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/dports/games/wesnoth/wesnoth-1.14.17/po/wesnoth-test/
H A Dvi.po1 # #-#-#-#-# wesnoth-test.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-#
2 # Vietnamese translations for Battle for Wesnoth package.
4 # This file is distributed under the same license as the Battle for Wesnoth package.
9 "Project-Id-Version: Battle for Wesnoth 1.5.7+dev\n"
/dports/games/springlobby/springlobby-0.180/src/hosting/
H A Dmainjoinbattletab.cpp60 m_mm_opts_tab = new BattleroomMMOptionsTab<Battle>( 0, m_tabs ); in MainJoinBattleTab()
79 Battle* MainJoinBattleTab::GetCurrentBattle() in GetCurrentBattle()
107 void MainJoinBattleTab::JoinBattle( Battle& battle ) in JoinBattle()
116 void MainJoinBattleTab::HostBattle( Battle& battle ) in HostBattle()
178 BattleroomMMOptionsTab<Battle>& MainJoinBattleTab::GetMMOptionsTab() in GetMMOptionsTab()
H A Dautohost.h10 class Battle; variable
19 AutoHost( Battle& battle );
31 Battle& m_battle;
/dports/games/springlobby/springlobby-0.180/src/
H A Dserver.cpp71 Battle& Server::GetBattle( const int& battleid ) in GetBattle()
129 Battle& Server::_AddBattle( const int& id ) in _AddBattle()
132 Battle* b = new Battle( *this, id ); in _AddBattle()
141 Battle* b = &battles_iter->GetBattle( id ); in _RemoveBattle()
153 Battle* b = battles_iter->GetBattle(); in OnDisconnected()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/enemies_animations/
H A Dslime_water_spray_attack.lua11 local Battle = nil
100 Battle = ModeManager:GetTop();
103 spray = Battle:CreateBattleAnimation(spray_filename)
106 spray_shadow = Battle:CreateBattleAnimation(spray_filename)
163 Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/waterspray_skill.lua",
182 Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/waterspray_skill.lua",
H A Dskeleton_frenzy_attack.lua28 local Battle = nil
62 Battle = ModeManager:GetTop()
73 …targets[index].slash_anim = Battle:CreateBattleAnimation("data/entities/battle/effects/sword_slash…
74 …targets[index].hit_anim = Battle:CreateBattleAnimation("data/entities/battle/effects/hit_splash.lu…
89Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/dust.lua", attacker_pos_x, attac…
148Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/dust.lua", attacker_pos_x, attac…
H A Dstandard_enemy_attack.lua30 local Battle = nil
69 Battle = ModeManager:GetTop();
71 claw_slash = Battle:CreateBattleAnimation("data/entities/battle/effects/claw_slash.lua");
84Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/dust.lua", attacker_pos_x, attac…
144Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/dust.lua", attacker_pos_x, attac…
H A Dwolf_claw_attack.lua30 local Battle = nil
69 Battle = ModeManager:GetTop();
71 claw_slash = Battle:CreateBattleAnimation("data/entities/battle/effects/wolf_claws.lua");
84Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/dust.lua", attacker_pos_x, attac…
144Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/dust.lua", attacker_pos_x, attac…
H A Dsnake_dampen_attack.lua30 local Battle = nil
69 Battle = ModeManager:GetTop();
71 …tentacle_anim = Battle:CreateBattleAnimation("data/entities/battle/effects/green_tentacles_attack.…
86Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/dust.lua", attacker_pos_x, attac…
146Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/dust.lua", attacker_pos_x, attac…
H A Dbat_drain_attack.lua30 local Battle = nil
69 Battle = ModeManager:GetTop()
71 fang_anim = Battle:CreateBattleAnimation("data/entities/battle/effects/fangs_crush.lua")
143Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/dust.lua", attacker_pos_x, attac…
163 Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/hp_drain.lua",
H A Dwolf_fangs_party_attack.lua28 local Battle = nil
63 Battle = ModeManager:GetTop();
74 …targets[index].slash_anim = Battle:CreateBattleAnimation("data/entities/battle/effects/fangs_crush…
89Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/dust.lua", attacker_pos_x, attac…
149Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/dust.lua", attacker_pos_x, attac…
H A Dmagic_shield_down.lua19 local Battle = nil
38 Battle = ModeManager:GetTop()
40 …shield_anim = Battle:CreateBattleAnimation("data/entities/battle/effects/magic_shield_breaking.lua…
H A Dmagic_shield_up.lua19 local Battle = nil
38 Battle = ModeManager:GetTop()
40 shield_anim = Battle:CreateBattleAnimation("data/entities/battle/effects/magic_shield.lua")
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai_base.cpp230 …void Base::BattleTurn( Battle::Arena &, const Battle::Unit & currentUnit, Battle::Actions & action… in BattleTurn()
233 …actions.push_back( Battle::Command( Battle::CommandType::MSG_BATTLE_END_TURN, currentUnit.GetUID()… in BattleTurn()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/battle_scenes/
H A Ddesert_cave_battle_anim.lua21 local Battle = nil
25 Battle = battle_instance;
26 Script = Battle:GetScriptSupervisor();
60 and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_INITIAL)) then
H A Dmountain_shrine_battle_anim.lua6 local Battle = nil
14 Battle = battle_instance;
15 Script = Battle:GetScriptSupervisor();
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/common/
H A Dsoft_lightnings_script.lua6 local Battle = nil
15 Battle = battle_instance;
16 Script = Battle:GetScriptSupervisor();
/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/basics/modern_fx/
H A Dmodernfx_powers.lst12 Claws of the Bear TYPE:Psionic CLASSES:Battle Mind=2 STAT:STR SCHOOL:Strength …
15 Combat Precognition TYPE:Psionic CLASSES:Battle Mind=1 STAT:WIS SCHOOL:Wisdom …
17 Concussion TYPE:Psionic CLASSES:Battle Mind=2 STAT:CON SCHOOL:Constitution CO…
19 Darkvision KEY:Darkvision ~ Powers TYPE:Psionic CLASSES:Battle Mind=2 STAT:WIS SCHOOL:Wisdo…
28 Far Punch TYPE:Psionic CLASSES:Battle Mind=0 STAT:CON SCHOOL:Constitution COM…
29 Finger of Fire TYPE:Psionic CLASSES:Battle Mind,Telepath=0 STAT:INT SCHOOL:Intelligence DE…
30 Fire Bolt TYPE:Psionic CLASSES:Battle Mind=1 STAT:INT SCHOOL:Intelligence DESCRIPTOR:Fi…
35 Lesser Bioweapon TYPE:Psionic CLASSES:Battle Mind=1 STAT:STR SCHOOL:Strength …
50 Natural Armor TYPE:Psionic CLASSES:Battle Mind=4 STAT:STR SCHOOL:Strength COM…
54 Psychofeedback TYPE:Psionic CLASSES:Battle Mind=4 STAT:STR SCHOOL:Strength CO…
[all …]
/dports/games/scourge/scourge/src/
H A Dspellcaster.h33 class Battle; variable
42 Battle *battle;
50 SpellCaster( Battle *battle, Spell *spell, bool projectileHit, int level );
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOBATTLE.cpp61 void Battle::init() in init()
69 void Battle::deinit() in deinit()
79 void Battle::run(NewNationPara *mpGame, int mpPlayerCount) in run()
234 void Battle::run_sim() in run_sim()
385 void Battle::create_ai_nation(int aiNationCount) in create_ai_nation()
411 void Battle::create_pregame_object() in create_pregame_object()
631 void Battle::run_loaded() in run_loaded()
659 void Battle::run_replay() in run_replay()
685 void Battle::run_test() in run_test()
725 void Battle::create_test_unit(int nationRecno) in create_test_unit()
[all …]
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/melee_tactics_toolbox/
H A Dmtt_templates.lst11Battle Song of the People's Revolt|1|PREMULT:1,[PRESPELL:1,Masterpiece (Battle Song of the People'…
/dports/games/wesnoth/wesnoth-1.14.17/packaging/windows/
H A Dcampaignd.rc21 VALUE "ProductName", "The Battle for Wesnoth\0"
22 VALUE "CompanyName", "The Battle for Wesnoth Project\0"
23 VALUE "LegalCopyright", "(C) 2003-2018 The Battle for Wesnoth Project\0"
H A Dwesnothd.rc21 VALUE "ProductName", "The Battle for Wesnoth\0"
22 VALUE "CompanyName", "The Battle for Wesnoth Project\0"
23 VALUE "LegalCopyright", "(C) 2003-2018 The Battle for Wesnoth Project\0"
H A Dwesnoth.rc24 VALUE "ProductName", "The Battle for Wesnoth\0"
25 VALUE "CompanyName", "The Battle for Wesnoth Project\0"
26 VALUE "LegalCopyright", "(C) 2003-2018 The Battle for Wesnoth Project\0"
/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/battle/
H A Dbattle.h17 namespace Battle {
21 class Battle : public IBattle
24 Battle(IServerPtr serv, int id );
25 ~Battle();

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