/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_weapon.c | 334 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 365 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 499 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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H A D | g_local.h | 827 #define ANIM_REVERSE 6 macro
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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H A D | g_local.h | 811 #define ANIM_REVERSE 6 macro
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_weapon.c | 348 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 379 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 505 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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H A D | g_local.h | 782 #define ANIM_REVERSE 6 macro
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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H A D | g_local.h | 830 #define ANIM_REVERSE 6 macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | p_weapon.c | 415 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 453 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 606 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | p_weapon.c | 366 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 393 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 518 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | p_weapon.c | 426 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 464 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 642 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_firex()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_weapon.c | 467 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 505 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 653 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | p_weapon.c | 462 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 500 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 686 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | p_weapon.c | 489 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 527 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 675 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | p_weapon.c | 550 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 589 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 794 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | p_weapon.c | 550 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 589 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 794 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | p_weapon.c | 477 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 515 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 701 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 823 #define ANIM_REVERSE 6 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_local.h | 827 #define ANIM_REVERSE 6 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 823 #define ANIM_REVERSE 6 macro
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/dports/games/q2pro/q2pro/game/ |
H A D | g_local.h | 832 #define ANIM_REVERSE 6 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_local.h | 803 #define ANIM_REVERSE 6 macro
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_local.h | 814 #define ANIM_REVERSE 6 macro
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