Searched refs:BattleTarget (Results 26 – 31 of 31) sorted by relevance
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244 void BattleActor::RegisterDamage(uint32_t amount, BattleTarget *target) in RegisterDamage()715 BattleTarget target; in SetAction()876 BattleTarget target; in _DecideAction()
149 void RegisterDamage(uint32_t amount, BattleTarget *target);
963 auto auto_target = BattleTarget(); in _AutoCharacterCommand()1056 …BattleTarget target = _command_supervisor->GetSelectedTarget(); // The target that the player has … in _DrawSprites()1188 BattleTarget target = _command_supervisor->GetSelectedTarget(); in _DrawStaminaBar()
243 class BattleTarget; variable
708 …BattleTarget target = _command_supervisor->GetSelectedTarget(); // The target that the player has … in _DrawSprites()836 BattleTarget target = _command_supervisor->GetSelectedTarget(); in _DrawStaminaBar()
656 BattleTarget target; in _DecideAction()