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/dports/games/wesnoth/wesnoth-1.14.17/po/wesnoth-test/
H A Dzh_CN.po1 # The Battle for Wesnoth - Simplified Chinese Translations
3 # This file is distributed under the same license as the Battle for Wesnoth package.
H A Dang.po1 # Old English translations for the Battle for Wesnoth package.
3 # This file is distributed under the same license as the Battle for Wesnoth package.
H A Dang@latin.po1 # Old English translations for the Battle for Wesnoth package.
3 # This file is distributed under the same license as the Battle for Wesnoth package.
H A Dpt.po2 # This file is distributed under the same license as the Battle for Wesnoth package.
7 "Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-test)\n"
H A Dhu.po2 # This file is distributed under the same license as the Battle for Wesnoth package.
8 "Project-Id-Version: Battle for Wesnoth 1.5+dev\n"
H A Dru.po2 # This file is distributed under the same license as the Battle for Wesnoth package.
7 "Project-Id-Version: Battle for Wesnoth 1.5+dev\n"
/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/arcana/psionics/
H A Darcanapsionics_powers.lst4 # References to "Battle Mind" are "Battle Mind" and will need to be changed with the MSRD is change…
7 Biofeedback TYPE:Psionic CLASSES:Battle Mind=1 SCHOOL:Strength COMPS:Material, V…
8 Bite of the Tiger TYPE:Psionic CLASSES:Battle Mind=3 SCHOOL:Strength COMPS:Materi…
25 Improved Biofeedback TYPE:Psionic CLASSES:Battle Mind=3 SCHOOL:Strength COMPS:Mate…
30 Lesser Natural Armor TYPE:Psionic CLASSES:Battle Mind=0 SCHOOL:Strength COMPS:Mate…
33 Painful Touch TYPE:Psionic CLASSES:Battle Mind=2 SCHOOL:Strength COMPS:Material, …
36 Short Sharp Shock TYPE:Psionic CLASSES:Battle Mind=4 SCHOOL:Constitution COMPS:Vis…
42 White Noise TYPE:Psionic CLASSES:Battle Mind,Telepath=1 SCHOOL:Constitution CA…
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_pathfinding.cpp29 namespace Battle namespace
174 node._cost = Battle::Board::GetDistance( pathStart, idx ); in calculate()
187 const Indexes & around = Battle::Board::GetAroundIndexes( unitIdx ); in calculate()
189 const uint32_t flyingDist = Battle::Board::GetDistance( pathStart, cell ); in calculate()
H A Dbattle_only.cpp49 void Battle::ControlInfo::Redraw( void ) const in Redraw()
68 Battle::Only::Only() in Only()
93 bool Battle::Only::ChangeSettings( void ) in ChangeSettings()
415 void Battle::Only::UpdateHero1( const fheroes2::Point & cur_pt ) in UpdateHero1()
470 void Battle::Only::UpdateHero2( const fheroes2::Point & cur_pt ) in UpdateHero2()
525 void Battle::Only::RedrawBaseInfo( const fheroes2::Point & top ) const in RedrawBaseInfo()
583 void Battle::Only::StartBattle( void ) in StartBattle()
610Battle::Loader( hero1->GetArmy(), ( hero2 ? hero2->GetArmy() : monsters ), hero1->GetIndex() + 1 ); in StartBattle()
/dports/games/pcgen/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/
H A Dsggah_classes_base.lst185 …ty|AUTOMATIC|Battle Tactic ~ Assail|Battle Tactic ~ Countering Tactics|Battle Tactic ~ Covering Ma…
187 3 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Individual Tactics
189 5 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Goad|Mark of Quality ~ War Master
191 7 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Guarded Tactics
193 9 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Raid Tactics
197 13 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Assault Tactics
199 15 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Heroic Tactics
/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/basics/modern_fx/
H A Dmodernfx_classes.lst76 CLASS:Battle Mind HD:8 TYPE:Advanced.PC MAXLEVEL:10 BONUS:COMBAT|BASEAB|(classlevel("APPLIEDAS=NON…
78 CLASS:Battle Mind PREABILITY:1,CATEGORY=FEAT,Wild Talent PRESKILL:1,Jump=6 PRETOTALAB:3
80 CLASS:Battle Mind STARTSKILLPTS:2 CSKILL:Autohypnosis|Balance|Climb|Concentration|Jump|Knowledge (C…
82 CLASS:Battle Mind SPELLSTAT:SPELL MEMORIZE:NO BONUS:CASTERLEVEL|Battle Mind|CL
84 1 BONUS:VAR|BattlemindML|var("CL=Battle Mind") BONUS:VAR|BattlemindML|var("BL=Battle Mind") DEFIN…
92 …PREVARGTEQ:BattlemindML,3 ABILITY:Special Ability|AUTOMATIC|Battle Mind PsiBlade|Battle Mind Ps…
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai_hero_action.cpp218 …void AIBattleLose( Heroes & hero, const Battle::Result & res, bool attacker, int color, const fher… in AIBattleLose()
527 Battle::Result res = Battle::Loader( hero.GetArmy(), other_hero->GetArmy(), dst_index ); in AIToHeroes()
587 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToCastle()
676 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToMonster()
829 Battle::Result result = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToCaptureObject()
1238 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToPoorMoraleObject()
1274 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToPyramid()
1339 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToDaemonCave()
1402 Battle::Result res = Battle::Loader( hero.GetArmy(), army, tileIndex ); in AIToDwellingBattleMonster()
1512 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToArtifact()
/dports/games/scourge/scourge/src/
H A Dscourge.h67 class Battle; variable
341 Battle *getBattle( Creature *creature );
629 void removeBattle( Battle *battle );
721 Battle *getCurrentBattle();
874 void resetNonParticipantAnimation( Battle *battle );
917 Battle *battle[MAX_BATTLE_COUNT];
936 std::vector<Battle *> battleRound;
/dports/games/springlobby/springlobby-0.180/src/battlelist/
H A Dbattlelisttab.h11 class Battle; variable
59 void DoJoin( Battle& battle );
H A Dbattlelisttab.cpp271 Battle* temp_battle = serverSelector().GetServer().battles_iter->GetBattle(); in RemoveAllBattles()
283 Battle* b = serverSelector().GetServer().battles_iter->GetBattle(); in UpdateList()
309 Battle* battle = ui().mw().GetJoinTab().GetCurrentBattle(); in OnHost()
385 void BattleListTab::DoJoin( Battle& battle ) in DoJoin()
395 Battle* curbattle = ui().mw().GetJoinTab().GetCurrentBattle(); in DoJoin()
/dports/games/pcgen/pcgen/data/3e/alderac_entertainment_group/war/
H A Dwar_abilities_class.lst10 Battle Cry KEY:Battle Cry ~ Brute CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:Ba…
74 Battle Music KEY:Battle Music ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQuality…
78 Battle Brother KEY:Battle Brother ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQua…
79 Battle Master KEY:Battle Master ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQuali…
/dports/games/pcgen/pcgen/data/35e/alderac_entertainment_group/war/
H A Dwar_abilities_class.lst10 Battle Cry KEY:Battle Cry ~ Brute CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:Ba…
74 Battle Music KEY:Battle Music ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQuality…
78 Battle Brother KEY:Battle Brother ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQua…
79 Battle Master KEY:Battle Master ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQuali…
/dports/games/pcgen/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/
H A Declipse_abilities_companion.lst62 Rider / Battle Dance Wis AC BONUS +1 KEY:Mystic_Comp_Wis_1 SORTKEY:Rider_1lb CATEGORY:Special Abil…
63 Rider / Battle Dance Wis AC BONUS +2 KEY:Mystic_Comp_Wis_2 SORTKEY:Rider_1lb CATEGORY:Special Abil…
64 Rider / Battle Dance Wis AC BONUS +3 KEY:Mystic_Comp_Wis_3 SORTKEY:Rider_1lb CATEGORY:Special Abil…
65 Rider / Battle Dance Wis AC BONUS +4 KEY:Mystic_Comp_Wis_4 SORTKEY:Rider_1lb CATEGORY:Special Abil…
66 Rider / Battle Dance Wis AC BONUS +5 KEY:Mystic_Comp_Wis_5 SORTKEY:Rider_1lb CATEGORY:Special Abil…
67 Rider / Battle Dance Wis AC BONUS +6 KEY:Mystic_Comp_Wis_6 SORTKEY:Rider_1lb CATEGORY:Special Abil…
68 Rider / Battle Dance Wis AC BONUS +7 KEY:Mystic_Comp_Wis_7 SORTKEY:Rider_1lb CATEGORY:Special Abil…
69 Rider / Battle Dance Wis AC BONUS +8 KEY:Mystic_Comp_Wis_8 SORTKEY:Rider_1lb CATEGORY:Special Abil…
/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dsoldier.h36 class Battle; variable
302 Battle* get_battle() const;
306 void set_battle(Game&, Battle*);
368 Battle* battle_;
/dports/games/springlobby/springlobby-0.180/src/hosting/
H A Dautohostmanager.cpp16 void AutohostHandler::SetBattle(Battle* battle) in SetBattle()
132 void AutohostManager::SetBattle(Battle* battle) in SetBattle()
/dports/games/wesnoth/wesnoth-1.14.17/data/gui/window/
H A Dhelp_browser.cfg79 description = "Battle for Wesnoth Help."
116 label = _ "Battle For Wesnoth Help"
/dports/emulators/mednafen/mednafen/src/snes_faust/notes/
H A DGAME_NOTES2 Battle Blaze - Title screen really timing sensitive...
55 Battle Racers (somewhat sensitive to HDMA overhead, does mid-frame DMA to OAM)
94 Great Battle IV - PC=$8584CC 85851F 8584D1 $1BDC --- 8584F7
/dports/games/pcgen/pcgen/data/pathfinder/dreamscarred_press/path_of_war/
H A Dpow_abilitycategories.lst28 …:Battle Prowess Discipline VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:I…
40 # Block: Battle Templar
42 …GORY:Battle Templar Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Abil…
43 …Y:Battle Templar Initiator Class Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Interna…
/dports/games/moria/umoria/util/weapons/
H A Dweapon.lst7 Battle Axe (Balestarius) '\' 500 180 2d8 30
8 Battle Axe (European) '\' 334 170 3d4 13
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-rsp-hle/
H A DRELEASE16 - Handle JPEG decompression, used in Ogre Battle 64 and Pokemon Stadium
18 - bugfix: #102 - Missing backgrounds in Ogre Battle 64

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