/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/ |
H A D | processor_maths.cpp | 28 void Processor::z_add() { in z_add() function in Glk::ZCode::Processor
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/frotz/ |
H A D | processor_maths.cpp | 28 void Processor::z_add() { in z_add() function in Glk::Frotz::Processor
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/dports/math/algae/algae-4.3.6/superlu/ |
H A D | dcomplex.h | 25 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/superlu/SuperLU_4.1/include/ |
H A D | slu_dcomplex.h | 27 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/superlu/SuperLU_4.1/SRC/ |
H A D | slu_dcomplex.h | 27 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
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/dports/games/frotz/frotz-73eec90ebb159ed687b74cbaf81e135c3e7e390b/src/common/ |
H A D | math.c | 30 void z_add(void) in z_add() function
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/punc/src/superlu/ |
H A D | slu_dcomplex.h | 27 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/punc/src/superlu/punc/ |
H A D | slu_dcomplex.h | 27 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
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/dports/science/py-scipy/scipy-1.7.1/scipy/sparse/linalg/dsolve/SuperLU/SRC/ |
H A D | slu_dcomplex.h | 37 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
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/dports/math/superlu/superlu-5.2.2/SRC/ |
H A D | slu_dcomplex.h | 37 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
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/dports/math/geogram/geogram-1.7.7/src/lib/third_party/numerics/SUPERLU/ |
H A D | slu_dcomplex.h | 37 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
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/dports/math/arpack++/arpackpp-2.3.0/include/ |
H A D | arlcomp.h | 34 #define z_add(c, a, b) { (c)->r = (a)->r + (b)->r; \ macro
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/dports/security/pbc/pbc-0.5.14/arith/ |
H A D | z.c | 51 static void z_add(element_ptr n, element_ptr a, element_ptr b) { in z_add() function
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/nebula/ |
H A D | neblightning.cpp | 819 …nebl_calc_facing_pts_smart( vec3d *top, vec3d *bot, vec3d *fvec, vec3d *pos, float w, float z_add ) in nebl_calc_facing_pts_smart()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/nebula/ |
H A D | neblightning.cpp | 852 …nebl_calc_facing_pts_smart( vec3d *top, vec3d *bot, vec3d *fvec, vec3d *pos, float w, float z_add ) in nebl_calc_facing_pts_smart()
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/dports/lang/scheme48/scheme48-1.9.2/c/ |
H A D | free.c | 317 Bigit z_add; local
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/dports/math/fpc-gmp/fpc-3.2.2/packages/gmp/src/ |
H A D | gmp.pas | 871 procedure z_add(var rop, op1, op2: MPInteger); procedure 873 function z_add(var op1, op2: MPInteger): MPInteger; in z_add() function
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/dports/lang/fpc-source/fpc-3.2.2/packages/gmp/src/ |
H A D | gmp.pas | 871 procedure z_add(var rop, op1, op2: MPInteger); procedure 873 function z_add(var op1, op2: MPInteger): MPInteger; in z_add() function
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_enemy.cpp | 2729 …_t max_turn, angle_t max_pitch, angle_t ang_offset, angle_t pitch_offset, int flags, fixed_t z_add) in A_Face()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | beam.cpp | 1462 void beam_calc_facing_pts( vec3d *top, vec3d *bot, vec3d *fvec, vec3d *pos, float w, float z_add ) in beam_calc_facing_pts()
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H A D | weapon.h | 237 float z_add; // is this necessary? member
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapon.h | 176 float z_add; // is this necessary? member
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelinterp.cpp | 2129 void moldel_calc_facing_pts( vec3d *top, vec3d *bot, vec3d *fvec, vec3d *pos, float w, float z_add,… in moldel_calc_facing_pts()
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