/qemu/hw/misc/ |
H A D | vmcoreinfo.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/tpm/ |
H A D | tpm_ppi.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/sparc64/ |
H A D | sparc64.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/cris/ |
H A D | boot.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/riscv/ |
H A D | riscv_hart.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/include/hw/ |
H A D | hw.h | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/intc/ |
H A D | mips_gic.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
H A D | pnv_xive.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/ppc/ |
H A D | ppc_booke.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
H A D | pnv_psi.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/watchdog/ |
H A D | wdt_diag288.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/ide/ |
H A D | sii3112.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
H A D | via.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/input/ |
H A D | tsc2005.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
H A D | lm832x.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
H A D | tsc210x.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/microblaze/ |
H A D | boot.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/acpi/ |
H A D | vmgenid.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/core/ |
H A D | generic-loader.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/xtensa/ |
H A D | sim.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/timer/ |
H A D | etraxfs_timer.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/net/ |
H A D | eepro100.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/char/ |
H A D | parallel.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/display/ |
H A D | ramfb.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|
/qemu/hw/mips/ |
H A D | cps.c | 71e8a915 Mon Aug 12 05:23:38 GMT 2019 Markus Armbruster <armbru@redhat.com> Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h).
The main culprit is hw/hw.h, which supposedly includes it for convenience.
Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
|