/qemu/hw/display/ |
H A D | virtio-gpu-virgl.c | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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/qemu/ui/ |
H A D | dbus-console.c | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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H A D | egl-headless.c | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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H A D | dbus-listener.c | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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H A D | sdl2-gl.c | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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H A D | gtk-gl-area.c | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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H A D | gtk-egl.c | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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H A D | spice-display.c | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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H A D | console.c | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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/qemu/include/ui/ |
H A D | sdl2.h | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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H A D | gtk.h | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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H A D | console.h | bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> bf41ab61 Tue Jun 06 11:56:56 GMT 2023 Marc-André Lureau <marcandre.lureau@redhat.com> ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
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