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Searched refs:CIN_silent (Results 26 – 50 of 54) sorted by relevance

123

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DCinematic.cpp43 #define CIN_silent 8 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cin.c1456 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic()
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dcl_cin.c1518 cinTable[currentHandle].silent = ( systemBits & CIN_silent ) != 0; in CIN_PlayCinematic()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_cin.c1456 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic()
/dports/games/evq3/evq3/code/client/
H A Dcl_cin.c1448 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cin.c1459 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cin.c1450 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_cin.c1456 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_cin.cpp1485 cinTable[currentHandle].silent = (qboolean)((systemBits & CIN_silent) != 0); in CIN_PlayCinematic()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_cin.c1456 cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; in CIN_PlayCinematic()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_cin.c1495 cinTable[currentHandle].silent = ( systemBits & CIN_silent ) != 0; in CIN_PlayCinematic()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shader.c708 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shader.c708 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_shader.c709 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shader.c708 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shader.c710 …oMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, ( CIN_loop | CIN_silent | CIN_shader ) ); in ParseStage()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shader.c720 …oMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, ( CIN_loop | CIN_silent | CIN_shader ) ); in ParseStage()
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h.mine301 #define CIN_silent 8
H A Dq_shared.h.r1788309 #define CIN_silent 8
H A Dq_shared.h.r1910314 #define CIN_silent 8
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h296 #define CIN_silent 8 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h.r1910314 #define CIN_silent 8
H A Dq_shared.h.mine301 #define CIN_silent 8
H A Dq_shared.h.r1788309 #define CIN_silent 8
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shader.cpp1345 …eoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader), N… in ParseStage()

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