1 /* DirectSound
2 *
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22 /*
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
25 *
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
28 *
29 * TODO:
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
38 */
39
40 #include "dsound_private.h"
41
42 /* default velocity of sound in the air */
43 #define DEFAULT_VELOCITY 340
44
45 /*******************************************************************************
46 * Auxiliary functions
47 */
48
49 /* scalar product (I believe it's called dot product in English) */
ScalarProduct(const D3DVECTOR * a,const D3DVECTOR * b)50 static inline D3DVALUE ScalarProduct (const D3DVECTOR *a, const D3DVECTOR *b)
51 {
52 D3DVALUE c;
53 c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
54 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y,
55 b->z, c);
56 return c;
57 }
58
59 /* vector product (I believe it's called cross product in English */
VectorProduct(const D3DVECTOR * a,const D3DVECTOR * b)60 static inline D3DVECTOR VectorProduct (const D3DVECTOR *a, const D3DVECTOR *b)
61 {
62 D3DVECTOR c;
63 c.x = (a->y*b->z) - (a->z*b->y);
64 c.y = (a->z*b->x) - (a->x*b->z);
65 c.z = (a->x*b->y) - (a->y*b->x);
66 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
67 b->z, c.x, c.y, c.z);
68 return c;
69 }
70
71 /* magnitude (length) of vector */
VectorMagnitude(const D3DVECTOR * a)72 static inline D3DVALUE VectorMagnitude (const D3DVECTOR *a)
73 {
74 D3DVALUE l;
75 l = sqrt (ScalarProduct (a, a));
76 TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
77 return l;
78 }
79
80 /* conversion between radians and degrees */
RadToDeg(D3DVALUE angle)81 static inline D3DVALUE RadToDeg (D3DVALUE angle)
82 {
83 D3DVALUE newangle;
84 newangle = angle * (360/(2*M_PI));
85 TRACE("%f rad = %f deg\n", angle, newangle);
86 return newangle;
87 }
88
89 /* angle between vectors - rad version */
AngleBetweenVectorsRad(const D3DVECTOR * a,const D3DVECTOR * b)90 static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECTOR *b)
91 {
92 D3DVALUE la, lb, product, angle, cos;
93 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
94 product = ScalarProduct (a,b);
95 la = VectorMagnitude (a);
96 lb = VectorMagnitude (b);
97 if (!la || !lb)
98 return 0;
99
100 cos = product/(la*lb);
101 angle = acos(cos);
102 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a->x, a->y, a->z, b->x,
103 b->y, b->z, angle, RadToDeg(angle));
104 return angle;
105 }
106
AngleBetweenVectorsDeg(const D3DVECTOR * a,const D3DVECTOR * b)107 static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECTOR *b)
108 {
109 return RadToDeg(AngleBetweenVectorsRad(a, b));
110 }
111
112 /* calculates vector between two points */
VectorBetweenTwoPoints(const D3DVECTOR * a,const D3DVECTOR * b)113 static inline D3DVECTOR VectorBetweenTwoPoints (const D3DVECTOR *a, const D3DVECTOR *b)
114 {
115 D3DVECTOR c;
116 c.x = b->x - a->x;
117 c.y = b->y - a->y;
118 c.z = b->z - a->z;
119 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
120 b->z, c.x, c.y, c.z);
121 return c;
122 }
123
124 #ifndef __REACTOS__
125 /* calculates the length of vector's projection on another vector */
ProjectVector(const D3DVECTOR * a,const D3DVECTOR * p)126 static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
127 {
128 D3DVALUE prod, result;
129 prod = ScalarProduct(a, p);
130 result = prod/VectorMagnitude(p);
131 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
132 p->y, p->z, result);
133 return result;
134 }
135 #endif
136
137 /*******************************************************************************
138 * 3D Buffer and Listener mixing
139 */
140
DSOUND_Calc3DBuffer(IDirectSoundBufferImpl * dsb)141 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
142 {
143 /* volume, at which the sound will be played after all calcs. */
144 D3DVALUE lVolume = 0;
145 /* stuff for distance related stuff calc. */
146 D3DVECTOR vDistance;
147 D3DVALUE flDistance = 0;
148 /* panning related stuff */
149 D3DVALUE flAngle;
150 D3DVECTOR vLeft;
151 /* doppler shift related stuff */
152 #if 0
153 D3DVALUE flFreq, flBufferVel, flListenerVel;
154 #endif
155
156 TRACE("(%p)\n",dsb);
157
158 /* initial buffer volume */
159 lVolume = dsb->ds3db_lVolume;
160
161 switch (dsb->ds3db_ds3db.dwMode)
162 {
163 case DS3DMODE_DISABLE:
164 TRACE("3D processing disabled\n");
165 /* this one is here only to eliminate annoying warning message */
166 DSOUND_RecalcVolPan (&dsb->volpan);
167 break;
168 case DS3DMODE_NORMAL:
169 TRACE("Normal 3D processing mode\n");
170 /* we need to calculate distance between buffer and listener*/
171 vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->device->ds3dl.vPosition);
172 flDistance = VectorMagnitude (&vDistance);
173 break;
174 case DS3DMODE_HEADRELATIVE:
175 TRACE("Head-relative 3D processing mode\n");
176 /* distance between buffer and listener is same as buffer's position */
177 flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition);
178 break;
179 }
180
181 if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
182 {
183 /* some apps don't want you to hear too distant sounds... */
184 if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
185 {
186 dsb->volpan.lVolume = DSBVOLUME_MIN;
187 DSOUND_RecalcVolPan (&dsb->volpan);
188 /* i guess mixing here would be a waste of power */
189 return;
190 }
191 else
192 flDistance = dsb->ds3db_ds3db.flMaxDistance;
193 }
194
195 if (flDistance < dsb->ds3db_ds3db.flMinDistance)
196 flDistance = dsb->ds3db_ds3db.flMinDistance;
197
198 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
199 lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000;
200 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
201
202 /* conning */
203 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
204 if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
205 {
206 TRACE("conning: cones not set\n");
207 }
208 else
209 {
210 /* calculate angle */
211 flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance);
212 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
213 if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
214 {
215 /* my test show that for my way of calc., we need only half of angles */
216 DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
217 DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
218 if (dwOutsideConeAngle == dwInsideConeAngle)
219 ++dwOutsideConeAngle;
220
221 /* full volume */
222 if (flAngle < dwInsideConeAngle)
223 flAngle = dwInsideConeAngle;
224 /* min (app defined) volume */
225 if (flAngle > dwOutsideConeAngle)
226 flAngle = dwOutsideConeAngle;
227 /* this probably isn't the right thing, but it's ok for the time being */
228 lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle;
229 }
230 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
231 flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
232 }
233 dsb->volpan.lVolume = lVolume;
234
235 /* panning */
236 if (dsb->device->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
237 dsb->device->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
238 dsb->device->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
239 dsb->volpan.lPan = 0;
240 flAngle = 0.0;
241 }
242 else
243 {
244 vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
245 vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
246 flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
247 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
248 dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
249 }
250 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle, dsb->volpan.lPan);
251
252 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
253 #if 0
254 /* doppler shift*/
255 if ((VectorMagnitude(&ds3db_ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0))
256 {
257 TRACE("doppler: Buffer and Listener don't have velocities\n");
258 }
259 else if (ds3db_ds3db.vVelocity != dsb->device->ds3dl.vVelocity)
260 {
261 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
262 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
263 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
264 flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
265 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
266 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
267 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
268 flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
269 /* formula taken from Gianicoli D.: Physics, 4th edition: */
270 /* FIXME: replace dsb->freq with appropriate frequency ! */
271 flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
272 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel,
273 dsb->freq, flFreq);
274 /* FIXME: replace following line with correct frequency setting ! */
275 dsb->freq = flFreq;
276 DSOUND_RecalcFormat(dsb);
277 DSOUND_MixToTemporary(dsb, 0, dsb->buflen);
278 }
279 #endif
280
281 /* time for remix */
282 DSOUND_RecalcVolPan(&dsb->volpan);
283 }
284
DSOUND_Mix3DBuffer(IDirectSoundBufferImpl * dsb)285 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
286 {
287 TRACE("(%p)\n",dsb);
288
289 DSOUND_Calc3DBuffer(dsb);
290 }
291
DSOUND_ChangeListener(IDirectSound3DListenerImpl * ds3dl)292 static void DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
293 {
294 int i;
295 TRACE("(%p)\n",ds3dl);
296 for (i = 0; i < ds3dl->device->nrofbuffers; i++)
297 {
298 /* check if this buffer is waiting for recalculation */
299 if (ds3dl->device->buffers[i]->ds3db_need_recalc)
300 {
301 DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
302 }
303 }
304 }
305
306 /*******************************************************************************
307 * IDirectSound3DBuffer
308 */
309
310 /* IUnknown methods */
IDirectSound3DBufferImpl_QueryInterface(LPDIRECTSOUND3DBUFFER iface,REFIID riid,LPVOID * ppobj)311 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
312 LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
313 {
314 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
315
316 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
317 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
318 }
319
IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)320 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
321 {
322 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
323 ULONG ref = InterlockedIncrement(&(This->ref));
324
325 TRACE("(%p) ref was %d\n", This, ref - 1);
326
327 if(ref == 1)
328 InterlockedIncrement(&This->dsb->numIfaces);
329
330 return ref;
331 }
332
IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)333 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
334 {
335 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
336 ULONG ref = InterlockedDecrement(&(This->ref));
337 TRACE("(%p) ref was %d\n", This, ref + 1);
338
339 if (!ref) {
340 This->dsb->ds3db = NULL;
341 if (!InterlockedDecrement(&This->dsb->numIfaces))
342 secondarybuffer_destroy(This->dsb);
343 HeapFree(GetProcessHeap(), 0, This);
344 TRACE("(%p) released\n", This);
345 }
346 return ref;
347 }
348
349 /* IDirectSound3DBuffer methods */
IDirectSound3DBufferImpl_GetAllParameters(LPDIRECTSOUND3DBUFFER iface,LPDS3DBUFFER lpDs3dBuffer)350 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
351 LPDIRECTSOUND3DBUFFER iface,
352 LPDS3DBUFFER lpDs3dBuffer)
353 {
354 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
355 TRACE("(%p,%p)\n",This,lpDs3dBuffer);
356
357 if (lpDs3dBuffer == NULL) {
358 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
359 return DSERR_INVALIDPARAM;
360 }
361
362 if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
363 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer->dwSize);
364 return DSERR_INVALIDPARAM;
365 }
366
367 TRACE("returning: all parameters\n");
368 *lpDs3dBuffer = This->dsb->ds3db_ds3db;
369 return DS_OK;
370 }
371
IDirectSound3DBufferImpl_GetConeAngles(LPDIRECTSOUND3DBUFFER iface,LPDWORD lpdwInsideConeAngle,LPDWORD lpdwOutsideConeAngle)372 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
373 LPDIRECTSOUND3DBUFFER iface,
374 LPDWORD lpdwInsideConeAngle,
375 LPDWORD lpdwOutsideConeAngle)
376 {
377 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
378 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
379 This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle);
380 *lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle;
381 *lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle;
382 return DS_OK;
383 }
384
IDirectSound3DBufferImpl_GetConeOrientation(LPDIRECTSOUND3DBUFFER iface,LPD3DVECTOR lpvConeOrientation)385 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
386 LPDIRECTSOUND3DBUFFER iface,
387 LPD3DVECTOR lpvConeOrientation)
388 {
389 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
390 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
391 This->dsb->ds3db_ds3db.vConeOrientation.x,
392 This->dsb->ds3db_ds3db.vConeOrientation.y,
393 This->dsb->ds3db_ds3db.vConeOrientation.z);
394 *lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation;
395 return DS_OK;
396 }
397
IDirectSound3DBufferImpl_GetConeOutsideVolume(LPDIRECTSOUND3DBUFFER iface,LPLONG lplConeOutsideVolume)398 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
399 LPDIRECTSOUND3DBUFFER iface,
400 LPLONG lplConeOutsideVolume)
401 {
402 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
403 TRACE("returning: Cone Outside Volume = %d\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
404 *lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume;
405 return DS_OK;
406 }
407
IDirectSound3DBufferImpl_GetMaxDistance(LPDIRECTSOUND3DBUFFER iface,LPD3DVALUE lpfMaxDistance)408 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
409 LPDIRECTSOUND3DBUFFER iface,
410 LPD3DVALUE lpfMaxDistance)
411 {
412 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
413 TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
414 *lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance;
415 return DS_OK;
416 }
417
IDirectSound3DBufferImpl_GetMinDistance(LPDIRECTSOUND3DBUFFER iface,LPD3DVALUE lpfMinDistance)418 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
419 LPDIRECTSOUND3DBUFFER iface,
420 LPD3DVALUE lpfMinDistance)
421 {
422 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
423 TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
424 *lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance;
425 return DS_OK;
426 }
427
IDirectSound3DBufferImpl_GetMode(LPDIRECTSOUND3DBUFFER iface,LPDWORD lpdwMode)428 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
429 LPDIRECTSOUND3DBUFFER iface,
430 LPDWORD lpdwMode)
431 {
432 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
433 TRACE("returning: Mode = %d\n", This->dsb->ds3db_ds3db.dwMode);
434 *lpdwMode = This->dsb->ds3db_ds3db.dwMode;
435 return DS_OK;
436 }
437
IDirectSound3DBufferImpl_GetPosition(LPDIRECTSOUND3DBUFFER iface,LPD3DVECTOR lpvPosition)438 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
439 LPDIRECTSOUND3DBUFFER iface,
440 LPD3DVECTOR lpvPosition)
441 {
442 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
443 TRACE("returning: Position vector = (%f,%f,%f)\n",
444 This->dsb->ds3db_ds3db.vPosition.x,
445 This->dsb->ds3db_ds3db.vPosition.y,
446 This->dsb->ds3db_ds3db.vPosition.z);
447 *lpvPosition = This->dsb->ds3db_ds3db.vPosition;
448 return DS_OK;
449 }
450
IDirectSound3DBufferImpl_GetVelocity(LPDIRECTSOUND3DBUFFER iface,LPD3DVECTOR lpvVelocity)451 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
452 LPDIRECTSOUND3DBUFFER iface,
453 LPD3DVECTOR lpvVelocity)
454 {
455 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
456 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
457 This->dsb->ds3db_ds3db.vVelocity.x,
458 This->dsb->ds3db_ds3db.vVelocity.y,
459 This->dsb->ds3db_ds3db.vVelocity.z);
460 *lpvVelocity = This->dsb->ds3db_ds3db.vVelocity;
461 return DS_OK;
462 }
463
IDirectSound3DBufferImpl_SetAllParameters(LPDIRECTSOUND3DBUFFER iface,LPCDS3DBUFFER lpcDs3dBuffer,DWORD dwApply)464 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
465 LPDIRECTSOUND3DBUFFER iface,
466 LPCDS3DBUFFER lpcDs3dBuffer,
467 DWORD dwApply)
468 {
469 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
470 DWORD status = DSERR_INVALIDPARAM;
471 TRACE("(%p,%p,%x)\n",iface,lpcDs3dBuffer,dwApply);
472
473 if (lpcDs3dBuffer == NULL) {
474 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
475 return status;
476 }
477
478 if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
479 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer->dwSize);
480 return status;
481 }
482
483 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
484 This->dsb->ds3db_ds3db = *lpcDs3dBuffer;
485
486 if (dwApply == DS3D_IMMEDIATE)
487 {
488 DSOUND_Mix3DBuffer(This->dsb);
489 }
490 This->dsb->ds3db_need_recalc = TRUE;
491 status = DS_OK;
492
493 return status;
494 }
495
IDirectSound3DBufferImpl_SetConeAngles(LPDIRECTSOUND3DBUFFER iface,DWORD dwInsideConeAngle,DWORD dwOutsideConeAngle,DWORD dwApply)496 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
497 LPDIRECTSOUND3DBUFFER iface,
498 DWORD dwInsideConeAngle,
499 DWORD dwOutsideConeAngle,
500 DWORD dwApply)
501 {
502 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
503 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
504 dwInsideConeAngle, dwOutsideConeAngle, dwApply);
505 This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
506 This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
507 if (dwApply == DS3D_IMMEDIATE)
508 {
509 DSOUND_Mix3DBuffer(This->dsb);
510 }
511 This->dsb->ds3db_need_recalc = TRUE;
512 return DS_OK;
513 }
514
IDirectSound3DBufferImpl_SetConeOrientation(LPDIRECTSOUND3DBUFFER iface,D3DVALUE x,D3DVALUE y,D3DVALUE z,DWORD dwApply)515 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
516 LPDIRECTSOUND3DBUFFER iface,
517 D3DVALUE x, D3DVALUE y, D3DVALUE z,
518 DWORD dwApply)
519 {
520 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
521 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
522 This->dsb->ds3db_ds3db.vConeOrientation.x = x;
523 This->dsb->ds3db_ds3db.vConeOrientation.y = y;
524 This->dsb->ds3db_ds3db.vConeOrientation.z = z;
525 if (dwApply == DS3D_IMMEDIATE)
526 {
527 This->dsb->ds3db_need_recalc = FALSE;
528 DSOUND_Mix3DBuffer(This->dsb);
529 }
530 This->dsb->ds3db_need_recalc = TRUE;
531 return DS_OK;
532 }
533
IDirectSound3DBufferImpl_SetConeOutsideVolume(LPDIRECTSOUND3DBUFFER iface,LONG lConeOutsideVolume,DWORD dwApply)534 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
535 LPDIRECTSOUND3DBUFFER iface,
536 LONG lConeOutsideVolume,
537 DWORD dwApply)
538 {
539 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
540 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume, dwApply);
541 This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
542 if (dwApply == DS3D_IMMEDIATE)
543 {
544 This->dsb->ds3db_need_recalc = FALSE;
545 DSOUND_Mix3DBuffer(This->dsb);
546 }
547 This->dsb->ds3db_need_recalc = TRUE;
548 return DS_OK;
549 }
550
IDirectSound3DBufferImpl_SetMaxDistance(LPDIRECTSOUND3DBUFFER iface,D3DVALUE fMaxDistance,DWORD dwApply)551 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
552 LPDIRECTSOUND3DBUFFER iface,
553 D3DVALUE fMaxDistance,
554 DWORD dwApply)
555 {
556 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
557 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance, dwApply);
558 This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance;
559 if (dwApply == DS3D_IMMEDIATE)
560 {
561 This->dsb->ds3db_need_recalc = FALSE;
562 DSOUND_Mix3DBuffer(This->dsb);
563 }
564 This->dsb->ds3db_need_recalc = TRUE;
565 return DS_OK;
566 }
567
IDirectSound3DBufferImpl_SetMinDistance(LPDIRECTSOUND3DBUFFER iface,D3DVALUE fMinDistance,DWORD dwApply)568 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
569 LPDIRECTSOUND3DBUFFER iface,
570 D3DVALUE fMinDistance,
571 DWORD dwApply)
572 {
573 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
574 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance, dwApply);
575 This->dsb->ds3db_ds3db.flMinDistance = fMinDistance;
576 if (dwApply == DS3D_IMMEDIATE)
577 {
578 This->dsb->ds3db_need_recalc = FALSE;
579 DSOUND_Mix3DBuffer(This->dsb);
580 }
581 This->dsb->ds3db_need_recalc = TRUE;
582 return DS_OK;
583 }
584
IDirectSound3DBufferImpl_SetMode(LPDIRECTSOUND3DBUFFER iface,DWORD dwMode,DWORD dwApply)585 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
586 LPDIRECTSOUND3DBUFFER iface,
587 DWORD dwMode,
588 DWORD dwApply)
589 {
590 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
591 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode, dwApply);
592 This->dsb->ds3db_ds3db.dwMode = dwMode;
593 if (dwApply == DS3D_IMMEDIATE)
594 {
595 This->dsb->ds3db_need_recalc = FALSE;
596 DSOUND_Mix3DBuffer(This->dsb);
597 }
598 This->dsb->ds3db_need_recalc = TRUE;
599 return DS_OK;
600 }
601
IDirectSound3DBufferImpl_SetPosition(LPDIRECTSOUND3DBUFFER iface,D3DVALUE x,D3DVALUE y,D3DVALUE z,DWORD dwApply)602 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
603 LPDIRECTSOUND3DBUFFER iface,
604 D3DVALUE x, D3DVALUE y, D3DVALUE z,
605 DWORD dwApply)
606 {
607 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
608 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
609 This->dsb->ds3db_ds3db.vPosition.x = x;
610 This->dsb->ds3db_ds3db.vPosition.y = y;
611 This->dsb->ds3db_ds3db.vPosition.z = z;
612 if (dwApply == DS3D_IMMEDIATE)
613 {
614 This->dsb->ds3db_need_recalc = FALSE;
615 DSOUND_Mix3DBuffer(This->dsb);
616 }
617 This->dsb->ds3db_need_recalc = TRUE;
618 return DS_OK;
619 }
620
IDirectSound3DBufferImpl_SetVelocity(LPDIRECTSOUND3DBUFFER iface,D3DVALUE x,D3DVALUE y,D3DVALUE z,DWORD dwApply)621 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
622 LPDIRECTSOUND3DBUFFER iface,
623 D3DVALUE x, D3DVALUE y, D3DVALUE z,
624 DWORD dwApply)
625 {
626 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
627 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
628 This->dsb->ds3db_ds3db.vVelocity.x = x;
629 This->dsb->ds3db_ds3db.vVelocity.y = y;
630 This->dsb->ds3db_ds3db.vVelocity.z = z;
631 if (dwApply == DS3D_IMMEDIATE)
632 {
633 This->dsb->ds3db_need_recalc = FALSE;
634 DSOUND_Mix3DBuffer(This->dsb);
635 }
636 This->dsb->ds3db_need_recalc = TRUE;
637 return DS_OK;
638 }
639
640 static const IDirectSound3DBufferVtbl ds3dbvt =
641 {
642 /* IUnknown methods */
643 IDirectSound3DBufferImpl_QueryInterface,
644 IDirectSound3DBufferImpl_AddRef,
645 IDirectSound3DBufferImpl_Release,
646 /* IDirectSound3DBuffer methods */
647 IDirectSound3DBufferImpl_GetAllParameters,
648 IDirectSound3DBufferImpl_GetConeAngles,
649 IDirectSound3DBufferImpl_GetConeOrientation,
650 IDirectSound3DBufferImpl_GetConeOutsideVolume,
651 IDirectSound3DBufferImpl_GetMaxDistance,
652 IDirectSound3DBufferImpl_GetMinDistance,
653 IDirectSound3DBufferImpl_GetMode,
654 IDirectSound3DBufferImpl_GetPosition,
655 IDirectSound3DBufferImpl_GetVelocity,
656 IDirectSound3DBufferImpl_SetAllParameters,
657 IDirectSound3DBufferImpl_SetConeAngles,
658 IDirectSound3DBufferImpl_SetConeOrientation,
659 IDirectSound3DBufferImpl_SetConeOutsideVolume,
660 IDirectSound3DBufferImpl_SetMaxDistance,
661 IDirectSound3DBufferImpl_SetMinDistance,
662 IDirectSound3DBufferImpl_SetMode,
663 IDirectSound3DBufferImpl_SetPosition,
664 IDirectSound3DBufferImpl_SetVelocity,
665 };
666
IDirectSound3DBufferImpl_Create(IDirectSoundBufferImpl * dsb,IDirectSound3DBufferImpl ** pds3db)667 HRESULT IDirectSound3DBufferImpl_Create(
668 IDirectSoundBufferImpl *dsb,
669 IDirectSound3DBufferImpl **pds3db)
670 {
671 IDirectSound3DBufferImpl *ds3db;
672 TRACE("(%p,%p)\n",dsb,pds3db);
673
674 ds3db = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db));
675
676 if (ds3db == NULL) {
677 WARN("out of memory\n");
678 *pds3db = 0;
679 return DSERR_OUTOFMEMORY;
680 }
681
682 ds3db->ref = 0;
683 ds3db->dsb = dsb;
684 ds3db->lpVtbl = &ds3dbvt;
685
686 ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
687 ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0;
688 ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0;
689 ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0;
690 ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0;
691 ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0;
692 ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0;
693 ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
694 ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
695 ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0;
696 ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0;
697 ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0;
698 ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
699 ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
700 ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
701 ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
702
703 ds3db->dsb->ds3db_need_recalc = TRUE;
704
705 *pds3db = ds3db;
706 return S_OK;
707 }
708
IDirectSound3DBufferImpl_Destroy(IDirectSound3DBufferImpl * pds3db)709 HRESULT IDirectSound3DBufferImpl_Destroy(
710 IDirectSound3DBufferImpl *pds3db)
711 {
712 TRACE("(%p)\n",pds3db);
713
714 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER)pds3db) > 0);
715
716 return S_OK;
717 }
718
719 /*******************************************************************************
720 * IDirectSound3DListener
721 */
722
723 /* IUnknown methods */
IDirectSound3DListenerImpl_QueryInterface(LPDIRECTSOUND3DLISTENER iface,REFIID riid,LPVOID * ppobj)724 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
725 LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
726 {
727 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
728
729 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
730
731 if (ppobj == NULL) {
732 WARN("invalid parameter\n");
733 return E_INVALIDARG;
734 }
735
736 *ppobj = NULL; /* assume failure */
737
738 if ( IsEqualGUID(riid, &IID_IUnknown) ||
739 IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) {
740 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This);
741 *ppobj = This;
742 return S_OK;
743 }
744
745 if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
746 *ppobj = &This->device->primary->IDirectSoundBuffer8_iface;
747 IDirectSoundBuffer8_AddRef(&This->device->primary->IDirectSoundBuffer8_iface);
748 return S_OK;
749 }
750
751 FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
752 return E_NOINTERFACE;
753 }
754
IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)755 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
756 {
757 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
758 ULONG ref = InterlockedIncrement(&(This->ref));
759
760 TRACE("(%p) ref was %d\n", This, ref - 1);
761
762 if(ref == 1)
763 InterlockedIncrement(&This->device->primary->numIfaces);
764
765 return ref;
766 }
767
IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)768 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
769 {
770 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
771 ULONG ref = InterlockedDecrement(&(This->ref));
772 TRACE("(%p) ref was %d\n", This, ref + 1);
773
774 if (!ref) {
775 This->device->listener = 0;
776 if (!InterlockedDecrement(&This->device->primary->numIfaces))
777 primarybuffer_destroy(This->device->primary);
778 HeapFree(GetProcessHeap(), 0, This);
779 TRACE("(%p) released\n", This);
780 }
781 return ref;
782 }
783
784 /* IDirectSound3DListener methods */
IDirectSound3DListenerImpl_GetAllParameter(LPDIRECTSOUND3DLISTENER iface,LPDS3DLISTENER lpDS3DL)785 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
786 LPDIRECTSOUND3DLISTENER iface,
787 LPDS3DLISTENER lpDS3DL)
788 {
789 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
790 TRACE("(%p,%p)\n",This,lpDS3DL);
791
792 if (lpDS3DL == NULL) {
793 WARN("invalid parameter: lpDS3DL == NULL\n");
794 return DSERR_INVALIDPARAM;
795 }
796
797 if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
798 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL->dwSize);
799 return DSERR_INVALIDPARAM;
800 }
801
802 TRACE("returning: all parameters\n");
803 *lpDS3DL = This->device->ds3dl;
804 return DS_OK;
805 }
806
IDirectSound3DListenerImpl_GetDistanceFactor(LPDIRECTSOUND3DLISTENER iface,LPD3DVALUE lpfDistanceFactor)807 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
808 LPDIRECTSOUND3DLISTENER iface,
809 LPD3DVALUE lpfDistanceFactor)
810 {
811 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
812 TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
813 *lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
814 return DS_OK;
815 }
816
IDirectSound3DListenerImpl_GetDopplerFactor(LPDIRECTSOUND3DLISTENER iface,LPD3DVALUE lpfDopplerFactor)817 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
818 LPDIRECTSOUND3DLISTENER iface,
819 LPD3DVALUE lpfDopplerFactor)
820 {
821 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
822 TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
823 *lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
824 return DS_OK;
825 }
826
IDirectSound3DListenerImpl_GetOrientation(LPDIRECTSOUND3DLISTENER iface,LPD3DVECTOR lpvOrientFront,LPD3DVECTOR lpvOrientTop)827 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
828 LPDIRECTSOUND3DLISTENER iface,
829 LPD3DVECTOR lpvOrientFront,
830 LPD3DVECTOR lpvOrientTop)
831 {
832 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
833 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x,
834 This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y,
835 This->device->ds3dl.vOrientTop.z);
836 *lpvOrientFront = This->device->ds3dl.vOrientFront;
837 *lpvOrientTop = This->device->ds3dl.vOrientTop;
838 return DS_OK;
839 }
840
IDirectSound3DListenerImpl_GetPosition(LPDIRECTSOUND3DLISTENER iface,LPD3DVECTOR lpvPosition)841 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
842 LPDIRECTSOUND3DLISTENER iface,
843 LPD3DVECTOR lpvPosition)
844 {
845 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
846 TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
847 *lpvPosition = This->device->ds3dl.vPosition;
848 return DS_OK;
849 }
850
IDirectSound3DListenerImpl_GetRolloffFactor(LPDIRECTSOUND3DLISTENER iface,LPD3DVALUE lpfRolloffFactor)851 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
852 LPDIRECTSOUND3DLISTENER iface,
853 LPD3DVALUE lpfRolloffFactor)
854 {
855 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
856 TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
857 *lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
858 return DS_OK;
859 }
860
IDirectSound3DListenerImpl_GetVelocity(LPDIRECTSOUND3DLISTENER iface,LPD3DVECTOR lpvVelocity)861 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
862 LPDIRECTSOUND3DLISTENER iface,
863 LPD3DVECTOR lpvVelocity)
864 {
865 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
866 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
867 *lpvVelocity = This->device->ds3dl.vVelocity;
868 return DS_OK;
869 }
870
IDirectSound3DListenerImpl_SetAllParameters(LPDIRECTSOUND3DLISTENER iface,LPCDS3DLISTENER lpcDS3DL,DWORD dwApply)871 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
872 LPDIRECTSOUND3DLISTENER iface,
873 LPCDS3DLISTENER lpcDS3DL,
874 DWORD dwApply)
875 {
876 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
877 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
878 This->device->ds3dl = *lpcDS3DL;
879 if (dwApply == DS3D_IMMEDIATE)
880 {
881 This->device->ds3dl_need_recalc = FALSE;
882 DSOUND_ChangeListener(This);
883 }
884 This->device->ds3dl_need_recalc = TRUE;
885 return DS_OK;
886 }
887
IDirectSound3DListenerImpl_SetDistanceFactor(LPDIRECTSOUND3DLISTENER iface,D3DVALUE fDistanceFactor,DWORD dwApply)888 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
889 LPDIRECTSOUND3DLISTENER iface,
890 D3DVALUE fDistanceFactor,
891 DWORD dwApply)
892 {
893 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
894 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor, dwApply);
895 This->device->ds3dl.flDistanceFactor = fDistanceFactor;
896 if (dwApply == DS3D_IMMEDIATE)
897 {
898 This->device->ds3dl_need_recalc = FALSE;
899 DSOUND_ChangeListener(This);
900 }
901 This->device->ds3dl_need_recalc = TRUE;
902 return DS_OK;
903 }
904
IDirectSound3DListenerImpl_SetDopplerFactor(LPDIRECTSOUND3DLISTENER iface,D3DVALUE fDopplerFactor,DWORD dwApply)905 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
906 LPDIRECTSOUND3DLISTENER iface,
907 D3DVALUE fDopplerFactor,
908 DWORD dwApply)
909 {
910 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
911 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor, dwApply);
912 This->device->ds3dl.flDopplerFactor = fDopplerFactor;
913 if (dwApply == DS3D_IMMEDIATE)
914 {
915 This->device->ds3dl_need_recalc = FALSE;
916 DSOUND_ChangeListener(This);
917 }
918 This->device->ds3dl_need_recalc = TRUE;
919 return DS_OK;
920 }
921
IDirectSound3DListenerImpl_SetOrientation(LPDIRECTSOUND3DLISTENER iface,D3DVALUE xFront,D3DVALUE yFront,D3DVALUE zFront,D3DVALUE xTop,D3DVALUE yTop,D3DVALUE zTop,DWORD dwApply)922 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
923 LPDIRECTSOUND3DLISTENER iface,
924 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
925 D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
926 DWORD dwApply)
927 {
928 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
929 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
930 xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
931 This->device->ds3dl.vOrientFront.x = xFront;
932 This->device->ds3dl.vOrientFront.y = yFront;
933 This->device->ds3dl.vOrientFront.z = zFront;
934 This->device->ds3dl.vOrientTop.x = xTop;
935 This->device->ds3dl.vOrientTop.y = yTop;
936 This->device->ds3dl.vOrientTop.z = zTop;
937 if (dwApply == DS3D_IMMEDIATE)
938 {
939 This->device->ds3dl_need_recalc = FALSE;
940 DSOUND_ChangeListener(This);
941 }
942 This->device->ds3dl_need_recalc = TRUE;
943 return DS_OK;
944 }
945
IDirectSound3DListenerImpl_SetPosition(LPDIRECTSOUND3DLISTENER iface,D3DVALUE x,D3DVALUE y,D3DVALUE z,DWORD dwApply)946 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
947 LPDIRECTSOUND3DLISTENER iface,
948 D3DVALUE x, D3DVALUE y, D3DVALUE z,
949 DWORD dwApply)
950 {
951 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
952 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
953 This->device->ds3dl.vPosition.x = x;
954 This->device->ds3dl.vPosition.y = y;
955 This->device->ds3dl.vPosition.z = z;
956 if (dwApply == DS3D_IMMEDIATE)
957 {
958 This->device->ds3dl_need_recalc = FALSE;
959 DSOUND_ChangeListener(This);
960 }
961 This->device->ds3dl_need_recalc = TRUE;
962 return DS_OK;
963 }
964
IDirectSound3DListenerImpl_SetRolloffFactor(LPDIRECTSOUND3DLISTENER iface,D3DVALUE fRolloffFactor,DWORD dwApply)965 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
966 LPDIRECTSOUND3DLISTENER iface,
967 D3DVALUE fRolloffFactor,
968 DWORD dwApply)
969 {
970 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
971 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor, dwApply);
972 This->device->ds3dl.flRolloffFactor = fRolloffFactor;
973 if (dwApply == DS3D_IMMEDIATE)
974 {
975 This->device->ds3dl_need_recalc = FALSE;
976 DSOUND_ChangeListener(This);
977 }
978 This->device->ds3dl_need_recalc = TRUE;
979 return DS_OK;
980 }
981
IDirectSound3DListenerImpl_SetVelocity(LPDIRECTSOUND3DLISTENER iface,D3DVALUE x,D3DVALUE y,D3DVALUE z,DWORD dwApply)982 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
983 LPDIRECTSOUND3DLISTENER iface,
984 D3DVALUE x, D3DVALUE y, D3DVALUE z,
985 DWORD dwApply)
986 {
987 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
988 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
989 This->device->ds3dl.vVelocity.x = x;
990 This->device->ds3dl.vVelocity.y = y;
991 This->device->ds3dl.vVelocity.z = z;
992 if (dwApply == DS3D_IMMEDIATE)
993 {
994 This->device->ds3dl_need_recalc = FALSE;
995 DSOUND_ChangeListener(This);
996 }
997 This->device->ds3dl_need_recalc = TRUE;
998 return DS_OK;
999 }
1000
IDirectSound3DListenerImpl_CommitDeferredSettings(LPDIRECTSOUND3DLISTENER iface)1001 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
1002 LPDIRECTSOUND3DLISTENER iface)
1003 {
1004 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1005 TRACE("\n");
1006 DSOUND_ChangeListener(This);
1007 return DS_OK;
1008 }
1009
1010 static const IDirectSound3DListenerVtbl ds3dlvt =
1011 {
1012 /* IUnknown methods */
1013 IDirectSound3DListenerImpl_QueryInterface,
1014 IDirectSound3DListenerImpl_AddRef,
1015 IDirectSound3DListenerImpl_Release,
1016 /* IDirectSound3DListener methods */
1017 IDirectSound3DListenerImpl_GetAllParameter,
1018 IDirectSound3DListenerImpl_GetDistanceFactor,
1019 IDirectSound3DListenerImpl_GetDopplerFactor,
1020 IDirectSound3DListenerImpl_GetOrientation,
1021 IDirectSound3DListenerImpl_GetPosition,
1022 IDirectSound3DListenerImpl_GetRolloffFactor,
1023 IDirectSound3DListenerImpl_GetVelocity,
1024 IDirectSound3DListenerImpl_SetAllParameters,
1025 IDirectSound3DListenerImpl_SetDistanceFactor,
1026 IDirectSound3DListenerImpl_SetDopplerFactor,
1027 IDirectSound3DListenerImpl_SetOrientation,
1028 IDirectSound3DListenerImpl_SetPosition,
1029 IDirectSound3DListenerImpl_SetRolloffFactor,
1030 IDirectSound3DListenerImpl_SetVelocity,
1031 IDirectSound3DListenerImpl_CommitDeferredSettings,
1032 };
1033
IDirectSound3DListenerImpl_Create(DirectSoundDevice * device,IDirectSound3DListenerImpl ** ppdsl)1034 HRESULT IDirectSound3DListenerImpl_Create(
1035 DirectSoundDevice * device,
1036 IDirectSound3DListenerImpl ** ppdsl)
1037 {
1038 IDirectSound3DListenerImpl *pdsl;
1039 TRACE("(%p,%p)\n",device,ppdsl);
1040
1041 pdsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*pdsl));
1042
1043 if (pdsl == NULL) {
1044 WARN("out of memory\n");
1045 *ppdsl = 0;
1046 return DSERR_OUTOFMEMORY;
1047 }
1048
1049 pdsl->ref = 0;
1050 pdsl->lpVtbl = &ds3dlvt;
1051
1052 pdsl->device = device;
1053
1054 pdsl->device->ds3dl.dwSize = sizeof(DS3DLISTENER);
1055 pdsl->device->ds3dl.vPosition.x = 0.0;
1056 pdsl->device->ds3dl.vPosition.y = 0.0;
1057 pdsl->device->ds3dl.vPosition.z = 0.0;
1058 pdsl->device->ds3dl.vVelocity.x = 0.0;
1059 pdsl->device->ds3dl.vVelocity.y = 0.0;
1060 pdsl->device->ds3dl.vVelocity.z = 0.0;
1061 pdsl->device->ds3dl.vOrientFront.x = 0.0;
1062 pdsl->device->ds3dl.vOrientFront.y = 0.0;
1063 pdsl->device->ds3dl.vOrientFront.z = 1.0;
1064 pdsl->device->ds3dl.vOrientTop.x = 0.0;
1065 pdsl->device->ds3dl.vOrientTop.y = 1.0;
1066 pdsl->device->ds3dl.vOrientTop.z = 0.0;
1067 pdsl->device->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1068 pdsl->device->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1069 pdsl->device->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
1070
1071 pdsl->device->ds3dl_need_recalc = TRUE;
1072
1073 *ppdsl = pdsl;
1074 return S_OK;
1075 }
1076