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/dports/math/curv/curv-0.5/ideas/next/
H A DOrthogonality33 may or may not play well with the language's module system.
/dports/multimedia/dragon/dragon-21.12.3/misc/
H A Ddragonplayer_play_dvd.desktop62 Exec=dragon --play-dvd %u
H A Ddragonplayer-openaudiocd.desktop50 Exec=dragon --play-dvd
/dports/games/xcheckers/xcheckers-2.2.3/
H A DREADME3 xcheckers lets you play checkers in an X Window against others over the
H A DREADME.simplech12 improve on the play of checkers, you will mainly have to improve on
/dports/net/croc/croc-9.5.0/vendor/github.com/OneOfOne/xxhash/
H A DREADME.md66 [<kbd>playground</kbd>](http://play.golang.org/p/rhRN3RdQyd)
/dports/games/freedroid/freedroid-1.0.2/
H A Dconfigure.ac89 Freedroid to be able to play Ogg files (e.g. the Intro theme)
/dports/games/scummvm/scummvm-2.5.1/engines/glk/
H A Dsound.cpp92 uint SoundChannel::play(uint soundNum, uint repeats, uint notify) { in play() function in Glk::SoundChannel
/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/
H A Dchore.cpp66 void Chore::play(uint msecs) { in play() function in Grim::Chore
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Daudio_player.cpp202 int channel = _vm->_audioMixer->play( in playAud()
/dports/devel/autogen/autogen-5.18.16/doc/
H A Dinvoke-snprintfv.texi29 and some vendors play funny tricks because they are allowed to.
H A Dsnprintfv.texi29 and some vendors play funny tricks because they are allowed to.
/dports/devel/automake/automake-1.16.5/m4/
H A Dsanity.m428 # symlink; some systems play weird games with the mod time of symlinks
/dports/games/speak/speak-1.2/
H A Dspeak.nouns88 plug-and-play usability
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtmultimedia/examples/multimedia/video/android/gstreamer/
H A Dmain.qml72 video.play()
/dports/math/R-cran-sm/sm/man/
H A Dprovide.data.Rd46 The function can easily be adapted to play a similar role for
/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/
H A Dselector.h65 Selector play; ///< Play function (first function to be called) member
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Dscript.h133 void play(const Common::Array<int> &params);
/dports/games/avoision/avoision-1.1/Data/UI/
H A DChoice.lua84 Audio.play("Sounds/Click.wav")
/dports/games/block/blocks/
H A DREADME53 a big screen, you will not be able to play it on a small one. And
/dports/games/stonesoup/crawl-0.27.1/.github/ISSUE_TEMPLATE/
H A Dbug-report-for-dcss.md26 For online play, a morgue link for a completed game will give all of this
/dports/devel/upp/upp/bazaar/Controls4U_Demo/
H A DControls4U_Demo_win.lay2 ITEM(Button, play, SetLabel(t_("Play")).RightPosZ(60, 48).TopPosZ(28, 20))
H A Dmain_win.cpp196 play.WhenPush = THISBACK(Play); in VLC_Demo()
/dports/net/opal/opal-3.10.10/include/lids/
H A Dlidep.h496 PBoolean play ///< Flag to start or stop playing the prompt
/dports/audio/ampache/ampache-php74-5.0.0/docs/
H A DAPI-acls.md39 * Restricts access to /play/index.php based on IP + USER

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