/dports/games/bzflag-server/bzflag-2.4.22/plugins/wwzones/ |
H A D | wwzones.cpp | 168 inline bool wasHere(int zoneNum, int plyrNum) in wasHere() 186 inline void notHere(int zoneNum, int plyrNum) in notHere() 200 inline bool OKToFire(int zoneNum, int plyrNum) in OKToFire()
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/dports/games/bzflag/bzflag-2.4.22/plugins/wwzones/ |
H A D | wwzones.cpp | 168 inline bool wasHere(int zoneNum, int plyrNum) in wasHere() 186 inline void notHere(int zoneNum, int plyrNum) in notHere() 200 inline bool OKToFire(int zoneNum, int plyrNum) in OKToFire()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/ |
H A D | grid.cpp | 75 void Grid::setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2) { in setZone() 86 void Grid::setZone(GridScreen screen, uint16 zoneNum, const Box &box) { in setZone() 111 uint16 zoneNum = findZoneForPos(screen, x, y); in findAreaForPos() local 132 uint16 zoneNum; in setupNewRoom() local
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H A D | journal.cpp | 260 int16 zoneNum = _vm->grid()->findZoneForPos(GS_ROOM, x, y); in handleMouseDown() local
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/dports/games/scummvm/scummvm-2.5.1/engines/queen/ |
H A D | grid.cpp | 75 void Grid::setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2) { in setZone() 86 void Grid::setZone(GridScreen screen, uint16 zoneNum, const Box &box) { in setZone() 111 uint16 zoneNum = findZoneForPos(screen, x, y); in findAreaForPos() local 132 uint16 zoneNum; in setupNewRoom() local
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H A D | journal.cpp | 262 int16 zoneNum = _vm->grid()->findZoneForPos(GS_ROOM, x, y); in handleMouseDown() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/ |
H A D | debugger.cpp | 234 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpImage() local 251 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpScript() local
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H A D | zones.cpp | 63 void AGOSEngine::loadZone(uint16 zoneNum, bool useError) { in loadZone()
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H A D | vga_ff.cpp | 414 uint16 zoneNum; in startOverlayAnims() local 446 uint16 a, sprite, file, tmp, zoneNum; in startAnOverlayAnim() local
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H A D | vga_ww.cpp | 124 uint16 sprite, zoneNum; in vc60_stopAnimation() local
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H A D | script_s2.cpp | 313 uint16 zoneNum = getVarOrWord(); in os2_animate() local
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H A D | debug.cpp | 331 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : z; in dumpAllVgaScriptFiles() local 638 void AGOSEngine::dumpVgaBitmaps(uint16 zoneNum) { in dumpVgaBitmaps()
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H A D | vga.cpp | 240 bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) { in isSpriteLoaded() 415 uint16 windowNum, zoneNum, palette, vgaSpriteId; in vc3_loadSprite() local 838 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : id / 100; in vc17_waitEnd() local
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H A D | gfx.cpp | 1046 void AGOSEngine::animate(uint16 windowNum, uint16 zoneNum, uint16 vgaSpriteId, int16 x, int16 y, ui… in animate() 1153 uint zoneNum; in setImage() local
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H A D | agos.h | 134 uint16 zoneNum; member 153 uint16 zoneNum; member 161 uint16 zoneNum; member 174 uint16 zoneNum; member
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H A D | script_pn.cpp | 665 int32 zoneNum = varval(); in opn_opcode62() local
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/dports/games/scummvm/scummvm-2.5.1/engines/agos/ |
H A D | debugger.cpp | 234 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpImage() local 251 uint16 zoneNum = atoi(argv[1]); in Cmd_dumpScript() local
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H A D | zones.cpp | 63 void AGOSEngine::loadZone(uint16 zoneNum, bool useError) { in loadZone()
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H A D | vga_ff.cpp | 414 uint16 zoneNum; in startOverlayAnims() local 446 uint16 a, sprite, file, tmp, zoneNum; in startAnOverlayAnim() local
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H A D | vga_ww.cpp | 124 uint16 sprite, zoneNum; in vc60_stopAnimation() local
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H A D | script_s2.cpp | 313 uint16 zoneNum = getVarOrWord(); in os2_animate() local
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H A D | debug.cpp | 334 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : z; in dumpAllVgaScriptFiles() local 641 void AGOSEngine::dumpVgaBitmaps(uint16 zoneNum) { in dumpVgaBitmaps()
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H A D | vga.cpp | 240 bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) { in isSpriteLoaded() 417 uint16 windowNum, zoneNum, palette, vgaSpriteId; in vc3_loadSprite() local 842 uint16 zoneNum = (getGameType() == GType_PN) ? 0 : id / 100; in vc17_waitEnd() local
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H A D | gfx.cpp | 1113 void AGOSEngine::animate(uint16 windowNum, uint16 zoneNum, uint16 vgaSpriteId, int16 x, int16 y, ui… in animate() 1220 uint zoneNum; in setImage() local
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H A D | agos.h | 136 uint16 zoneNum; member 155 uint16 zoneNum; member 163 uint16 zoneNum; member 176 uint16 zoneNum; member
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