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Searched refs:CVAR (Results 201 – 225 of 354) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Dwin32video.cpp120 CVAR (Bool, vid_forceddraw, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
121 CVAR (Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Doctaedit.cpp376 CVAR(IDF_PERSIST, selgridhmap, 0x66FF22);
377 CVAR(IDF_PERSIST, selgridcursor, 0xFFBBBB);
378 CVAR(IDF_PERSIST, selgridskew, 0x101010);
383 CVAR(IDF_PERSIST, selboxgridskew, 0x101010);
386 CVAR(IDF_PERSIST, selboxgridref, 0xFF2222);
389 CVAR(IDF_PERSIST, selbox2dcursor, 0x101010);
390 CVAR(IDF_PERSIST, selbox2dskew, 0x888888);
394 CVAR(IDF_PERSIST, selbox3dhmap, 0x228822);
396 CVAR(IDF_PERSIST, selbox3dskew, 0x222288);
400 CVAR(IDF_PERSIST, selectionhmap, 0x22FF22);
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h285 #ifndef CVAR
286 #define CVAR macro
/dports/lang/cim/cim-3.37/src/
H A Dtranscall.c73 re->up->rd->categ == CVAR))
540 if ((rex->rd->categ == CNAME || rex->rd->categ == CVAR) &&
680 re->up->rd->categ == CVAR))
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h305 #ifndef CVAR
306 #define CVAR macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h306 #ifndef CVAR
307 #define CVAR macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h306 #ifndef CVAR
307 #define CVAR macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h305 #ifndef CVAR
306 #define CVAR macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h306 #ifndef CVAR
307 #define CVAR macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h288 #ifndef CVAR
289 #define CVAR macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h286 #ifndef CVAR
287 #define CVAR macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h287 #ifndef CVAR
288 #define CVAR macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h286 #ifndef CVAR
287 #define CVAR macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h286 #ifndef CVAR
287 #define CVAR macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dq_shared.h305 #ifndef CVAR
306 #define CVAR macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dq_shared.h286 #ifndef CVAR
287 #define CVAR macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dq_shared.h305 #ifndef CVAR
306 #define CVAR macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dq_shared.h288 #ifndef CVAR
289 #define CVAR macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dq_shared.h286 #ifndef CVAR
287 #define CVAR macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dq_shared.h305 #ifndef CVAR
306 #define CVAR macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dq_shared.h308 #ifndef CVAR
309 #define CVAR macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dc_cmds.cpp78 CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
79 CVAR (Bool, sv_unlimited_pickup, false, CVAR_SERVERINFO) in CVAR() function
H A Dr_main.cpp100 CVAR (String, r_viewsize, "", CVAR_NOSET)
101 CVAR (Bool, r_shadercolormaps, true, CVAR_ARCHIVE)
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dq_shared.h356 #ifndef CVAR
357 #define CVAR macro
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dq_shared.h356 #ifndef CVAR
357 #define CVAR macro

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