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Searched refs:ANIM_REVERSE (Results 26 – 50 of 130) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_weapon.c334 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
365 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
499 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
H A Dg_local.h827 #define ANIM_REVERSE 6 macro
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
H A Dg_local.h811 #define ANIM_REVERSE 6 macro
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_weapon.c348 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
379 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
505 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
H A Dg_local.h782 #define ANIM_REVERSE 6 macro
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
H A Dg_local.h830 #define ANIM_REVERSE 6 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_weapon.c415 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
453 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
606 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dp_weapon.c366 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
393 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
518 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dp_weapon.c426 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
464 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
642 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_firex()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_weapon.c467 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
505 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
653 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_weapon.c462 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
500 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
686 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_weapon.c489 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
527 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
675 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_weapon.c550 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
589 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
794 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_weapon.c550 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
589 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
794 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dp_weapon.c477 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
515 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
701 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_local.h823 #define ANIM_REVERSE 6 macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_local.h827 #define ANIM_REVERSE 6 macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_local.h823 #define ANIM_REVERSE 6 macro
/dports/games/q2pro/q2pro/game/
H A Dg_local.h832 #define ANIM_REVERSE 6 macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_local.h803 #define ANIM_REVERSE 6 macro
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_local.h814 #define ANIM_REVERSE 6 macro

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