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Searched defs:zoneNum (Results 1 – 25 of 26) sorted by relevance

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/dports/games/bzflag-server/bzflag-2.4.22/plugins/wwzones/
H A Dwwzones.cpp168 inline bool wasHere(int zoneNum, int plyrNum) in wasHere()
186 inline void notHere(int zoneNum, int plyrNum) in notHere()
200 inline bool OKToFire(int zoneNum, int plyrNum) in OKToFire()
/dports/games/bzflag/bzflag-2.4.22/plugins/wwzones/
H A Dwwzones.cpp168 inline bool wasHere(int zoneNum, int plyrNum) in wasHere()
186 inline void notHere(int zoneNum, int plyrNum) in notHere()
200 inline bool OKToFire(int zoneNum, int plyrNum) in OKToFire()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/
H A Dgrid.cpp75 void Grid::setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2) { in setZone()
86 void Grid::setZone(GridScreen screen, uint16 zoneNum, const Box &box) { in setZone()
111 uint16 zoneNum = findZoneForPos(screen, x, y); in findAreaForPos() local
132 uint16 zoneNum; in setupNewRoom() local
H A Djournal.cpp260 int16 zoneNum = _vm->grid()->findZoneForPos(GS_ROOM, x, y); in handleMouseDown() local
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dgrid.cpp75 void Grid::setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2) { in setZone()
86 void Grid::setZone(GridScreen screen, uint16 zoneNum, const Box &box) { in setZone()
111 uint16 zoneNum = findZoneForPos(screen, x, y); in findAreaForPos() local
132 uint16 zoneNum; in setupNewRoom() local
H A Djournal.cpp262 int16 zoneNum = _vm->grid()->findZoneForPos(GS_ROOM, x, y); in handleMouseDown() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/
H A Ddebugger.cpp234 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpImage() local
251 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpScript() local
H A Dzones.cpp63 void AGOSEngine::loadZone(uint16 zoneNum, bool useError) { in loadZone()
H A Dvga_ff.cpp414 uint16 zoneNum; in startOverlayAnims() local
446 uint16 a, sprite, file, tmp, zoneNum; in startAnOverlayAnim() local
H A Dvga_ww.cpp124 uint16 sprite, zoneNum; in vc60_stopAnimation() local
H A Dscript_s2.cpp313 uint16 zoneNum = getVarOrWord(); in os2_animate() local
H A Ddebug.cpp331 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : z; in dumpAllVgaScriptFiles() local
638 void AGOSEngine::dumpVgaBitmaps(uint16 zoneNum) { in dumpVgaBitmaps()
H A Dvga.cpp240 bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) { in isSpriteLoaded()
415 uint16 windowNum, zoneNum, palette, vgaSpriteId; in vc3_loadSprite() local
838 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : id / 100; in vc17_waitEnd() local
H A Dgfx.cpp1046 void AGOSEngine::animate(uint16 windowNum, uint16 zoneNum, uint16 vgaSpriteId, int16 x, int16 y, ui… in animate()
1153 uint zoneNum; in setImage() local
H A Dagos.h134 uint16 zoneNum; member
153 uint16 zoneNum; member
161 uint16 zoneNum; member
174 uint16 zoneNum; member
H A Dscript_pn.cpp665 int32 zoneNum = varval(); in opn_opcode62() local
/dports/games/scummvm/scummvm-2.5.1/engines/agos/
H A Ddebugger.cpp234 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpImage() local
251 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpScript() local
H A Dzones.cpp63 void AGOSEngine::loadZone(uint16 zoneNum, bool useError) { in loadZone()
H A Dvga_ff.cpp414 uint16 zoneNum; in startOverlayAnims() local
446 uint16 a, sprite, file, tmp, zoneNum; in startAnOverlayAnim() local
H A Dvga_ww.cpp124 uint16 sprite, zoneNum; in vc60_stopAnimation() local
H A Dscript_s2.cpp313 uint16 zoneNum = getVarOrWord(); in os2_animate() local
H A Ddebug.cpp334 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : z; in dumpAllVgaScriptFiles() local
641 void AGOSEngine::dumpVgaBitmaps(uint16 zoneNum) { in dumpVgaBitmaps()
H A Dvga.cpp240 bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) { in isSpriteLoaded()
417 uint16 windowNum, zoneNum, palette, vgaSpriteId; in vc3_loadSprite() local
842 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : id / 100; in vc17_waitEnd() local
H A Dgfx.cpp1113 void AGOSEngine::animate(uint16 windowNum, uint16 zoneNum, uint16 vgaSpriteId, int16 x, int16 y, ui… in animate()
1220 uint zoneNum; in setImage() local
H A Dagos.h136 uint16 zoneNum; member
155 uint16 zoneNum; member
163 uint16 zoneNum; member
176 uint16 zoneNum; member

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