/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/fado/tavern/ |
H A D | MaidNPC.java | 24 import games.stendhal.server.entity.CollisionAction; 98 tavernMaid.setCollisionAction(CollisionAction.STOP); in buildNPC()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/market/ |
H A D | GrocerySellerNPC.java | 23 import games.stendhal.server.entity.CollisionAction; 112 npc.setCollisionAction(CollisionAction.REVERSE); in buildNPC()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/city/ |
H A D | RudolphNPC.java | 24 import games.stendhal.server.entity.CollisionAction; 86 npc.setCollisionAction(CollisionAction.REVERSE); in configureZone()
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H A D | RetireeNPC.java | 27 import games.stendhal.server.entity.CollisionAction; 138 npc.setCollisionAction(CollisionAction.STOP); in buildNPC()
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H A D | SheepBuyerNPC.java | 17 import games.stendhal.server.entity.CollisionAction; 182 npc.setCollisionAction(CollisionAction.STOP); in configureZone()
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H A D | SignLessorNPC.java | 31 import games.stendhal.server.entity.CollisionAction; 190 npc.setCollisionAction(CollisionAction.STOP); in buildNPC()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/church/ |
H A D | HealerNPC.java | 24 import games.stendhal.server.entity.CollisionAction; 94 npc.setCollisionAction(CollisionAction.STOP); in buildNPC()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/yeticave/ |
H A D | MrsYetiNPC.java | 24 import games.stendhal.server.entity.CollisionAction; 95 yetifemale.setCollisionAction(CollisionAction.STOP); in buildYeti()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/city/ |
H A D | KidsNPCs.java | 24 import games.stendhal.server.entity.CollisionAction; 96 npc.setCollisionAction(CollisionAction.REROUTE); in buildKids()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/blacksmith/ |
H A D | BlacksmithAssistantNPC.java | 30 import games.stendhal.server.entity.CollisionAction; 95 npc.setCollisionAction(CollisionAction.REVERSE); // prevent trapping players in buildNPC()
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/dports/games/stendhal/stendhal-1.35/doc/manual/ |
H A D | lua.md | 60 npc:setCollisionAction(CollisionAction.STOP) 131 - [CollisionAction](../../src/games/stendhal/server/entity/CollisionAction.java)
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/guardhouse/ |
H A D | RetiredAdventurerNPC.java | 23 import games.stendhal.server.entity.CollisionAction; 105 npc.setCollisionAction(CollisionAction.STOP); in buildNPC()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/ |
H A D | CollisionAction.java | 14 public enum CollisionAction { enum
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H A D | GuidedEntity.java | 49 private CollisionAction collisionAction; 232 public void setCollisionAction(final CollisionAction action) { in setCollisionAction() 554 public CollisionAction getCollisionAction() { in getCollisionAction()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/outside/ |
H A D | VeterinarianNPC.java | 27 import games.stendhal.server.entity.CollisionAction; 95 npc.setCollisionAction(CollisionAction.STOP); in buildZooArea()
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H A D | AnimalKeeperNPC.java | 27 import games.stendhal.server.entity.CollisionAction; 139 npc.setCollisionAction(CollisionAction.STOP); in buildZooArea()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/deniran/cityinterior/potionsshop/ |
H A D | PotionsDealerNPC.java | 25 import games.stendhal.server.entity.CollisionAction; 135 npc.setCollisionAction(CollisionAction.STOP); in buildNPC()
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/dports/games/stendhal/stendhal-1.35/data/script/region/atlantis/city/exterior/ |
H A D | ZelanNPC.lua | 23 zelan:setCollisionAction(CollisionAction.STOP)
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/dports/games/stendhal/stendhal-1.35/data/script/region/semos/city/ |
H A D | ExampleNPC.lua | 37 lua:setCollisionAction(CollisionAction.STOP)
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/dports/games/stendhal/stendhal-1.35/data/mods/npc/example/ |
H A D | girl.lua | 28 npc:setCollisionAction(CollisionAction.STOP)
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/dports/games/scorched3d/scorched/src/common/engine/ |
H A D | PhysicsParticleObject.cpp | 118 CollisionAction action = CollisionActionNone; in checkCollision() 224 PhysicsParticleObject::CollisionAction PhysicsParticleObject::checkShotCollision( in checkShotCollision() 321 PhysicsParticleObject::CollisionAction PhysicsParticleObject::checkBounceCollision( in checkBounceCollision() 382 PhysicsParticleObject::CollisionAction PhysicsParticleObject::checkFallingCollision( in checkFallingCollision()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/house/ |
H A D | SpiritTrapperNPC.java | 30 import games.stendhal.server.entity.CollisionAction; 234 mizuno.setCollisionAction(CollisionAction.REVERSE); in buildSemosHouseArea()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/scripting/lua/ |
H A D | init.lua | 21 CollisionAction = luajava.bindClass("games.stendhal.server.entity.CollisionAction")
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/dports/cad/sumo/sumo-1.2.0/src/microsim/ |
H A D | MSLane.h | 182 enum CollisionAction { enum 1196 static CollisionAction getCollisionAction() { in getCollisionAction() 1418 static CollisionAction myCollisionAction;
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/ |
H A D | SpeakerNPC.java | 30 import games.stendhal.server.entity.CollisionAction; 198 setCollisionAction(CollisionAction.REVERSE); in SpeakerNPC()
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