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Searched refs:BattleMode (Results 26 – 38 of 38) sorted by relevance

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/dports/games/allacrost/allacrost-1.0.2/src/modes/
H A Ddefs_modes.cpp389 class_<BattleMode, hoa_mode_manager::GameMode>("BattleMode") in BindModesToLua()
391 .def("AddEnemy", (void(BattleMode::*)(uint32)) &BattleMode::AddEnemy) in BindModesToLua()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/battle_scenes/
H A Ddesert_cave_battle_anim.lua60 and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_INITIAL)) then
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dtransition_to_battle.cpp49 TransitionToBattleMode::TransitionToBattleMode(BattleMode* BM, bool is_boss): in TransitionToBattleMode()
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_dialogue.h44 class BattleMode; variable
H A Dmap_events.cpp270 BattleMode* batt_mode = new BattleMode(); in _Start()
H A Dmap_sprites.cpp294 BattleMode *BM = new BattleMode(); in _ResolveCollision()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_effects.cpp142 _icon_image = BattleMode::CurrentInstance()->GetStatusIcon(_type, _intensity); in _ApplyChange()
H A Dbattle_command.cpp587 deque<BattleCharacter*>& characters = BattleMode::CurrentInstance()->GetCharacterActors(); in ConstructCharacterSettings()
1038 BattleMode::CurrentInstance()->NotifyCharacterCommandComplete(character); in _FinalizeCommand()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/finish/
H A Dbattle_defeat.cpp196 BattleMode::CurrentInstance()->RestartBattle(); in Update()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/common/
H A Dtutorial_battle_dialogs.lua130 …if ((start_timer:IsInitial() == true) and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_…
/dports/games/allacrost/allacrost-1.0.2/src/
H A Ddefs.h215 class BattleMode; variable
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_events.cpp253 BattleMode *BM = new BattleMode(); in _Start()
H A Dmap_mode.cpp938 vt_battle::BattleMode* BM = new vt_battle::BattleMode(); in StartEnemyEncounter()

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