Searched refs:BattleMode (Results 26 – 38 of 38) sorted by relevance
12
389 class_<BattleMode, hoa_mode_manager::GameMode>("BattleMode") in BindModesToLua()391 .def("AddEnemy", (void(BattleMode::*)(uint32)) &BattleMode::AddEnemy) in BindModesToLua()
60 and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_INITIAL)) then
49 TransitionToBattleMode::TransitionToBattleMode(BattleMode* BM, bool is_boss): in TransitionToBattleMode()
44 class BattleMode; variable
270 BattleMode* batt_mode = new BattleMode(); in _Start()
294 BattleMode *BM = new BattleMode(); in _ResolveCollision()
142 _icon_image = BattleMode::CurrentInstance()->GetStatusIcon(_type, _intensity); in _ApplyChange()
587 deque<BattleCharacter*>& characters = BattleMode::CurrentInstance()->GetCharacterActors(); in ConstructCharacterSettings()1038 BattleMode::CurrentInstance()->NotifyCharacterCommandComplete(character); in _FinalizeCommand()
196 BattleMode::CurrentInstance()->RestartBattle(); in Update()
130 …if ((start_timer:IsInitial() == true) and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_…
215 class BattleMode; variable
253 BattleMode *BM = new BattleMode(); in _Start()
938 vt_battle::BattleMode* BM = new vt_battle::BattleMode(); in StartEnemyEncounter()