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Searched refs:CollisionAction (Results 26 – 50 of 51) sorted by relevance

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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/fado/tavern/
H A DMaidNPC.java24 import games.stendhal.server.entity.CollisionAction;
98 tavernMaid.setCollisionAction(CollisionAction.STOP); in buildNPC()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/market/
H A DGrocerySellerNPC.java23 import games.stendhal.server.entity.CollisionAction;
112 npc.setCollisionAction(CollisionAction.REVERSE); in buildNPC()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/city/
H A DRudolphNPC.java24 import games.stendhal.server.entity.CollisionAction;
86 npc.setCollisionAction(CollisionAction.REVERSE); in configureZone()
H A DRetireeNPC.java27 import games.stendhal.server.entity.CollisionAction;
138 npc.setCollisionAction(CollisionAction.STOP); in buildNPC()
H A DSheepBuyerNPC.java17 import games.stendhal.server.entity.CollisionAction;
182 npc.setCollisionAction(CollisionAction.STOP); in configureZone()
H A DSignLessorNPC.java31 import games.stendhal.server.entity.CollisionAction;
190 npc.setCollisionAction(CollisionAction.STOP); in buildNPC()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/church/
H A DHealerNPC.java24 import games.stendhal.server.entity.CollisionAction;
94 npc.setCollisionAction(CollisionAction.STOP); in buildNPC()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/yeticave/
H A DMrsYetiNPC.java24 import games.stendhal.server.entity.CollisionAction;
95 yetifemale.setCollisionAction(CollisionAction.STOP); in buildYeti()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/city/
H A DKidsNPCs.java24 import games.stendhal.server.entity.CollisionAction;
96 npc.setCollisionAction(CollisionAction.REROUTE); in buildKids()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/blacksmith/
H A DBlacksmithAssistantNPC.java30 import games.stendhal.server.entity.CollisionAction;
95 npc.setCollisionAction(CollisionAction.REVERSE); // prevent trapping players in buildNPC()
/dports/games/stendhal/stendhal-1.35/doc/manual/
H A Dlua.md60 npc:setCollisionAction(CollisionAction.STOP)
131 - [CollisionAction](../../src/games/stendhal/server/entity/CollisionAction.java)
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/guardhouse/
H A DRetiredAdventurerNPC.java23 import games.stendhal.server.entity.CollisionAction;
105 npc.setCollisionAction(CollisionAction.STOP); in buildNPC()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/
H A DCollisionAction.java14 public enum CollisionAction { enum
H A DGuidedEntity.java49 private CollisionAction collisionAction;
232 public void setCollisionAction(final CollisionAction action) { in setCollisionAction()
554 public CollisionAction getCollisionAction() { in getCollisionAction()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/outside/
H A DVeterinarianNPC.java27 import games.stendhal.server.entity.CollisionAction;
95 npc.setCollisionAction(CollisionAction.STOP); in buildZooArea()
H A DAnimalKeeperNPC.java27 import games.stendhal.server.entity.CollisionAction;
139 npc.setCollisionAction(CollisionAction.STOP); in buildZooArea()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/deniran/cityinterior/potionsshop/
H A DPotionsDealerNPC.java25 import games.stendhal.server.entity.CollisionAction;
135 npc.setCollisionAction(CollisionAction.STOP); in buildNPC()
/dports/games/stendhal/stendhal-1.35/data/script/region/atlantis/city/exterior/
H A DZelanNPC.lua23 zelan:setCollisionAction(CollisionAction.STOP)
/dports/games/stendhal/stendhal-1.35/data/script/region/semos/city/
H A DExampleNPC.lua37 lua:setCollisionAction(CollisionAction.STOP)
/dports/games/stendhal/stendhal-1.35/data/mods/npc/example/
H A Dgirl.lua28 npc:setCollisionAction(CollisionAction.STOP)
/dports/games/scorched3d/scorched/src/common/engine/
H A DPhysicsParticleObject.cpp118 CollisionAction action = CollisionActionNone; in checkCollision()
224 PhysicsParticleObject::CollisionAction PhysicsParticleObject::checkShotCollision( in checkShotCollision()
321 PhysicsParticleObject::CollisionAction PhysicsParticleObject::checkBounceCollision( in checkBounceCollision()
382 PhysicsParticleObject::CollisionAction PhysicsParticleObject::checkFallingCollision( in checkFallingCollision()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/house/
H A DSpiritTrapperNPC.java30 import games.stendhal.server.entity.CollisionAction;
234 mizuno.setCollisionAction(CollisionAction.REVERSE); in buildSemosHouseArea()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/scripting/lua/
H A Dinit.lua21 CollisionAction = luajava.bindClass("games.stendhal.server.entity.CollisionAction")
/dports/cad/sumo/sumo-1.2.0/src/microsim/
H A DMSLane.h182 enum CollisionAction { enum
1196 static CollisionAction getCollisionAction() { in getCollisionAction()
1418 static CollisionAction myCollisionAction;
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/
H A DSpeakerNPC.java30 import games.stendhal.server.entity.CollisionAction;
198 setCollisionAction(CollisionAction.REVERSE); in SpeakerNPC()

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