/dports/multimedia/smplayer/smplayer-21.10.0/dxlist/ |
H A D | main.cpp | 19 #define DIRECTSOUND_VERSION 5 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/win32/ |
H A D | win_local.h | 34 #define DIRECTSOUND_VERSION 0x0300 macro
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/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/ |
H A D | directx.h | 74 #define DIRECTSOUND_VERSION 0x0500 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/ |
H A D | dsound.h | 16 #ifndef DIRECTSOUND_VERSION 114 #if DIRECTSOUND_VERSION >= 0x0800 166 #if DIRECTSOUND_VERSION >= 0x0800 207 #if DIRECTSOUND_VERSION >= 0x0800 250 #if DIRECTSOUND_VERSION >= 0x0800 302 #if DIRECTSOUND_VERSION >= 0x0800 354 #if DIRECTSOUND_VERSION >= 0x0700 430 #if DIRECTSOUND_VERSION >= 0x0800 471 #if DIRECTSOUND_VERSION >= 0x0800 619 #if DIRECTSOUND_VERSION >= 0x0800 [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/ |
H A D | dx_error.c | 25 #define DIRECTSOUND_VERSION 0x0600 /* version 6.0 */ macro
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | windows_inc.h | 127 # define DIRECTSOUND_VERSION 0x0800 macro
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/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/portmixer/src/ |
H A D | px_win_ds.c | 39 #define DIRECTSOUND_VERSION 0x0300 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/sounddrv/ |
H A D | sounddx.c | 50 #define DIRECTSOUND_VERSION 0x0900 macro 53 #define DIRECTSOUND_VERSION 0x0500 macro
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/dports/emulators/nestopia/nestopia-1.51.1/source/win32/ |
H A D | NstDirectSound.hpp | 45 #define DIRECTSOUND_VERSION 0x0800 macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | snd_win.c | 22 #ifndef DIRECTSOUND_VERSION 23 # define DIRECTSOUND_VERSION 0x0500 /* Version 5.0 */ macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | snd_win.c | 24 #ifndef DIRECTSOUND_VERSION 25 # define DIRECTSOUND_VERSION 0x0500 /* Version 5.0 */ macro
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/dports/games/darkplaces/darkplaces/ |
H A D | snd_win.c | 22 #ifndef DIRECTSOUND_VERSION 23 # define DIRECTSOUND_VERSION 0x0500 /* Version 5.0 */ macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/s_ds3d/ |
H A D | s_ds3d.c | 26 #define DIRECTSOUND_VERSION 0x0700 /* version 7.0 */ macro 33 #if (defined (DIRECTSOUND_VERSION) && (DIRECTSOUND_VERSION >= 0x0700))
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/ |
H A D | DirectSound.cpp | 19 #define DIRECTSOUND_VERSION 0x0800 macro
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/dports/games/openjk/OpenJK-07675e2/code/client/eax/ |
H A D | eax.h | 41 #ifdef DIRECTSOUND_VERSION 42 #if DIRECTSOUND_VERSION >= 0x0800
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/dports/games/openjk/OpenJK-07675e2/codemp/client/eax/ |
H A D | eax.h | 41 #ifdef DIRECTSOUND_VERSION 42 #if DIRECTSOUND_VERSION >= 0x0800
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/dports/audio/festalon/festalon/src/sexyal/drivers/ |
H A D | dsound.c | 8 #define DIRECTSOUND_VERSION 0x0300 macro
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/wx/ |
H A D | dsound.cpp | 12 #define DIRECTSOUND_VERSION 0x0800 macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/win32/ |
H A D | aud_dsound3.cpp | 7 #define DIRECTSOUND_VERSION 0x0300 // Only need version from DirectX 3 macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/win32/ |
H A D | aud_dsound3.cpp | 7 #define DIRECTSOUND_VERSION 0x0300 // Only need version from DirectX 3 macro
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | sys_win.cpp | 41 #define DIRECTSOUND_VERSION 0x0900 macro
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/dports/games/jfsw/jfsw-c434002/jfaudiolib/src/ |
H A D | driver_directsound.c | 26 #define DIRECTSOUND_VERSION 0x0700 macro
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/dports/emulators/mednafen/mednafen/src/sexyal/drivers/ |
H A D | dsound.cpp | 26 #define DIRECTSOUND_VERSION 0x0300 macro
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/dports/emulators/vice/vice-3.5/src/sounddrv/ |
H A D | sounddx.c | 47 #define DIRECTSOUND_VERSION 0x0500 macro
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/dports/devel/allegro/allegro-4.4.3.1/src/win/ |
H A D | wdsinput.c | 22 #define DIRECTSOUND_VERSION 0x0500 macro
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