/dports/math/curv/curv-0.5/ideas/next/ |
H A D | Orthogonality | 33 may or may not play well with the language's module system.
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/dports/multimedia/dragon/dragon-21.12.3/misc/ |
H A D | dragonplayer_play_dvd.desktop | 62 Exec=dragon --play-dvd %u
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H A D | dragonplayer-openaudiocd.desktop | 50 Exec=dragon --play-dvd
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/dports/games/xcheckers/xcheckers-2.2.3/ |
H A D | README | 3 xcheckers lets you play checkers in an X Window against others over the
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H A D | README.simplech | 12 improve on the play of checkers, you will mainly have to improve on
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/dports/net/croc/croc-9.5.0/vendor/github.com/OneOfOne/xxhash/ |
H A D | README.md | 66 [<kbd>playground</kbd>](http://play.golang.org/p/rhRN3RdQyd)
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/dports/games/freedroid/freedroid-1.0.2/ |
H A D | configure.ac | 89 Freedroid to be able to play Ogg files (e.g. the Intro theme)
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/ |
H A D | sound.cpp | 92 uint SoundChannel::play(uint soundNum, uint repeats, uint notify) { in play() function in Glk::SoundChannel
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/ |
H A D | chore.cpp | 66 void Chore::play(uint msecs) { in play() function in Grim::Chore
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | audio_player.cpp | 202 int channel = _vm->_audioMixer->play( in playAud()
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/dports/devel/autogen/autogen-5.18.16/doc/ |
H A D | invoke-snprintfv.texi | 29 and some vendors play funny tricks because they are allowed to.
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H A D | snprintfv.texi | 29 and some vendors play funny tricks because they are allowed to.
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/dports/devel/automake/automake-1.16.5/m4/ |
H A D | sanity.m4 | 28 # symlink; some systems play weird games with the mod time of symlinks
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/dports/games/speak/speak-1.2/ |
H A D | speak.nouns | 88 plug-and-play usability
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtmultimedia/examples/multimedia/video/android/gstreamer/ |
H A D | main.qml | 72 video.play()
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/dports/math/R-cran-sm/sm/man/ |
H A D | provide.data.Rd | 46 The function can easily be adapted to play a similar role for
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/ |
H A D | selector.h | 65 Selector play; ///< Play function (first function to be called) member
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/dports/games/scummvm/scummvm-2.5.1/engines/draci/ |
H A D | script.h | 133 void play(const Common::Array<int> ¶ms);
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/dports/games/avoision/avoision-1.1/Data/UI/ |
H A D | Choice.lua | 84 Audio.play("Sounds/Click.wav")
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/dports/games/block/blocks/ |
H A D | README | 53 a big screen, you will not be able to play it on a small one. And
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/dports/games/stonesoup/crawl-0.27.1/.github/ISSUE_TEMPLATE/ |
H A D | bug-report-for-dcss.md | 26 For online play, a morgue link for a completed game will give all of this
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/dports/devel/upp/upp/bazaar/Controls4U_Demo/ |
H A D | Controls4U_Demo_win.lay | 2 ITEM(Button, play, SetLabel(t_("Play")).RightPosZ(60, 48).TopPosZ(28, 20))
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H A D | main_win.cpp | 196 play.WhenPush = THISBACK(Play); in VLC_Demo()
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/dports/net/opal/opal-3.10.10/include/lids/ |
H A D | lidep.h | 496 PBoolean play ///< Flag to start or stop playing the prompt
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/dports/audio/ampache/ampache-php74-5.0.0/docs/ |
H A D | API-acls.md | 39 * Restricts access to /play/index.php based on IP + USER
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