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Searched defs:z_add (Results 1 – 23 of 23) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/
H A Dprocessor_maths.cpp28 void Processor::z_add() { in z_add() function in Glk::ZCode::Processor
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/frotz/
H A Dprocessor_maths.cpp28 void Processor::z_add() { in z_add() function in Glk::Frotz::Processor
/dports/math/algae/algae-4.3.6/superlu/
H A Ddcomplex.h25 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/superlu/SuperLU_4.1/include/
H A Dslu_dcomplex.h27 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/superlu/SuperLU_4.1/SRC/
H A Dslu_dcomplex.h27 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
/dports/games/frotz/frotz-73eec90ebb159ed687b74cbaf81e135c3e7e390b/src/common/
H A Dmath.c30 void z_add(void) in z_add() function
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/punc/src/superlu/
H A Dslu_dcomplex.h27 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/punc/src/superlu/punc/
H A Dslu_dcomplex.h27 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
/dports/science/py-scipy/scipy-1.7.1/scipy/sparse/linalg/dsolve/SuperLU/SRC/
H A Dslu_dcomplex.h37 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
/dports/math/superlu/superlu-5.2.2/SRC/
H A Dslu_dcomplex.h37 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
/dports/math/geogram/geogram-1.7.7/src/lib/third_party/numerics/SUPERLU/
H A Dslu_dcomplex.h37 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
/dports/math/arpack++/arpackpp-2.3.0/include/
H A Darlcomp.h34 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
/dports/security/pbc/pbc-0.5.14/arith/
H A Dz.c51 static void z_add(element_ptr n, element_ptr a, element_ptr b) { in z_add() function
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/nebula/
H A Dneblightning.cpp819 …nebl_calc_facing_pts_smart( vec3d *top, vec3d *bot, vec3d *fvec, vec3d *pos, float w, float z_add ) in nebl_calc_facing_pts_smart()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/nebula/
H A Dneblightning.cpp852 …nebl_calc_facing_pts_smart( vec3d *top, vec3d *bot, vec3d *fvec, vec3d *pos, float w, float z_add ) in nebl_calc_facing_pts_smart()
/dports/lang/scheme48/scheme48-1.9.2/c/
H A Dfree.c317 Bigit z_add; local
/dports/math/fpc-gmp/fpc-3.2.2/packages/gmp/src/
H A Dgmp.pas871 procedure z_add(var rop, op1, op2: MPInteger); procedure
873 function z_add(var op1, op2: MPInteger): MPInteger; in z_add() function
/dports/lang/fpc-source/fpc-3.2.2/packages/gmp/src/
H A Dgmp.pas871 procedure z_add(var rop, op1, op2: MPInteger); procedure
873 function z_add(var op1, op2: MPInteger): MPInteger; in z_add() function
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.cpp2729 …_t max_turn, angle_t max_pitch, angle_t ang_offset, angle_t pitch_offset, int flags, fixed_t z_add) in A_Face()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.cpp1462 void beam_calc_facing_pts( vec3d *top, vec3d *bot, vec3d *fvec, vec3d *pos, float w, float z_add ) in beam_calc_facing_pts()
H A Dweapon.h237 float z_add; // is this necessary? member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h176 float z_add; // is this necessary? member
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelinterp.cpp2129 void moldel_calc_facing_pts( vec3d *top, vec3d *bot, vec3d *fvec, vec3d *pos, float w, float z_add,… in moldel_calc_facing_pts()