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Searched refs:D3DVALUE (Results 26 – 50 of 60) sorted by relevance

123

/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dhal.h107 D3DVALUE dvGuardBandLeft;
108 D3DVALUE dvGuardBandTop;
111 D3DVALUE dvExtentsAdjust;
140 D3DVALUE dvGuardBandTop;
151 D3DVALUE dvMaxVertexW;
480 D3DVALUE dvState;
501 D3DVALUE dwWNear;
502 D3DVALUE dwWFar;
518 D3DVALUE dvMinZ;
519 D3DVALUE dvMaxZ;
[all …]
H A Dd3drmobj.h1152 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE; in DECLARE_INTERFACE_()
1385 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE; in DECLARE_INTERFACE_()
1405 …STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE in DECLARE_INTERFACE_()
1667 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE; in DECLARE_INTERFACE_()
1670 D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; in DECLARE_INTERFACE_()
1685 …STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE in DECLARE_INTERFACE_()
2139 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE; in DECLARE_INTERFACE_()
2198 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE; in DECLARE_INTERFACE_()
2205 D3DVALUE *nx, D3DVALUE *ny, D3DVALUE *nz) PURE; in DECLARE_INTERFACE_()
3580 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, in DECLARE_INTERFACE_()
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H A Dd3dcaps.h221 D3DVALUE dvGuardBandLeft;
222 D3DVALUE dvGuardBandTop;
223 D3DVALUE dvGuardBandRight;
224 D3DVALUE dvGuardBandBottom;
226 D3DVALUE dvExtentsAdjust;
250 D3DVALUE dvGuardBandLeft;
251 D3DVALUE dvGuardBandTop;
252 D3DVALUE dvGuardBandRight;
253 D3DVALUE dvGuardBandBottom;
255 D3DVALUE dvExtentsAdjust;
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H A Ddsound.h39 typedef float D3DVALUE, *LPD3DVALUE; typedef
1081 D3DVALUE flRolloffFactor;
1082 D3DVALUE flDopplerFactor;
1105 …STDMETHOD(SetOrientation)(THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, D3DVALUE xTop, in DECLARE_INTERFACE_()
1106 STDMETHOD(SetPosition)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
1108 STDMETHOD(SetVelocity)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
1169 D3DVALUE flMinDistance;
1170 D3DVALUE flMaxDistance;
1195 STDMETHOD(SetConeOrientation)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
1200 STDMETHOD(SetPosition)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
[all …]
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dhal.h107 D3DVALUE dvGuardBandLeft;
108 D3DVALUE dvGuardBandTop;
111 D3DVALUE dvExtentsAdjust;
140 D3DVALUE dvGuardBandTop;
151 D3DVALUE dvMaxVertexW;
480 D3DVALUE dvState;
501 D3DVALUE dwWNear;
502 D3DVALUE dwWFar;
518 D3DVALUE dvMinZ;
519 D3DVALUE dvMaxZ;
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H A Dd3drmobj.h1152 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE; in DECLARE_INTERFACE_()
1385 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE; in DECLARE_INTERFACE_()
1405 …STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE in DECLARE_INTERFACE_()
1667 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE; in DECLARE_INTERFACE_()
1670 D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE; in DECLARE_INTERFACE_()
1685 …STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE in DECLARE_INTERFACE_()
2139 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE; in DECLARE_INTERFACE_()
2198 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE; in DECLARE_INTERFACE_()
2205 D3DVALUE *nx, D3DVALUE *ny, D3DVALUE *nz) PURE; in DECLARE_INTERFACE_()
3580 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, in DECLARE_INTERFACE_()
[all …]
H A Dd3dcaps.h221 D3DVALUE dvGuardBandLeft;
222 D3DVALUE dvGuardBandTop;
223 D3DVALUE dvGuardBandRight;
224 D3DVALUE dvGuardBandBottom;
226 D3DVALUE dvExtentsAdjust;
250 D3DVALUE dvGuardBandLeft;
251 D3DVALUE dvGuardBandTop;
252 D3DVALUE dvGuardBandRight;
253 D3DVALUE dvGuardBandBottom;
255 D3DVALUE dvExtentsAdjust;
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H A Ddsound.h39 typedef float D3DVALUE, *LPD3DVALUE; typedef
1081 D3DVALUE flRolloffFactor;
1082 D3DVALUE flDopplerFactor;
1105 …STDMETHOD(SetOrientation)(THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, D3DVALUE xTop, in DECLARE_INTERFACE_()
1106 STDMETHOD(SetPosition)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
1108 STDMETHOD(SetVelocity)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
1169 D3DVALUE flMinDistance;
1170 D3DVALUE flMaxDistance;
1195 STDMETHOD(SetConeOrientation)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
1200 STDMETHOD(SetPosition)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dcaps.h217 D3DVALUE dvGuardBandLeft;
218 D3DVALUE dvGuardBandTop;
219 D3DVALUE dvGuardBandRight;
220 D3DVALUE dvGuardBandBottom;
222 D3DVALUE dvExtentsAdjust;
246 D3DVALUE dvGuardBandLeft;
247 D3DVALUE dvGuardBandTop;
248 D3DVALUE dvGuardBandRight;
249 D3DVALUE dvGuardBandBottom;
251 D3DVALUE dvExtentsAdjust;
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dcaps.h374 D3DVALUE dvGuardBandLeft;
375 D3DVALUE dvGuardBandTop;
376 D3DVALUE dvGuardBandRight;
377 D3DVALUE dvGuardBandBottom;
379 D3DVALUE dvExtentsAdjust;
404 D3DVALUE dvGuardBandLeft;
405 D3DVALUE dvGuardBandTop;
406 D3DVALUE dvGuardBandRight;
407 D3DVALUE dvGuardBandBottom;
409 D3DVALUE dvExtentsAdjust;
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dcaps.h374 D3DVALUE dvGuardBandLeft;
375 D3DVALUE dvGuardBandTop;
376 D3DVALUE dvGuardBandRight;
377 D3DVALUE dvGuardBandBottom;
379 D3DVALUE dvExtentsAdjust;
404 D3DVALUE dvGuardBandLeft;
405 D3DVALUE dvGuardBandTop;
406 D3DVALUE dvGuardBandRight;
407 D3DVALUE dvGuardBandBottom;
409 D3DVALUE dvExtentsAdjust;
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/
H A Dvid_d3d.cpp26 union { D3DVALUE sx; D3DVALUE dvSX; };
27 union { D3DVALUE sy; D3DVALUE dvSY; };
28 union { D3DVALUE sz; D3DVALUE dvSZ; };
29 union { D3DVALUE rhw; D3DVALUE dvRHW; };
32 union { D3DVALUE tu; D3DVALUE dvTU; };
33 union { D3DVALUE tv; D3DVALUE dvTV; };
34 union { D3DVALUE tu1; D3DVALUE dvTU1; };
35 union { D3DVALUE tv1; D3DVALUE dvTV1; };
53 union { D3DVALUE x; D3DVALUE dvX; };
54 union { D3DVALUE y; D3DVALUE dvY; };
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/
H A Dvid_d3d.cpp26 union { D3DVALUE sx; D3DVALUE dvSX; };
27 union { D3DVALUE sy; D3DVALUE dvSY; };
28 union { D3DVALUE sz; D3DVALUE dvSZ; };
29 union { D3DVALUE rhw; D3DVALUE dvRHW; };
32 union { D3DVALUE tu; D3DVALUE dvTU; };
33 union { D3DVALUE tv; D3DVALUE dvTV; };
34 union { D3DVALUE tu1; D3DVALUE dvTU1; };
35 union { D3DVALUE tv1; D3DVALUE dvTV1; };
53 union { D3DVALUE x; D3DVALUE dvX; };
54 union { D3DVALUE y; D3DVALUE dvY; };
[all …]
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Ddsound.h115 D3DVALUE flMinDistance;
116 D3DVALUE flMaxDistance;
129 D3DVALUE flDistanceFactor;
130 D3DVALUE flRolloffFactor;
131 D3DVALUE flDopplerFactor;
377 …STDMETHOD(SetOrientation) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVA… in DECLARE_INTERFACE_()
378 STDMETHOD(SetPosition) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE; in DECLARE_INTERFACE_()
380 STDMETHOD(SetVelocity) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE; in DECLARE_INTERFACE_()
452 STDMETHOD(SetConeOrientation) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE; in DECLARE_INTERFACE_()
457 STDMETHOD(SetPosition) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE; in DECLARE_INTERFACE_()
[all …]
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ddk/
H A Dd3dhal.h98 D3DVALUE dvGuardBandLeft;
99 D3DVALUE dvGuardBandTop;
100 D3DVALUE dvGuardBandRight;
102 D3DVALUE dvExtentsAdjust;
110 D3DVALUE dvMaxVertexW;
495 D3DVALUE dvState;
516 D3DVALUE dwWNear;
517 D3DVALUE dwWFar;
533 D3DVALUE dvMinZ;
534 D3DVALUE dvMaxZ;
[all …]
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ddk/
H A Dd3dhal.h98 D3DVALUE dvGuardBandLeft;
99 D3DVALUE dvGuardBandTop;
100 D3DVALUE dvGuardBandRight;
102 D3DVALUE dvExtentsAdjust;
110 D3DVALUE dvMaxVertexW;
495 D3DVALUE dvState;
516 D3DVALUE dwWNear;
517 D3DVALUE dwWFar;
533 D3DVALUE dvMinZ;
534 D3DVALUE dvMaxZ;
[all …]
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpsndplat.c1200 (D3DVALUE) relativePosn.vx, in PlatDo3dSound()
1201 (D3DVALUE) relativePosn.vy, in PlatDo3dSound()
1202 (D3DVALUE) relativePosn.vz, in PlatDo3dSound()
1210 (D3DVALUE) ActiveSounds[activeIndex].threedeedata.velocity.vx, in PlatDo3dSound()
1858 (D3DVALUE) Global_VDB_Ptr->VDB_World.vx, in PlatUpdatePlayer()
1859 (D3DVALUE) Global_VDB_Ptr->VDB_World.vy, in PlatUpdatePlayer()
1860 (D3DVALUE) Global_VDB_Ptr->VDB_World.vz, in PlatUpdatePlayer()
1875 (D3DVALUE) 0, in PlatUpdatePlayer()
1877 (D3DVALUE) 0, in PlatUpdatePlayer()
1878 (D3DVALUE) 1, in PlatUpdatePlayer()
[all …]
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfsound/winsrc/
H A Ddsound.h952 D3DVALUE flDistanceFactor;
953 D3DVALUE flRolloffFactor;
954 D3DVALUE flDopplerFactor;
977 …STDMETHOD(SetOrientation)(THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, D3DVALUE xTop, in DECLARE_INTERFACE_()
978 STDMETHOD(SetPosition)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
980 STDMETHOD(SetVelocity)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
1041 D3DVALUE flMinDistance;
1042 D3DVALUE flMaxDistance;
1067 STDMETHOD(SetConeOrientation)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
1072 STDMETHOD(SetPosition)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
[all …]
/dports/audio/carla/Carla-2.4.1/source/modules/rtaudio/include/
H A Ddsound.h29 typedef float D3DVALUE, *LPD3DVALUE; typedef
379 D3DVALUE flMinDistance;
380 D3DVALUE flMaxDistance;
394 D3DVALUE flRolloffFactor;
859 STDMETHOD(SetOrientation) (THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, in DECLARE_INTERFACE_()
860D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
861 …STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
863 …STDMETHOD(SetVelocity) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
933 STDMETHOD(SetConeOrientation) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
938 STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
[all …]
/dports/audio/giada/giada-0.17.1/src/deps/rtaudio/include/
H A Ddsound.h29 typedef float D3DVALUE, *LPD3DVALUE; typedef
379 D3DVALUE flMinDistance;
380 D3DVALUE flMaxDistance;
394 D3DVALUE flRolloffFactor;
859 STDMETHOD(SetOrientation) (THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, in DECLARE_INTERFACE_()
860D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
861 …STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
863 …STDMETHOD(SetVelocity) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
933 STDMETHOD(SetConeOrientation) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
938 STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
[all …]
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/
H A Ddsound.h33 typedef float D3DVALUE, *LPD3DVALUE; typedef
383 D3DVALUE flMinDistance;
384 D3DVALUE flMaxDistance;
398 D3DVALUE flRolloffFactor;
863 STDMETHOD(SetOrientation) (THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, in DECLARE_INTERFACE_()
864D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
865 …STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
867 …STDMETHOD(SetVelocity) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
937 STDMETHOD(SetConeOrientation) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
942 STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
[all …]
/dports/audio/rtaudio/rtaudio-5.1.0/include/
H A Ddsound.h29 typedef float D3DVALUE, *LPD3DVALUE; typedef
379 D3DVALUE flMinDistance;
380 D3DVALUE flMaxDistance;
394 D3DVALUE flRolloffFactor;
859 STDMETHOD(SetOrientation) (THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, in DECLARE_INTERFACE_()
860D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
861 …STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
863 …STDMETHOD(SetVelocity) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
933 STDMETHOD(SetConeOrientation) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
938 STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
[all …]
/dports/audio/stk/stk-4.6.2/src/include/
H A Ddsound.h29 typedef float D3DVALUE, *LPD3DVALUE; typedef
379 D3DVALUE flMinDistance;
380 D3DVALUE flMaxDistance;
394 D3DVALUE flRolloffFactor;
859 STDMETHOD(SetOrientation) (THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, in DECLARE_INTERFACE_()
860D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
861 …STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
863 …STDMETHOD(SetVelocity) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
933 STDMETHOD(SetConeOrientation) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
938 STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE; in DECLARE_INTERFACE_()
[all …]
/dports/games/d2x/d2x-0.2.5/arch/win32/include/
H A Dtexture.h80 void GetBitmapAdj (D3DVALUE *pflAdjX, D3DVALUE *pflAdjY) in GetBitmapAdj()
104 D3DVALUE m_flAdjX, m_flAdjY;
/dports/games/d2x/d2x-0.2.5/arch/win32/
H A Dtexture.cpp57 m_flAdjX = (D3DVALUE) m_ulWidthSource / (D3DVALUE) m_ulWidth; in Allocate()
58 m_flAdjY = (D3DVALUE) m_ulHeightSource / (D3DVALUE) m_ulHeight; in Allocate()

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