/dports/games/wesnoth/wesnoth-1.14.17/po/wesnoth-test/ |
H A D | zh_CN.po | 1 # The Battle for Wesnoth - Simplified Chinese Translations 3 # This file is distributed under the same license as the Battle for Wesnoth package.
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H A D | ang.po | 1 # Old English translations for the Battle for Wesnoth package. 3 # This file is distributed under the same license as the Battle for Wesnoth package.
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H A D | ang@latin.po | 1 # Old English translations for the Battle for Wesnoth package. 3 # This file is distributed under the same license as the Battle for Wesnoth package.
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H A D | pt.po | 2 # This file is distributed under the same license as the Battle for Wesnoth package. 7 "Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-test)\n"
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H A D | hu.po | 2 # This file is distributed under the same license as the Battle for Wesnoth package. 8 "Project-Id-Version: Battle for Wesnoth 1.5+dev\n"
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H A D | ru.po | 2 # This file is distributed under the same license as the Battle for Wesnoth package. 7 "Project-Id-Version: Battle for Wesnoth 1.5+dev\n"
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/arcana/psionics/ |
H A D | arcanapsionics_powers.lst | 4 # References to "Battle Mind" are "Battle Mind" and will need to be changed with the MSRD is change… 7 Biofeedback TYPE:Psionic CLASSES:Battle Mind=1 SCHOOL:Strength COMPS:Material, V… 8 Bite of the Tiger TYPE:Psionic CLASSES:Battle Mind=3 SCHOOL:Strength COMPS:Materi… 25 Improved Biofeedback TYPE:Psionic CLASSES:Battle Mind=3 SCHOOL:Strength COMPS:Mate… 30 Lesser Natural Armor TYPE:Psionic CLASSES:Battle Mind=0 SCHOOL:Strength COMPS:Mate… 33 Painful Touch TYPE:Psionic CLASSES:Battle Mind=2 SCHOOL:Strength COMPS:Material, … 36 Short Sharp Shock TYPE:Psionic CLASSES:Battle Mind=4 SCHOOL:Constitution COMPS:Vis… 42 White Noise TYPE:Psionic CLASSES:Battle Mind,Telepath=1 SCHOOL:Constitution CA…
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_pathfinding.cpp | 29 namespace Battle namespace 174 node._cost = Battle::Board::GetDistance( pathStart, idx ); in calculate() 187 const Indexes & around = Battle::Board::GetAroundIndexes( unitIdx ); in calculate() 189 const uint32_t flyingDist = Battle::Board::GetDistance( pathStart, cell ); in calculate()
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H A D | battle_only.cpp | 49 void Battle::ControlInfo::Redraw( void ) const in Redraw() 68 Battle::Only::Only() in Only() 93 bool Battle::Only::ChangeSettings( void ) in ChangeSettings() 415 void Battle::Only::UpdateHero1( const fheroes2::Point & cur_pt ) in UpdateHero1() 470 void Battle::Only::UpdateHero2( const fheroes2::Point & cur_pt ) in UpdateHero2() 525 void Battle::Only::RedrawBaseInfo( const fheroes2::Point & top ) const in RedrawBaseInfo() 583 void Battle::Only::StartBattle( void ) in StartBattle() 610 …Battle::Loader( hero1->GetArmy(), ( hero2 ? hero2->GetArmy() : monsters ), hero1->GetIndex() + 1 ); in StartBattle()
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/dports/games/pcgen/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/ |
H A D | sggah_classes_base.lst | 185 …ty|AUTOMATIC|Battle Tactic ~ Assail|Battle Tactic ~ Countering Tactics|Battle Tactic ~ Covering Ma… 187 3 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Individual Tactics 189 5 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Goad|Mark of Quality ~ War Master 191 7 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Guarded Tactics 193 9 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Raid Tactics 197 13 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Assault Tactics 199 15 ABILITY:Special Ability|AUTOMATIC|Battle Tactic ~ Heroic Tactics
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/basics/modern_fx/ |
H A D | modernfx_classes.lst | 76 CLASS:Battle Mind HD:8 TYPE:Advanced.PC MAXLEVEL:10 BONUS:COMBAT|BASEAB|(classlevel("APPLIEDAS=NON… 78 CLASS:Battle Mind PREABILITY:1,CATEGORY=FEAT,Wild Talent PRESKILL:1,Jump=6 PRETOTALAB:3 80 CLASS:Battle Mind STARTSKILLPTS:2 CSKILL:Autohypnosis|Balance|Climb|Concentration|Jump|Knowledge (C… 82 CLASS:Battle Mind SPELLSTAT:SPELL MEMORIZE:NO BONUS:CASTERLEVEL|Battle Mind|CL 84 1 BONUS:VAR|BattlemindML|var("CL=Battle Mind") BONUS:VAR|BattlemindML|var("BL=Battle Mind") DEFIN… 92 …PREVARGTEQ:BattlemindML,3 ABILITY:Special Ability|AUTOMATIC|Battle Mind PsiBlade|Battle Mind Ps…
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/ |
H A D | ai_hero_action.cpp | 218 …void AIBattleLose( Heroes & hero, const Battle::Result & res, bool attacker, int color, const fher… in AIBattleLose() 527 Battle::Result res = Battle::Loader( hero.GetArmy(), other_hero->GetArmy(), dst_index ); in AIToHeroes() 587 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToCastle() 676 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToMonster() 829 Battle::Result result = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToCaptureObject() 1238 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToPoorMoraleObject() 1274 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToPyramid() 1339 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToDaemonCave() 1402 Battle::Result res = Battle::Loader( hero.GetArmy(), army, tileIndex ); in AIToDwellingBattleMonster() 1512 Battle::Result res = Battle::Loader( hero.GetArmy(), army, dst_index ); in AIToArtifact()
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/dports/games/scourge/scourge/src/ |
H A D | scourge.h | 67 class Battle; variable 341 Battle *getBattle( Creature *creature ); 629 void removeBattle( Battle *battle ); 721 Battle *getCurrentBattle(); 874 void resetNonParticipantAnimation( Battle *battle ); 917 Battle *battle[MAX_BATTLE_COUNT]; 936 std::vector<Battle *> battleRound;
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/dports/games/springlobby/springlobby-0.180/src/battlelist/ |
H A D | battlelisttab.h | 11 class Battle; variable 59 void DoJoin( Battle& battle );
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H A D | battlelisttab.cpp | 271 Battle* temp_battle = serverSelector().GetServer().battles_iter->GetBattle(); in RemoveAllBattles() 283 Battle* b = serverSelector().GetServer().battles_iter->GetBattle(); in UpdateList() 309 Battle* battle = ui().mw().GetJoinTab().GetCurrentBattle(); in OnHost() 385 void BattleListTab::DoJoin( Battle& battle ) in DoJoin() 395 Battle* curbattle = ui().mw().GetJoinTab().GetCurrentBattle(); in DoJoin()
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/dports/games/pcgen/pcgen/data/3e/alderac_entertainment_group/war/ |
H A D | war_abilities_class.lst | 10 Battle Cry KEY:Battle Cry ~ Brute CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:Ba… 74 Battle Music KEY:Battle Music ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQuality… 78 Battle Brother KEY:Battle Brother ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQua… 79 Battle Master KEY:Battle Master ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQuali…
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/dports/games/pcgen/pcgen/data/35e/alderac_entertainment_group/war/ |
H A D | war_abilities_class.lst | 10 Battle Cry KEY:Battle Cry ~ Brute CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:Ba… 74 Battle Music KEY:Battle Music ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQuality… 78 Battle Brother KEY:Battle Brother ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQua… 79 Battle Master KEY:Battle Master ~ Mercenary Captain CATEGORY:Special Ability TYPE:SpecialQuali…
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/dports/games/pcgen/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/ |
H A D | eclipse_abilities_companion.lst | 62 Rider / Battle Dance Wis AC BONUS +1 KEY:Mystic_Comp_Wis_1 SORTKEY:Rider_1lb CATEGORY:Special Abil… 63 Rider / Battle Dance Wis AC BONUS +2 KEY:Mystic_Comp_Wis_2 SORTKEY:Rider_1lb CATEGORY:Special Abil… 64 Rider / Battle Dance Wis AC BONUS +3 KEY:Mystic_Comp_Wis_3 SORTKEY:Rider_1lb CATEGORY:Special Abil… 65 Rider / Battle Dance Wis AC BONUS +4 KEY:Mystic_Comp_Wis_4 SORTKEY:Rider_1lb CATEGORY:Special Abil… 66 Rider / Battle Dance Wis AC BONUS +5 KEY:Mystic_Comp_Wis_5 SORTKEY:Rider_1lb CATEGORY:Special Abil… 67 Rider / Battle Dance Wis AC BONUS +6 KEY:Mystic_Comp_Wis_6 SORTKEY:Rider_1lb CATEGORY:Special Abil… 68 Rider / Battle Dance Wis AC BONUS +7 KEY:Mystic_Comp_Wis_7 SORTKEY:Rider_1lb CATEGORY:Special Abil… 69 Rider / Battle Dance Wis AC BONUS +8 KEY:Mystic_Comp_Wis_8 SORTKEY:Rider_1lb CATEGORY:Special Abil…
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/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/ |
H A D | soldier.h | 36 class Battle; variable 302 Battle* get_battle() const; 306 void set_battle(Game&, Battle*); 368 Battle* battle_;
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/dports/games/springlobby/springlobby-0.180/src/hosting/ |
H A D | autohostmanager.cpp | 16 void AutohostHandler::SetBattle(Battle* battle) in SetBattle() 132 void AutohostManager::SetBattle(Battle* battle) in SetBattle()
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/dports/games/wesnoth/wesnoth-1.14.17/data/gui/window/ |
H A D | help_browser.cfg | 79 description = "Battle for Wesnoth Help." 116 label = _ "Battle For Wesnoth Help"
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/dports/emulators/mednafen/mednafen/src/snes_faust/notes/ |
H A D | GAME_NOTES | 2 Battle Blaze - Title screen really timing sensitive... 55 Battle Racers (somewhat sensitive to HDMA overhead, does mid-frame DMA to OAM) 94 Great Battle IV - PC=$8584CC 85851F 8584D1 $1BDC --- 8584F7
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/dports/games/pcgen/pcgen/data/pathfinder/dreamscarred_press/path_of_war/ |
H A D | pow_abilitycategories.lst | 28 …:Battle Prowess Discipline VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:I… 40 # Block: Battle Templar 42 …GORY:Battle Templar Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Abil… 43 …Y:Battle Templar Initiator Class Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Interna…
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/dports/games/moria/umoria/util/weapons/ |
H A D | weapon.lst | 7 Battle Axe (Balestarius) '\' 500 180 2d8 30 8 Battle Axe (European) '\' 334 170 3d4 13
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-rsp-hle/ |
H A D | RELEASE | 16 - Handle JPEG decompression, used in Ogre Battle 64 and Pokemon Stadium 18 - bugfix: #102 - Missing backgrounds in Ogre Battle 64
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