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Searched refs:DIRECTSOUND_VERSION (Results 26 – 50 of 87) sorted by relevance

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/dports/multimedia/smplayer/smplayer-21.10.0/dxlist/
H A Dmain.cpp19 #define DIRECTSOUND_VERSION 5 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/win32/
H A Dwin_local.h34 #define DIRECTSOUND_VERSION 0x0300 macro
/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/
H A Ddirectx.h74 #define DIRECTSOUND_VERSION 0x0500 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/
H A Ddsound.h16 #ifndef DIRECTSOUND_VERSION
114 #if DIRECTSOUND_VERSION >= 0x0800
166 #if DIRECTSOUND_VERSION >= 0x0800
207 #if DIRECTSOUND_VERSION >= 0x0800
250 #if DIRECTSOUND_VERSION >= 0x0800
302 #if DIRECTSOUND_VERSION >= 0x0800
354 #if DIRECTSOUND_VERSION >= 0x0700
430 #if DIRECTSOUND_VERSION >= 0x0800
471 #if DIRECTSOUND_VERSION >= 0x0800
619 #if DIRECTSOUND_VERSION >= 0x0800
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/
H A Ddx_error.c25 #define DIRECTSOUND_VERSION 0x0600 /* version 6.0 */ macro
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dwindows_inc.h127 # define DIRECTSOUND_VERSION 0x0800 macro
/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/portmixer/src/
H A Dpx_win_ds.c39 #define DIRECTSOUND_VERSION 0x0300 macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/sounddrv/
H A Dsounddx.c50 #define DIRECTSOUND_VERSION 0x0900 macro
53 #define DIRECTSOUND_VERSION 0x0500 macro
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstDirectSound.hpp45 #define DIRECTSOUND_VERSION 0x0800 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dsnd_win.c22 #ifndef DIRECTSOUND_VERSION
23 # define DIRECTSOUND_VERSION 0x0500 /* Version 5.0 */ macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dsnd_win.c24 #ifndef DIRECTSOUND_VERSION
25 # define DIRECTSOUND_VERSION 0x0500 /* Version 5.0 */ macro
/dports/games/darkplaces/darkplaces/
H A Dsnd_win.c22 #ifndef DIRECTSOUND_VERSION
23 # define DIRECTSOUND_VERSION 0x0500 /* Version 5.0 */ macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/s_ds3d/
H A Ds_ds3d.c26 #define DIRECTSOUND_VERSION 0x0700 /* version 7.0 */ macro
33 #if (defined (DIRECTSOUND_VERSION) && (DIRECTSOUND_VERSION >= 0x0700))
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/
H A DDirectSound.cpp19 #define DIRECTSOUND_VERSION 0x0800 macro
/dports/games/openjk/OpenJK-07675e2/code/client/eax/
H A Deax.h41 #ifdef DIRECTSOUND_VERSION
42 #if DIRECTSOUND_VERSION >= 0x0800
/dports/games/openjk/OpenJK-07675e2/codemp/client/eax/
H A Deax.h41 #ifdef DIRECTSOUND_VERSION
42 #if DIRECTSOUND_VERSION >= 0x0800
/dports/audio/festalon/festalon/src/sexyal/drivers/
H A Ddsound.c8 #define DIRECTSOUND_VERSION 0x0300 macro
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/wx/
H A Ddsound.cpp12 #define DIRECTSOUND_VERSION 0x0800 macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/win32/
H A Daud_dsound3.cpp7 #define DIRECTSOUND_VERSION 0x0300 // Only need version from DirectX 3 macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/win32/
H A Daud_dsound3.cpp7 #define DIRECTSOUND_VERSION 0x0300 // Only need version from DirectX 3 macro
/dports/games/vavoom/vavoom-1.33/source/
H A Dsys_win.cpp41 #define DIRECTSOUND_VERSION 0x0900 macro
/dports/games/jfsw/jfsw-c434002/jfaudiolib/src/
H A Ddriver_directsound.c26 #define DIRECTSOUND_VERSION 0x0700 macro
/dports/emulators/mednafen/mednafen/src/sexyal/drivers/
H A Ddsound.cpp26 #define DIRECTSOUND_VERSION 0x0300 macro
/dports/emulators/vice/vice-3.5/src/sounddrv/
H A Dsounddx.c47 #define DIRECTSOUND_VERSION 0x0500 macro
/dports/devel/allegro/allegro-4.4.3.1/src/win/
H A Dwdsinput.c22 #define DIRECTSOUND_VERSION 0x0500 macro

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