus3.c61 long xvect, yvect, xvect2, yvect2; in drawoverheadmap() local
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dmap.cpp124 int32_t xvect, yvect, xvect2, yvect2; in G_DrawOverheadMap() local
H A Dmove.cpp937 int yvect = y - y_b; in MoveSector() local
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dinput.cpp336 int32_t goalz, xvect, yvect; in processinput() local
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C2072 long doubvel, xvect, yvect; in statuslistcode() local
2925 long i, j, k, doubvel, xvect, yvect, goalz; in processinput() local
4040 long i, j, k, doubvel, xvect, yvect, goalz; in fakedomovethings() local
5646 long xvect, yvect, xvect2, yvect2; in drawoverheadmap() local
H A DBUILD.C297 long dashade[2], goalz, xvect, yvect, hiz, loz; in editinput() local
2422 long highlightx1, highlighty1, highlightx2, highlighty2, xvect, yvect; in overheadeditor() local
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C2073 long doubvel, xvect, yvect; in statuslistcode() local
2926 long i, j, k, doubvel, xvect, yvect, goalz; in processinput() local
4041 long i, j, k, doubvel, xvect, yvect, goalz; in fakedomovethings() local
5647 long xvect, yvect, xvect2, yvect2; in drawoverheadmap() local
H A DBUILD.C297 long dashade[2], goalz, xvect, yvect, hiz, loz; in editinput() local
2422 long highlightx1, highlighty1, highlightx2, highlighty2, xvect, yvect; in overheadeditor() local
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp2378 int doubvel, xvect, yvect; in statuslistcode() local
3246 int i, j, k, doubvel, xvect, yvect, goalz; in processinput() local
4364 int /*i, j, k,*/ doubvel, xvect, yvect, goalz; in fakedomovethings() local
5932 int xvect, yvect, xvect2, yvect2; in drawoverheadmap() local
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c2344 int doubvel, xvect, yvect; local
3197 int i, j, k, doubvel, xvect, yvect, goalz; local
4298 int i, j, k, doubvel, xvect, yvect, goalz; local
5895 int xvect, yvect, xvect2, yvect2; local
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c516 int dashade[2], goalz, xvect, yvect, hiz, loz; in editinput() local
2670 int highlightx1, highlighty1, highlightx2, highlighty2, xvect, yvect; in overheadeditor() local
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp895 int32_t xvect, int32_t yvect, in clipmovex()
1099 int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int32_t yvect, in clipmove()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dscreens.cpp323 int32_t xvect, yvect, xvect2, yvect2; in G_DrawOverheadMap() local
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dscreens.cpp313 int32_t xvect, yvect, xvect2, yvect2; in G_DrawOverheadMap() local

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